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Weekend Reading: Casual games for hardcore gamers photo

I just love it when I can pick up and play a game for 10-15 minutes, or however long it may be, and just play. I'm not necessarily talking about something like Guilty Gear or Red Steel or anything -- instead, I'm talking about games like Geometry Wars, Red Star, or Elite Beat Agents. I love these games to death, and I want to see more. The thing is, I'll likely have to wait for fans to create them. No problem there, though.

This week, I'll be talking a bit about XNA, Microsoft's developer tool for the Xbox 360, along with original downloadable content for the PS3 and Wii. The fans that love the genres and understand the ideas behind the games, given the right tools, could create something utterly jaw dropping.

For us, the games that you can just pick up and play usually aren't the headlining titles -- they're obscure, hard to find, and require plenty of research. Elite Beat Agents wasn't a commercial success, but for those who own it, you know that it's something to pop in whenever you feel like distracting yourself for five minutes.

On the console, it's the same way. I wouldn't have known about The Red Star if I wasn't told to go buy it. Geometry Wars was a surprise hit, too -- it wasn't expected that a little minigame would be one of the top sellers on Xbox Live. Yet, shmup fans clung to it and made it a huge success.

So, is there a chance that we can get these sort of casual games that are meant for us, the hardcore gamer? I sure hope so.

First off, Microsoft is delivering with XNA. The kit is essentially a developer's tool that will allow people who aren't programmers to create games using a sort of drag-and-drop type system. If you go find Ron Workman on Ventrilo, he'll tell you all about it. It'll allow people to make whatever game they want, without knowing all the complicated code behind it. Sure, you can't make Shadows of the Collosus in a week, but something like Geometry Wars or Super Mario Bros. sure is possible.

Essentially, XNA looks like it's going to be the most wide-spread of the three consoles' casual games, simply because you have fans creating games that they want to see out there in the market. Thus, XNA will likely be the breeding ground for innovative games and development (and probably where you'd want to put out a game if you're looking to make it to the big leagues).

Next, Sony has given us FlOw. Hey, it's an interesting game! OK, so besides that, we've seen some more games like Calling All Cars pop up on the Playstation Network. I have a feeling that Sony is going to be the place where developers will go to put out their casual games. Either that, or they'll have plenty of influential casual games come out on PSN -- essentially, it'll be a showcase for famous creators to show off their mini-projects to the community.

Finally, Nintendo says that there will be original content on the Virtual Console, but we'll likely be waiting a while to see that. I have a feeling that it's going to end up botched, but we can always hope for the best. What I'd like to see is Nintendo provide people with a XNA-like kit, where people could make NES/SNES games for the VC. As it is, the VC is making itself out to be the holy land for retro gamers, so giving them the ability to make their own games like this would turn out to be hugely successful.

As you can see, there's the possibility of these three systems taking different shares of the market and each reaching success. Of course, this is just a prediction, and I doubt it'll end up this way, since Microsoft and Sony will likely try to move in on each other's territory, while Nintendo just screws with its fans. What do you readers think of the opportunities laid out by these companies? Will this mean that us hardcore gamers will have our own bite-sized games?








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14 comments | showing # 1 to 14
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God Len's Avatar - Comment posted on 05/27/2007 18:04
God Len
any idea when XNA developer tool will be released? I'm really looking forward to it.
Bob Muir's Avatar - Comment posted on 05/27/2007 18:14
Bob Muir
I'm curious how throughly Nintendo will be looking at the game code for independent VC games, since they're clearly not putting much effort into the VC beyond weekly releases. It would be pretty embarrassing for them if one of the best independent games on the VC ends up having code stolen from Super Mario Bros. or what-have-you.
nightmareci's Avatar - Comment posted on 05/27/2007 18:16
nightmareci
Don't even think that Nintendo would put out some easy-to-use tool for making actual NES/SNES games. The games for those systems were more often coded in pure ASSEMBLY, you know, the archaic code of screwing with raw memory and addressing the hardware manually, but having the absolute maximum power over the hardware in question. No, I don't see any programmers clamoring over the opportunity of coding entire games in assembly for a system that isn't that popular (NES/SNES, not Wii), assembly being the entire inverse of XNA. However, Nintendo may make a tool for making native Wii games for distribution on the VC, which would be far more sensible, maybe a watered down version of the regular developers kit?
Kif 's Avatar - Comment posted on 05/27/2007 19:39
Kif
Is it true that you need an XNA subscription to even download XNA titles? I really hope it isn't. I can imagine a Youtube style Marketplace for XNA, which could be one of the major driving points of the 360.
j0cs0n's Avatar - Comment posted on 05/27/2007 20:27
j0cs0n
Wow destructoid totally read my mind. I have been searching all weekend for games like red star, geometry wars and guitar hero to keep me occupied in between homework. I want to see some old school arcade pick up and play games on the DS. I think it has a lot of potential.
Dot's Avatar - Comment posted on 05/27/2007 20:46
Dot
There are many such games already on the PC. You don't need XNA, or whatever other development tools to make games for that and that is why independent gaming is blooming here already. Consoles will most likely be never able to reach the same diversity for all those small games possible on the PC, and I don't see why they would since for all those relatively non-demanding games even ancient low-end PCs which the majority of people already have, unlike it is with consoles, are enough.
So, while XNA, and generally having widely available toolkits for console development is good, it won't bring any significant changes to the indie/hobbyist development scene.
OPTIMUS PRIME's Avatar - Comment posted on 05/27/2007 20:49
OPTIMUS PRIME
@God Len

The XNA toolkit is already released:
http://msdn2.microsoft.com/en-us/xna/default.aspx
http://blogs.msdn.com/xna

@Kif

You do need a subscription to play a game that someone makes. But if someone made a good enough game I am sure Microsoft would publish it and you could get it the same way we do now.

