A few of us here at Destructoid love to have the crap scared out of us. I know for a fact that Jim, Dale, Colette and I all have periodic competitons to see whose erection for Silent Hill is larger. The competition is usually so close, we need to call in one of the other staffers to judge.
So naturally, I was excited to see .tiff cover Konami's Gamer's Night and put up some coverage on Silent Hill V. Being in the land of Japan, I was separated by a damned 13-hour time difference, leaving me unable to join in the excitement fest. So, I just kept reading about the game.
Once I read the description, watched the trailer, and pondered about the future of Silent Hill, I got to be a little worried. I wasn't at the point where I'm calling the Silent Hill series dead, but I think it may be time to put Silent Hill in the retirement home and focus on something new.

Going back in time a bit, my fears first piqued when I played Silent Hill: Origins. Looking back on when I reviewed it, I feel like I was a little generous with my review. Alright, very generous. When I played through the game, I didn't feel attached to the character at all, mainly because his attachment to Silent Hill wasn't even something he remembered. Also, pretty much all the monsters in the game had been used before, and that set me off. Not to mention some slight irks with how the monsters would come back after they went out of draw distance, etc. But that's all in the past now.
I could understand the meaning for the Nurses, Silent Hill's iconic enemy, throughout most of the titles (Silent Hill 1-3). There was a clear and distinct reason in each game for the main character to have the nurses as an enemy in the game, and it came off as genuinely creepy. Yet when it came to Origins, they were just another enemy trying to stab me in the throat. I checked on Wikipedia to see what was written, and they were supposed to represent Travis' "sexual anxiety and fear around women." Well, I certainly didn't get that feeling. Plus, the artistic difference in them was minimal. When I watched the trailer for Homecoming, I got the exact same feeling: they were just being used as an enemy, and didn't have any deeper meaning.
I felt the same way about the Straight-Jacket characters. They were a slightly adapted version of the ones from Silent Hill 2, and had no meaning. Even worse, as I found out when catching up on my episodes of Podtoid, Pyramid Head is set to be in Homecoming. To sum up what Jim, .tiff, and Aaron said, and my feelings as well: The developers have no idea what they're doing with Silent Hill if they're including him. He has a very specific meaning, and when you include him in something outside of that (i.e. Silent Hill the movie), he loses all meaning, and is just a hulking brute at that point.
At this rate, I get the feeling that Silent Hill has felt pressure from the success of Resident Evil 4 to finally upgrade their combat system to something more functional than whacking a monster with a stick and hoping to God that you kill it first. To me, that was part of the charm of the series -- the people in the game were just regular people. At best, they had a decent golf swing, but they don't know how to best use a bat, knife, or gun in the way a trained police officer would. At times, it would even make me feel as though I was the character.
Alright, so Silent Hill: Homecoming doesn't look too good, and it might be time to place the series in the retirement home, where it can live out its social security days in relative peace. Now that you've finally got some time to yourself, who is going to fill in that void in your life? Who is going to scare the absolute crap out of you?
I think that might be Siren. I noticed the trailer and demo sitting around on the Japanese PlayStation Store, so I went ahead and gave it a whirl. That feeling of fear and despair came back to me. The feeling that screams, "ohmygodyouregoingtodieRUNAWAY!"
Sure, it wasn't the feeling of totally unsettling horror that I felt when I played through Silent Hill, but it was a level above Resident Evil, because instead of being a cop, I was an action scholar, along the lines of Robert Langdon, who could only use a sickle picked up from the ground. I didn't have any feeling of security as I went through the stages, because realistically, I could be overpowered within a second. There was a bit of a secondary level of eeriness for me, because I've been in these traditional-style villages in Japan, and it's all the more real for me.
I'll be tackling a review of Siren in the upcoming weeks for Destructoid, so I'll soon be able to say for sure how the game works as a piece of horror gaming. From the comments of other posts, I've seen you guys say that the game was fantastic, save for the voice acting. I'm hoping that the game can move beyond the realm of jump scares and other Hollywood tactics, as the only good measure of whether or not something was scary is if it creates that lasting fear of terror in you.
