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Weekend Reading: Unrequited love in videogames photo

I've found myself cursing at the members of my party in Final Fantasy Tactics and Disgaea from time to time. I'll chastise the characters for not hitting their targets, or dealing less damage than I wanted them to. Alternatively, I'll praise the characters when they manage to pull through in a time of great distress. Really, it's not all that strange when you do it, but when you try to tell others about it, it just seems strange.

Why? Well, because you're not even talking about the main characters of the game. It'll usually be about those randomly generated party members that you'll have since the beginning of the game, or will pick up as time goes by. They never have a speaking role in any of the dialogues. They don't give you any sort of feedback in terms of emotion. They just do the actions that you tell them to with an unchanging face.

"Bullsh*t! I never do that sort of gay stuff!" If this is what's running through your head, then I'd like to say you're wrong.

I think the example that will touch on most all of us is Portal. Raise your hand if you felt any iota of remorse for throwing the weighted companion cube into the furnace. See, when I got around to playing Portal a few months after its release (blame the delay on the PS3 version), I was well aware of how the entirety of the level would play out, including the whole emotional pull that was supposed to happen to me. As I played through the level, I even told myself not to pay any heed to my emotions, and just toss the cube in the fire and head on.

But, you know what happened. Once I got to the fire, I tried to find a way around it. I wanted to save the companion cube. It was just a weighted cube that was nothing more than a tool for me to complete puzzles with. Yet, for some strange reason, I didn't want to waste this companion cube. Just like the nameless redshirts that made up my party in Disgaea, I felt love towards an inanimate object -- something that would never return my feelings.

How does this come to be? It's really thanks to the environment around the situation, and our own personal investment in the game. With Portal, the constant reminders from GLaDOS gave a reason to even think about the companion cube as more than a simple metal block, and I suppose that my increasing distrust of GLaDOS instinctively made me feel closer towards the companion cube.

Going back to my Disgaea gang, the party I've been working with has formed their own tactics, story, and personalities, solely through random battles. They've become familiar faces to me, and I treat them as carefully, if not more so than my main characters. At the same time, any new characters that are introduced, or if I have to create a character to fufill a specific role, then I treat them as a basic object, and nothing more than a tool to get from point A to B. Just like the character were a weighted companion cube.

Sure, at this point, I sound like a creepy freak who writes fanfiction in his mother's basement, but I assure you, that position goes to God Len. Instead, take a look at how this technique is used in cinema. While you can't have a character that does absolutely nothing other than pre-programmed actions, you can have characters with very little personality themselves. In Kurosawa's post-war noir Stray Dog, the main character, Murakami, is relatively flat. We don't know much about who he is, and we only pick up small details about his life. Yet, the film turns him into a full character by constantly giving the audience information about Yasu, the main antagonist of the film -- who we don't see until the very end. All throughout the film, Murakami compares himself to Yasu, saying how he could have ended up like that, or how he is different from Yasu. The character is defined by those around him, not his own in-born personality.

Now, to go back to that feeling of exclusionism that I mentioned before. As the game progresses and I continue to build up characters, the likelihood of new characters sticking becomes slimmer and slimmer. At the beginning of the game, the party is still forming itself, so new characters, both pre-made NPCs and random characters are welcome. Once I've gotten to the point where the party does everything I need it to, new members become a waste, because they affect the whole party dynamic, creating an imbalance in certain areas, and ultimately creating some redundancy that I don't need. So, they get shunned out.



This doesn't happen every single time for me, though. When I played through Final Fantasy Tactics for the first time, and similarly with Hoshigami, I didn't get attached to the characters because I was playing the game for completion and to absorb the plot. I wasn't playing through the game to enjoy it -- I wanted to complete it as quickly as possible, so I could move on to consuming other games. On my first playthrough, I would gladly switch out characters that I had spent hours on for a new NPC that joined my party, because they were statistically better. Once I sat down and played Tactics again, I was focused on the characters, and understanding the nuances of the plot. I rejected more and more of the NPCs as I played through, because I had become attached to my party.

It's kind of silly to get this emotional and protective over a bunch of characters in a game, isn't it? I think this just speaks to the power of videogames as an artistic medium, where it can have that much of a sway on your emotions. Readers, how do you feel towards the characters in the games you play?


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28 comments | showing # 1 to 28

manasteel88's Avatar
manasteel88 at 03/16/2008 16:55
FFT is full of win! Its sad that it took you two playthroughs to get the full effect of the game...but its good that you finally came around that second time
Phoenix Gamma's Avatar
Phoenix Gamma at 03/16/2008 16:58
The reason I keep resetting Fire Emblem every time I play is because I want everyone to live. You get attached to everyone's personality and story that it's hard to see them go for GOOD. Characters like Matthew the thief were really awesome as both fighters and parts of the story.

