games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Weekend Reading: Grand Theft Childhood photo

While I'm certainly not the first person here on Destructoid to talk about Grand Theft Childhood, it's mostly been relegated to highlights of others' discussions or a mention on Podtoid. As per usual, I blame Japan on keeping me from reading my copy of Grand Theft Childhood, as I just finished the book earlier this week. So for this iteration of Weekend Reading, I want to dive into a discussion of the book and its message.

For those of you who don't know what the book is, it's the summary of research performed since 2004 by two of the directors of the Harvard Medical School's Center for Mental Health and Media on the effects of videogames on youths. The $1.5 million study was funded by the Department of Justice.

Just as a side note, if you've enjoyed Weekend Reading here on Destructoid, I'd like to announce that Japanator is now running its own Weekend Reading column on Saturdays. This week, we're discussing the cult of fansubs and their impact on the industry. We also take a look at how the various American companies have responded to the fansub culture as well. It's a rather lively discussion, so please be sure to check it out and join in.

Well, let's get into this.

I'll admit this up front: I had my feet firmly planted in the ground on the violent videogames issue long before I picked up this book. I couldn't see a realistic connection between violent videogames and youth violence. To me, the arguments always seemed to come from someone who had never sat down and played the games they were demonizing, and backed up their claims with studies that I had never heard of.

So the text in Grand Theft Childhood was preaching to the choir.

The overall message in the book, as you might be aware, is that there is no definitive connection between violence and videogames. The two doctors, Lawrence Kutner and Cheryl Olson, conducted research in South Carolina and Pennsylvania, interviewing over 1,200 middle school students and 500 of their parents as to their videogaming habits, social situations at school, along with personality and behavioral questions.

What didn't surprise me was the fact that videogames have now become the norm for children, and not playing videogames is now the exception for children. Videogames act as a major social lubricant, where kids can argue over which Pokemon is better, or try to put their heads together to figure out how to beat a level -- it can create new friendships and develop social skills. Also, a lot of gaming that kids do is with each other. That should sound familiar to most of us here on Destructoid -- I can remember going over to my friend Andrew's house in order to play Zombies Ate My Neighbors or Batman, and marveling at how cool the games were.

Some of the statistics were more interesting to me. Namely, that girls were more likely to play ultra-violent videogames, parents with Masters and Doctorate degrees were more likely to let their children play M-rated games, and that most of the games kids had in their Top 10 played games list were mostly sports and action games. Halo and GTA made it onto the list, of course, but nothing like Manhunt or Metal Gear Solid was listed.

The biggest highlight for me was reading the kids' testimonies. All of the kids showed a clear distinction between what went on in the videogames and what can happen in reality. This was a distinction I always wondered if kids would make at that age. I know I could, but at that time, I was going through Final Fantasy VII on the PlayStation -- hardly as realistic-looking as current-gen titles.

Now, besides the research itself, the book also takes a look at past studies in videogame violence, as well as the media response to teen violence and the blame put on videogames. Let's tackle the other studies part first. The book takes a look at some of the studies that have purported there to be a connection with violent videogames and teen violence. Most of these studies either barely dealt with videogames (and instead dealt with "violent media," focusing on TV and movies), or were clinical and assigned an abstract value to what displayed "more" or "less" aggressive behavior.

The parts of the book that deal with mass media's coverage of teen violence and the blame put on videogames are something I had a problem with. In both the research and media sections, the authors were rather vitriolic in their criticisms, and it was as though I could feel a particular hatred for these criticisms of games. While the authors state that they have no biases at the beginning of the book, the fervor with which they attack Jack Thompson, the NIMF, and others is surprising -- I wouldn't expect this level of vitriol out of what is supposed to be a supplement to scholarly research.

In essence, the book provides a good presentation of their information, but in an attempt to contextualize it within the setting of videogames in the modern world, the authors start to overreach themselves. They take a tone that is clearly preferential, and leaves a bit of a bad taste in my mouth.

The book is an important thing to read, though. The research data is an invaluable tool to have if you ever find yourself in the argument of violence in videogames, plus it touches on child development and what's necessary to look for. While videogames don't cause violence, kids with a predisposition to violence are probably attracted to videogames, and it can worsen the state that they are in if they're already troubled.

Check your local library to see if they've got a copy of this book. They might even have other things interesting to read, too.

For those of you who have read the book, what are your thoughts?


LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo
 

Continue: More Weekend Reading stories





prev next

17 comments | showing # 1 to 17

Jonathan Holmes's Avatar
Jonathan Holmes at 07/06/2008 22:41
Kick ass write up, Dick. Makes me sad though, and mad at my video editor. He's still hasn't finished piecing together my interview with Cheryl Olsen, co-author of Grand Theft Childhood.

She's freaking fantastic, and has a lot more to say about videogames and where they fit in society, how they are a healthy alternative to other coping mechanism kids may have at their disposal, etc, etc. Grand Theft Childhood will hopefully not be the last we here from her on videogames and their relationship with children.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 07/06/2008 22:51
It's a shame that such an interesting book was soiled somewhat by biased attitudes.