I remember hearing the question posed somewhere on the Internet, "is it time to move on from the horror genre?" It's one that I figure I might as well address here, because why bother with Siren at all if the horror genre has gotten trite? Well, horror is one of those areas that is simply improved by moving to the videogame platform. The most critical element of horror is bringing the participant in and making them uncomfortable with their surroundings -- in other words, trying to blur the line between the screen and the audience. Horror games can only advance with better graphics, more power to work with, etc.
A word to developers, though: don't make me turn by brightness up a metric fuckton in order to see what's going on in the game.
[Also, Fatal Frame. -- Dale]
Especially the enemies and how they keep getting recycled. They're supposed to be a reflection of the protagonist's psyche and always have very special meanings, if they keep getting thrown into each new title without a second thought, then the developers are essentially negating that which makes Silent Hill so different from other survival horror titles.
To sum it up, I have no interest in Homecoming at all. Now if someone would just step up and give us the next big psychological survival horror game. You know... more like The Shining and less like The Texas Chainsaw Massacre.
Like I've said many times, Konami are not sure what they are doing, beyond MGS4 and ProEvo. The Castlevania Wii game (and Time Hollow on DS) is the most positive and original step I've seen from them in years, but they need to bring more of that.
Silent Hill had been left behind a long time ago. Its just a shame its taken many this long to realise. Unfortunately, its Silent Hill itself that is the problem. Whereas Resident Evil has jumped from the Arklay Mountain facility to various global locations, Silent Hill has stayed in Silent Hill and only odd lost people wonder there. Its like fucking groundhog day now, and badly needs to be blacklisted as a holiday destination. Feels like a bad horror movie series.
In short, this is what I mean about Konami needing new fresh IP, now that MGS is done (but for how long?), they have little I'm excited about.
Capcom, I can get excited about. Lost Planet, Dark Void, Dead Rising plus more, etc, all came after Resident Evil and excite. So why the hell can't Konami do the same? I think Konami should really consider there current plans. Maybe they should seriously think about outsourcing like Capcom, Sega and Square Enix, to bring in new ideas and better approach the global picture, because unfortunately, Silent Hill is still no Resident Evil beater.
I liked a bit the original Siren, but it had lots of problems. I don't know if they changed the level/save system in the remake.
For now, anyway, I still my copy of Fatal Frame 2 waiting for me to play it..
It's too bad about Silent Hill. Maybe we'll all just have to move on.
Also, totally have hopes for the new Siren and Fatal Frame games.
..don't make me turn by brightness up a metric fuckton in order to see what's going on in the game
Amen brother, amen.
It's so sad, but at least other series like Siren, as you've mentioned in your article, and Fatal Frame are still going strong.
I also fail to see why people get such a massive fucking boner over RE4, I found it to be okay, even enjoyable but it was hardly the second coming of Christ.
and when you consider S 1-3 WERE mindblowing in their day well...
still instead of retiring the series why not just bring back Team Silent?
Sadly, SH's style of horror is hard to pull off now that Survival Horror games have evolved themselves into extinction. In today's world, where "zomg next-gen gameplay" is paramount, there is no room for dodgy control schemes and character who are designed not to aim a gun very well. Silent Hill needs to find a way to keep its psychological horror edge while keeping up with the times, and if Homecoming is as bad as it sounds, it seems SH can't actually do it.
That's IF it's as bad as it sounds. I don't have much hope left though.
I suddenly remembered myself not being able to sleep properly after watching my cousins play and beat the original Silent Hill.
I'm still dying to play Siren 2, but I can't be bothered to mod my PS2 just for that...
I felt the same pioneering spirit of the original SH in Siren. The disjointed story and tendency to get stuck in corners with no weapons combat kind of spoiled the experience, though.