As for Disgaea, I definitely praise some more than others. In D2, my Etna (who joins really late) has become astoundingly stronger than anyone else I have, while my two Ninja and my Samurai (whom I've had for a long while) have yet to become remotely usable in the main story. It's disheartening.
Whoa..now that I read what I just wrote, it sounds kinda creepy..
So yeah, I think this is particularly prominent with characters you are able to customize and make your own, even if they are "generic". I always give them specializations and personalities and now I want to go play a tactics game... maybe.
Subsequently, I really stuck it to the newbies, who would basically have to earn My respect. No newbie is getting into my preciously armor suits. You haven't earned was Igor's earned!
So yeah. Not creepy or silly at all . . .
damn I miss X-Com . . .
I develop relationships with characters based upon the diversity and utility of that character. If their strange abilities are deemed "cool" in my "charact-o-meter", then they have officially gained my love and admiration.
Whatever those skills may be, I then begin to associate traits with those attributes. Playing the game is more like acting out a drama. I rarely create stories outside of the game I'm playing and fan fiction is teh lame.
In FFT, I never ever delete characters. I am a faithful leader. I feel it's blasphemous to even contemplate it. It betrays what trust you placed in that character since they started taking orders.
I also pick and choose people's equipment based upon their "personalities".
My love of the show as a child greatly altered how I played Diamond last year. Seriously? My Dragonite? I fucking love that big ol' fucker. I won so many matches against my friends because he'd MIRACULOUSLY survive an Ice Beam. My Pachirisu is also a useless little shit, but I can't bare to part with him for too long.
Seriously, when it comes to Pokemon, I have issues.
yes you totally reminded me. nobody can die in games where dieing is optional. Dieing is NEVER an option in my opinion, UNLESS it's to obtain a new character class.
However, I can relate to your strategy game stories, because when I played Final Fantasy Tactics, I did the same thing. I had two actual characters in my party, with everyone else a generic NPC. Somehow, I became attached to them, even though every time I changed their class, their appearance seemed to change to another person, but the name stuck with me for some reason. Even when I got new characters from rare classes later in the game, I stuck with the generic NPCs in my party - though I admit part of that is because I had built them up with a wide variety of skills in each class.
The stories will try to direct their viewers in a particular way after all.
But for the non-plot characters, its you that gives meaning towards them. The act of playing through the missions give them a sense of history. A history only you and that character will share.
But of recent I've come to enjoy characters dying to allow me to experiment with some of the other characters. I also like not having to reload.
Anyway, nice right up Dick
Hey, at least it gave me a reason to go out and buy a DS haha
FUCK that game was tight!

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