It's difficult to be completely objective, especially when you're dealing with a complex issue such as video game violence.
Fronz's Avatar
Fronz at 07/06/2008 22:55
Well written, DMV. I wish people would compare the game industry violence to the film industry violence more often. By comparison, I think it would put a lot of people at ease . . . unless they find out their kids are sneaking into R movies.
Mxyzptlk's Avatar
Mxyzptlk at 07/06/2008 22:55
WTF is this "library" you speak of?

I definitely plan on picking this book up one of these days, but it's a shame they don't take more of a neutral point of view at parts. By attacking people like JT, they just make it easier for him to try to discredit them. Thanks for the impressions!
Mentok the Mindtaker's Avatar
Mentok the Mindtaker at 07/06/2008 23:13
lol, I just did my last english paper on this book.
Peronthious's Avatar
Peronthious at 07/06/2008 23:44
Grand Theft Childhood really is the book we as gamers have been waiting for. It summarily addresses many of the concerns parents have about games and the system which regulates them, explaining the latter and providing information concerning the former though their experiments and past information. I thoroughly enjoyed reading the Drs. work; it's too bad it didn't make much more of a hit in the mainstream media.
king3vbo's Avatar
king3vbo at 07/06/2008 23:44
I am now a trained killer
MechaMonkey's Avatar
MechaMonkey at 07/07/2008 00:24
Excellent article, and it's great to see that you didn't immediately pick up your pitchfork and start chasing the media monster out of town alongside the author.
noxious's Avatar
noxious at 07/07/2008 00:32
I really wish that this had come out earlier, since a lot of the work I've read in psychology texts simply states that video games increase aggression.

But, of course, most texts and media outlets neglect to mention that "aggression" is akin to motivation and does not imply violence.
bottled dark's Avatar
bottled dark at 07/07/2008 02:20
honestly.
what's a book?
Axle's Avatar
Axle at 07/07/2008 04:32
It's a very basic book which is targetted as a 'how-to' guide for parents rather than a proper academic exposition and discussion of videogames.

I think as a book it represents a missed opportunity, but I'm sure the papers the authors published alongside the book would be a worthwhile read too (if only for the methodology employed).

Also I think it's important to have a balanced view, so it's probably worth reading work by Griffiths (2007) and Anderson and Dill (2000) to see where the argument really is over media violence and its link to actual violence.

I'm sure you won't be surprised to learn that throughout the years, since the time od Child's Play, psychological/social science research is generally inconclusive. GT: Childhood as a pro-gaming book doesn't change that.

Good to bring this to the attention of Dtoid readers though McVengenace. I'm sure you've read it, but perhaps in the futre you'd like to review Trigger Happy (Poole, 2000) which, for me, reamins the best book ever written on videogames (along with Kent's Ultimate History)
Necros's Avatar
Necros at 07/07/2008 09:46
"They might even have other things interesting to read, too."

Like yaoi manga.
Professor Pew's Avatar
Professor Pew at 07/07/2008 10:03
Good stuff, thanks for reminding me to get this :)
Dexter345's Avatar
Dexter345 at 07/07/2008 12:58
I've sort of been meaning to check this out, but it's one of those things that "I'll get to when I have the time." Good read though, and perhaps this will spur me to pick up the book.
MissHinasaki's Avatar
MissHinasaki at 07/07/2008 16:02
I really have to finish this book. I picked it up when it came out but I kind of forgot about it after I moved. It was very interesting.
Norgor's Avatar
Norgor at 07/08/2008 11:49
I just finished reading this book last week and I have to agree with most everything that McVengeance brought up. The book does try to maintain the neutral position during the early sections of the book but most of the asides and the latter sections do tend to chastise previous research and most opponents of videogames. While this does detract from the book's scientific value, the overall theme of the book provides a fine counter-balance to all of the nuts like Mr. Thompson who assume the worst of videogame players without ever researching the topic. I'm going to recommend this book as essential reading for people who have been brainwashed by the media into believing that videogames train murderers.
lkutner's Avatar
lkutner at 07/08/2008 15:45
I'm the co-author of Grand Theft Childhood.

For the sake of accuracy, we only mention Jack Thompson twice in the book. The first was in describing the response to the Virginia Tech shootings: "Yet within hours of the shooting, Fox News was interviewing Jack Thompson, an attorney and antigame activist, who blamed the events on Cho's having played Counter-Strike in high school. 'These are real lives. These people that are in the ground now because of this game. I have no doubt about it,' said Thompson." (p. 197)

The second was when we described the overturning of the Louisiana law that restricted the sale of violent video games: "That bill had been drafted by Jack Thompson, the attorney who would later blame Seung-Hui Cho's murderous rampage at Virginia Tech on his allegedly having played the game Counter-Strike when he was a teenager." (p. 206)

I'm not sure how either of those qualify as "the fervor with which we attack Jack Thompson." It's pretty straight-forward reporting.

We also point out that, according to the official investigation of the campus shooting by the State of Virginia, Cho did not play violent video games.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49521 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Ten 'classic' games that did not age well





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006