----------------

I highly doubt Sony could make a toolkit as good or even close to as friendly as Microsoft's and I really doubt they will. In an interview Phil Harrison ducked the question (look for the interview on Slashdot) where someone asked if Sony would give access to the GPU. I believe Nintendo is more likely than Sony but I am thinking that is a very remote possibility. And, even if Sony and Nintendo did come out with a toolkit, it would be vastly inferior to Microsoft's. Being a programmer myself, Microsoft makes some of the easiest and developer friendly tools and API's out there. Just my $0.02.

NicoW's Avatar - Comment posted on 05/27/2007 21:56
NicoW
long time reader, first time poster :)

I know a little bit about XNA as the academic launch in the UK was held at my Uni (Warwick), and I organised a 48hr XNA compo last year that was pretty successful. I'm part of a game design society that has already made a couple of pretty cool XNA tech demos, so as soon as access to it opens up there'll be a ton of great stuff on there. Microsoft is organising an UK wide XNA competition from an idea we pitched them through the recently set up XNA-UK.net usergroup.

Having used the easier bits of XNA (I'm no coder) like the in built sound engine I have to say I'm very impressed. When the designer of Rare's Jetpac refuelled visited us recently he said he'd use XNA if he had to do it again. So it might result in quicker, cheaper XBLA game development as well.

I'm also pleased that there wont be too much censorship, although we'll see how that one pans out when people start making IP mashups.
Azrael's Avatar - Comment posted on 05/27/2007 21:59
Azrael
Hmm... theres a lot of misunderstandings about what XNA is, XNA is not a "click and play make games package" actually is not even an engine, is just a subset of the DirectX api and "wrappers" to help you in gamecoding, in order to work with it, though you still have to know how to code in C# or C++ OOP and actually be profficient in it .

i think you are probably referring to TGB (Torque Game Builder) which is "included" when you enter in the XNA creators club. unfortunately coding is also needed to create something worthwhile in it, although not as much as in pure XNA.

All you get with the XNA creators club (at least at the time) is a "license" and a gateway to run your compiled XNA code in your own xbox 360. However you can create, compile, run and even distribute your games in windows XP (and vista) with no problems or other licenses. (One good thing though is that the Express version of the C# which is required to use XNA is completely free)

The good thing (undeniably) about the XNA is that is an API for creating independent games, which can also be ran in a console with little to no porting, curiously enough no other console had given you that choice before, (unless you "hacked" it, or use another OS on it that is.) Unfortunately it is expensive ($100 a year) just to see (mostly) your own code in screen is a bit too much.

http://creators.xna.com/
Aaron Mxy Yost's Avatar - Comment posted on 05/27/2007 23:32
Aaron Mxy Yost
I'd rather see interesting casual games using the wiimote in unique ways rather than new NES/SNES-style titles for the VC.
Remz's Avatar - Comment posted on 05/28/2007 06:12
Remz
HEAVEN OR HELL.

Duel ONE!

FIGHT!
Lewis's Avatar - Comment posted on 05/28/2007 08:24
Lewis
$8 a month doesnt seem too bad, if you consider the fact that if your game is good enough and you aren't just screwing around that it might be published and make exponentially more and also get your foot in the door or bigger things.
Azrael's Avatar - Comment posted on 05/28/2007 10:29
Azrael
Lewis:

I wish that was truth, but unfortunately thats quite a bit unrealistic, hundreds of casual games (Im not making that number up) are made and propossed for the XBLA each 6 months around 10 - 15 make it, ussually the ones who have already made wades of cash and fame in other mediums (alien hominid or worms per example) and you need it since you ACTUALLY have to expend lots of money to get the game on live in the first place. (is not FREE you have to pay MS for the right and they are not exactly the most helpful publisher you can get, specially in the cetification process)

Besides whats the point? MS already has the game up for FREE in the creators club (from which they are getting $100 per sucker per year) why would they want that same game on Live Arcade too? (Xna racer is GREAT and is not an XBLA arcade game, not even as a free download)

The XNA is great if you just want to build a cool game and get some fame out of it, (if its good and you have a capable indy group working on it) but if you actually want to earn some cash out of it, cel games, Pc games, mac games even web games (subscription based) are still pretty much the only way to go for an indie.

BTW; And I need to say this, if you actually want to make a game for a console with MINIMUM knowledge an expenses, you should really consider the WiiArcade flash games instead. Flash is not as powerdul but is a lot friendlier than XNA and even TGB and the games are available for any Wii (pc or mac) with a web browser completely FREE.

And I dont even like the Wii but I have to recognize thats a very good vein for creating fast and easy games.

http://www.wiiarcade.com/

Azrael's Avatar - Comment posted on 05/28/2007 10:34
Azrael
Heres hoping for MS to one day realize how good would it be to have a web browser/ complete media player for the 360 (instead of the whole pc media required thing) but is a fools hope Im afraid.
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