As for Disgaea, I definitely praise some more than others. In D2, my Etna (who joins really late) has become astoundingly stronger than anyone else I have, while my two Ninja and my Samurai (whom I've had for a long while) have yet to become remotely usable in the main story. It's disheartening.
Passionate Styos's Avatar
Passionate Styos at 03/16/2008 17:04
It has happened to me many many times. One I can remember right now is Breath of Fire IV, specially because almost at the beginning of the game I really overprotected my characters for some reason. But it was more than just because that I would lose exp. points and have to use items to revive them, it was beyond that.

Whoa..now that I read what I just wrote, it sounds kinda creepy..
Wedge's Avatar
Wedge at 03/16/2008 17:07
Oh lawd. Fire Emblem. I cannot STAND to lose a party member. I haven't played Path of Radiance since I lost my healer in the LAST FEW TURNS of that goddamn 4 part no-save battle.

So yeah, I think this is particularly prominent with characters you are able to customize and make your own, even if they are "generic". I always give them specializations and personalities and now I want to go play a tactics game... maybe.
eternalplayer2345's Avatar
eternalplayer2345 at 03/16/2008 17:08
Pokemon in all the rpg are pretty mindless but after 50 hours or so its hard to replace any part of your party thats been with you the whole time.
Tubatic's Avatar
Tubatic at 03/16/2008 17:09
I got a similar thing from playing X-Com. I'd start out with my 8 random soldiers, all newbies, and would do so many of those easy "kill those 3 aliens in the crashed wreckage"mission. I imagined a bond with these guys, because there was a sense of growth and a pretty explicit assignment of rank based on experience. I cared about those core guys, and really felt horrible about any of them dying their quick and permanent deaths.

Subsequently, I really stuck it to the newbies, who would basically have to earn My respect. No newbie is getting into my preciously armor suits. You haven't earned was Igor's earned!

So yeah. Not creepy or silly at all . . .

damn I miss X-Com . . .
Jim Sterling's Avatar
Jim Sterling at 03/16/2008 17:10
My Warrior/Brawler duo from Disagaea rarely let me down. I treasured them on the PS2, and they've returned to me faithfully on the PSP. <3
Tubatic's Avatar
Tubatic at 03/16/2008 17:11
yeah, pokemans too! Allakazam was my field general.
mikeyed's Avatar
mikeyed at 03/16/2008 17:11
I created the Kafka zombie, the MC Chris prinny, a whole assortment of "Final Fantasy" characters, and some of my own creations. For example, my thief simply named, "Red". I love making interesting characters in Disgaea 2 and FFT.

I develop relationships with characters based upon the diversity and utility of that character. If their strange abilities are deemed "cool" in my "charact-o-meter", then they have officially gained my love and admiration.

Whatever those skills may be, I then begin to associate traits with those attributes. Playing the game is more like acting out a drama. I rarely create stories outside of the game I'm playing and fan fiction is teh lame.

In FFT, I never ever delete characters. I am a faithful leader. I feel it's blasphemous to even contemplate it. It betrays what trust you placed in that character since they started taking orders.

I also pick and choose people's equipment based upon their "personalities".
ZargonX's Avatar
ZargonX at 03/16/2008 17:13
I totally do this all the time. Disgaea, FFT, X-Com, almost any game where I build a squad of characters, I get ridiculously attached to them. Especially if it's a game where their deaths can be permanent; I am another Fire Emblem ALL MUST LIVE kind of player.
Phoenix Gamma's Avatar
Phoenix Gamma at 03/16/2008 17:16
Oh LORD Pokemon. Don't get me started.

My love of the show as a child greatly altered how I played Diamond last year. Seriously? My Dragonite? I fucking love that big ol' fucker. I won so many matches against my friends because he'd MIRACULOUSLY survive an Ice Beam. My Pachirisu is also a useless little shit, but I can't bare to part with him for too long.

