The first game is God Hand for the PS2. If you have not yet played this game, stop reading this right now and go buy it. Go to ebay and bid the whopping $13 is will probably take to win this game, have it next day mailed, and take the day off just to play it. God Hand is to Beat 'em Ups based on boys manga as Scream is to Slasher Flicks. It pays tribute and rips on them all at the same time in a seamless and thoroughly entertaining way.
Much of this is told through the cut scenes, which actually look quite good for a PS2 game, especially considering they use real time graphics. The inane, cliche', but some how cool and smirk inducing dialouge and "acting" on the part of the four bosses never gets old.
And don't even get me started on "the poisonus chihuahua".
I couldn't find of the really classic cut scenes on youtube, this one may give you an ides of the ridiculousness of which I speak.
The second game is Odin Sphere. Quite the opposite of God Hand, I suprisingly started to take the characters very seriously in this game's cut scenes. Partly because the graphics are so beautiful to look at, but also because 2D graphics offer a visual subtlety that you don't often get in the world of polygons.
A great actor does not feel the need to spell out every emotion for the viewer. The viewer needs feel some sort of emotional vaccum between themselves and the actor with which they can fill with their own emotion. That's why over acting is so painful to watch. There is no emotional vaccum. Over acting assumes that you the viewer are an unfeeling idiot and need to have everything perfectly spelled out for you so you know how you should feel, that other wise you wouldn't be able to feel anything.
Odin Shpere makes no such mistakes. Emotions of that characters are just barely hinted at through the dialouge, the voice acting, and the characters animations. Despite the more or less run of the mill fantasy setting and anime character designs, I actually found Odin Sphere to be, dare I say it, classy.
I hadn't felt that way about a game cut scene since Mother 3, and before that, Final Fantasy VI.
So yeah, play both of those games. God Hand is first class gaming comedy, and Odin Sphere is actually an effective storytelling game, and both would be not much of anything with out their cut scenes.
But nothing beats Mother 3. That game gets me every time.
Spoilers.
You don't need to know Japanese to "get" this scene, but it does help to know the basics.
The the main character is Flint. He's the cowboy looking guy, leader of the pack. He has two twin sons named Lucas and Clause. They are seen at around the 3 minute mark sitting around a fire with their friends. Their mom Hinawa is missing, and Flint, the twins, and all those around the fire find out that she's dead shortly after that 3 minute mark. And that's when the cut scene magic really happens.
Flint is a good guy, a typical hero type, friends to everybody in the town. But when he finds out what happens to his wife, well, I can see why Nintendo wasn't brave enough to bring this game to the states. No hero of any 2D, "cute" looking game has ever lost it quite as bad as Flint does.
Except the JRPGs and such. Those can stay how they are. I love that shit.
To me, always being whoever I supposed to be (as opposed to switching between "being" them and "watching" them during event I can't control) is the difference between immersion and "cheaper" gaming.
Lets take for example a simple situation. You're walking (or perhaps running) down a hallway, and all of a sudden, shutters come down in front of and behind you. If this happens during a FMV, there's no stress. I know that the video is going to play, and my character will find some way to free himself, or otherwise leave this situation to move on to the next chunk of gameplay. But if it's during actual gameplay that I'm controlling, I'm not just watching my character get trapped, I am trapped, it's my problem to deal with, not some writer or director's. Even if things play out exactly as they would have if it had been an FMV, it was my doing. I don't want to, at any point, just watch something happen, I want to do it.
That's the difference between being a hero, and playing one on TV.
the thing about persona 3 is that the anime works really well, but in games like kingdom hearts, it ugly and a shame that there is the gorgeous CGI, then this weird closeups of the characters in game.
Also I don't find it a problem when a cut scene is used where a dramatic scene or major event needs to be conveyed and the in-games engine cannot create the emotional response the creators wants. But some games do take it too far, and I'm sorry If I piss people off but Xenosaga took cut scenes to the extreme to the point where I forgot I was playing a game and thought I bought a interactive movie. Also I'm a fan of the Mgs series but if kojima had taken out the skip scene feature in his game I probably wouldn't be able to finish the game and it would have gotten a lower score then it did. Seeing the cut scenes once if enough and the player shouldn't be punished if they just want to play the game.
On the other hand, I am also completely in love in game scenes, such as those found in Half-Life 2 and Bioshock. They really do work wonders on my psyche, especially in horror FPSs.
So I guess it depends on what game I'm playing. RPGs, cutscenes. FPSs, Half-Life 2. ^_^
"I lost a limb in a fight, but don't worry babe I'll be cool..."
WOW!
No really memorable examples of cut-scenes are jumping up at me other than Giants: Citizens Kabuto. A few funny moments there.
I guess it all depends on the game. The cutscenes were genuinely great in the MGS games so I didn't mind sitting through them, but the FFXII cuts were a mixed bag. The flyover shots to introduce a city were a nice reward for exploration, but some of the cutscenes were just confusing and unnecessary, and way too much like Star Wars.
If it had been called "A Burning Freeway Demon Punch: Sweet Baby Chain Link" then people would have gottent the joke right away and given the game the attention in deserves. But they went ahead and called it God Hand and gave us all the wrong idea.
Thanks for posting that Wedge. Your right, nothing says God Hand like those credits.
I'm still sticking with the intro FMV of C&C: Red Alert as the best one ever. Hitler, time travel, alternate reality war with the soviets in beautifully realistic high definition video, ahhhhh. "Time will tell, sooner or later, time will tell".
For the ingame ones, the Oblivion end cutscene was a pretty sweet payoff for the hours invested. The ones from Giant: Citizen Kabuto were pure win as well.
The HL2/Bioshock style is also impossible for a strategy game, where, until recently, the only thing to do was have crappy in-game cutscenes or totally unimmersive CG (i.e. HoMM). New developments in technology now make in-game cutscenes possible for games like Company of heroes and World in Conflict. BTW World in Conflict is amazing. the demo is available for download now and includes ranked online multiplayer as well as a tutorial and a single player mission.

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