Seriously, when it comes to Pokemon, I have issues.
mikeyed's Avatar
mikeyed at 03/16/2008 17:19
@ZargonX

yes you totally reminded me. nobody can die in games where dieing is optional. Dieing is NEVER an option in my opinion, UNLESS it's to obtain a new character class.
RitualNet's Avatar
RitualNet at 03/16/2008 17:20
I think it's part of being human, to try and relate or put emotions to things that don't feel. Some people (me) name their computers, some people put more emotion into bits of bytes and data on a screen. I know i do, my FFTA team were beloved, i'd be so smug and amused when my rogues would steal the opposing guild team naked, then corner the survivor to steal the gold/exp/jp.
Necros's Avatar
Necros at 03/16/2008 17:21
I've mentioned it before, but I honestly think that one level is too short a time to become fully attached to the WCC. Maybe it's because I'm a heartless bastard with a diamond exterior, but though I looked around for a moment to see if there was another way, I didn't feel bad enough when I tossed him in the fire. I laughed at it, sure, but there wasn't that emotional connection.

However, I can relate to your strategy game stories, because when I played Final Fantasy Tactics, I did the same thing. I had two actual characters in my party, with everyone else a generic NPC. Somehow, I became attached to them, even though every time I changed their class, their appearance seemed to change to another person, but the name stuck with me for some reason. Even when I got new characters from rare classes later in the game, I stuck with the generic NPCs in my party - though I admit part of that is because I had built them up with a wide variety of skills in each class.
Jonathan Kerr's Avatar
Jonathan Kerr at 03/16/2008 18:14
Yay for weekend reading!
animateria's Avatar
animateria at 03/16/2008 18:16
I don't think its particularly different from when you feel connection to someone in a movie.

The stories will try to direct their viewers in a particular way after all.

But for the non-plot characters, its you that gives meaning towards them. The act of playing through the missions give them a sense of history. A history only you and that character will share.
MechaMonkey's Avatar
MechaMonkey at 03/16/2008 18:36
Is it crazy that I do everything within my power to keep my Marines alive in the Halo trilogy, despite their abysmal intelligence?
F Whipple's Avatar
F Whipple at 03/16/2008 19:09
I've had to restart Fire Emblem so many times due to people dying. Oftentimes it's led to days or weeks of being so pissed off about it that I wouldn't pick it up
BlackSunEmpire's Avatar
BlackSunEmpire at 03/16/2008 19:25
I always used to play these kind of games in an 'all must live' mind set, and also made newbie members go for the ridiculous kills, once they pulled off a few of those without dying, I'd let them become part of the squad.

But of recent I've come to enjoy characters dying to allow me to experiment with some of the other characters. I also like not having to reload.

Anyway, nice right up Dick
catsithx's Avatar
catsithx at 03/16/2008 20:28
I borrowed my freinds copy of fire emblem for the gba about a year ago mind you it almost took me 1 month to beat it I realize I had to keep some of them people alive so I started over I am still trying to beat it for the frist time mind you and yes I have that mind set to all of them must live and by all that is good the will do just that even if I have to play the stage over and over until I do just that or throw down my gba in anger cause I cant do it
Stephen57's Avatar
Stephen57 at 03/16/2008 20:52
Yeah, this is kinda how i broke my GBA. I was playing final fantasy tactics and died and well, kinda sorta threw it and the screen shattered. What bugs me is how it managed to shatter when i threw it on my bed. I mean, it's an uncomfortable bed, but not a rock or destructive surface.
Hey, at least it gave me a reason to go out and buy a DS haha
DrkAdonis's Avatar
DrkAdonis at 03/16/2008 20:54
@catsithx

Holy run-on sentence, Batman. Punctuation... please?
Awesome Locks's Avatar
Awesome Locks at 03/16/2008 20:56
I remember yelling at Umaro in FFVI a lot, because before I had beat it the first time I had gotten to the end and hadn't gotten Ultima, so he was usually the last one alive and he wouldn't be able to finish the phase of the boss that I was on by himself. Poor guy, I feel bad for yelling at him now, and the next time I played through it I didn't even use him because I just overloaded my casters :( (well, and Locke with Offering and Genji glove :P)

FUCK that game was tight!
Upgrayedd's Avatar
Upgrayedd at 03/16/2008 20:57
[Strawberry] Job Level Up?
ericvotymr's Avatar
ericvotymr at 03/16/2008 22:06
It is a pity that I haven't played it.
---AMARU---'s Avatar
---AMARU--- at 03/17/2008 00:08
i did this with fire emblem 1 and 2 on gba
Eschatos's Avatar
Eschatos at 03/17/2008 16:18
It took me about five seconds to kill the cube. It makes me slightly sad that I'm so inhuman.
Is Mise Legend's Avatar
Is Mise Legend at 04/13/2008 10:17
Ah, the Companion Cube...

The first time I was forced to toss it into the fire, I actually followed it in afterwards, in the hope of saving it. xD

Needless to say, it did not end well.
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