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Weekend Reading: A possible solution to region locking games photo

Japan is the holy land for gamers since not only are most of the companies that create our favorite games are located there, but also because Japan is a treasure trove of games that have never made its way outside of the island nation. So in this modern day and age of gaming, I would love to play some of these old games that have never been available to me. The only problem is, many of these games are region locked to their individual countries/areas.

Why is it that games are region locked? Is it really necessary for companies to do this? Well, yes, it is. Follow me through this week's Weekend Reading to go into this issue of region-locked games.

It's understandable that game companies need region locking. In fact, it's a part of U.S. law, according to Wiki:

For example, the U.S. Digital Millennium Copyright Act (DMCA) has a clause that covers "circumventing a scheme used to restrict access to copyrighted material" that may be used to prosecute people who ignore, circumvent, or crack a regional lockout scheme.

Some of the more prominent reasons for this are that it allows for individual areas to apply censorship to offensive material or "price adjustment" (also known as gouging), or to prevent possible mixups by multiple companies selling from different regions (like Japan trying to sell its products to Europe). Basically, it allows businesses and countries to run things more smoothly.

Now, looking at the flipside, region locking products is a kick in the nuts to most gamers and the like. Let's face it, Europe gets screwed when it comes to gaming. Not only do they get games months, or possibly even years late, they have a harder time importing games due to the fact that they run on PAL, while the U.S. and Japan run on NTSC.

So, as for us in the U.S., we just have the problem of not sharing the same DVD region as Japan. We're fairly lucky in terms of what games we get here, as we usually only miss out on strange Japan-only games like Densha de Go!!. Now, there are times when something like Taiko Drum Master gets imported, but we'll never get to hear the Japanese versions due to problems with music licensing. So, the problem is now that I've got something I want to play, but I can only do so by either opening my console and modding it or by using a swap disc.

Honestly, I don't trust myself with a soldering iron, so that pretty much puts me out of the question on modding my Playstation 2. Yes, I could just buy a swap disc, but after a while, that would become tedious. I'd rather just deal with a more legal means by which I could play these import games.

What I'd suggest is that console makers give us the option of unlocking an extra region on the console for a fee. This would mean that gamers would have Microsoft, Nintendo, and Sony on their side when it comes to negotiating the international trade rights for this.

The only question now is how to have us pay for it? Most likely, I'd see the companies charging a monthly or yearly fee for people to play games from another region. This would be there both to pay whatever fees are incurred from licenses and lawyers, and to make it worthwhile for the company to run the service.

Another option that I could see would be a per-game license that people would purchase. Since there are a lot of games that are pointless in acquiring licenses for (already available in home territory), this would cut out on a lot of the money spent.

Now, I'm not 100% sure that either of these would work, but it's an idea that I'd like to put forward, in case someone out there is in power to make this happen. Whatever the result is, be sure to keep in mind the consumers -- we'll be paying $50-$70 for these import games, and so adding on these costs will be even more damage to our wallets.


Continue reading: More Weekend Reading stories





19 comments | showing # 1 to 19
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munkimatt's Avatar - Comment posted on 06/03/2007 19:55
munkimatt
I love the idea of unlocking regions for a fee. Probably will never happen, but I love it non the less.
tanuki's Avatar - Comment posted on 06/03/2007 19:59
tanuki
It should be noted that the PS3 only has region locks for PS1, PS2, DVD, and Blu-Ray discs. PS3 games are not region encoded at all.

The Xbox 360 has a region-relative system, where region encoding can be used at the publisher's discretion. Games published in Japan generally have region locks in place, but Asian (Chinese) or American games may not have this region encoding in place.

The beauty of this is that sometimes you can get games in English imported from the Chinese region for about $20 less than what you'd be paying at, say, a GameStop. Such is the beauty of importers like Play Asia.
Doomtrain's Avatar - Comment posted on 06/03/2007 20:02
Doomtrain
I think even suggesting this is a bad idea. You're talking about making a transition from a flat, one time payment, to a payment you have to pay for each game, or worse yet, a marketable feature.

Instead of buying a mod chip, or an import console, we'd pay a premium to play import games. This premium can be anything the game companies want it to be.

They could also start offering "advance" versions of games to regions that won't get them for a while. They would have an entire new market to sell to. They can sell the "advance" version, with it's mega-price, and people will eat it up, thinking they're "hardcore". What's more, this doesn't mean the release is actually any earlier than it would have been otherwise. They'll just bump back the "native" release to make their marked-up game seem early.

We would be giving them a reason to make games more expensive.
Doomtrain's Avatar - Comment posted on 06/03/2007 20:05
Doomtrain
About the flat rate to play all imports. It's hilarious from a business point of view. Why give you the ability to play imports for a fee that's anything less than the cost of an imported console?
Mxyzptlk's Avatar - Comment posted on 06/03/2007 20:09
Mxyzptlk
Good article. Another factor with Europe getting games slower is that they have to translate it into multiple languages first.
Kif 's Avatar - Comment posted on 06/03/2007 20:09
Kif
Yeah, I'm not too keen on this idea either to be honest. With the cost of games in foreign markets already steep, adding another charge to play imported games seems too far for me

I'm going to have to side with Doomtrain with this one, since he hit the nail on the head. This would just be exploited by bigger companies to squeeze more money out of gamers while holding back on real releases, or even using the amount of imports as a demographic for how well the game would be when it's legitimately released.
tanuki's Avatar - Comment posted on 06/03/2007 20:10
tanuki
@ Doomtrain:

Agreed about it being a somewhat ridiculous notion. Besides, aside from the Wii and Japanese 360 games, there's really no need for modchips this generation, as there's not a whole lot of region encoding to work around this time. Especially as far as Europe is concerned, since this means most American 360 and all PS3 games are fair game for importers. This is ofcourse assuming they actually have some sort of importer with balls enough to send stuff over there after the whole Lik-Sang fallout.
Demios's Avatar - Comment posted on 06/03/2007 20:17
Demios
Good read!

Rise up my European brothers!

Viva La Revolution!
ZombieLifeTaker's Avatar - Comment posted on 06/03/2007 20:20
ZombieLifeTaker
I lol'ed
Brad Rice's Avatar - Comment posted on 06/03/2007 20:23
Brad Rice
Well, I'm still stuck on PS2 games, so that is what the mindset that I'm working with. I'm glad that the PS3 isn't locked, but the Japanese locks on the 360 is a bit of a problem for me, at least.
Necros's Avatar - Comment posted on 06/03/2007 21:07
Necros
The monthly/yearly fee might be a bad, temporary solution. How would that work for people who don't have internet connections? And while Xbox Live isn't going anywhere, who knows what the future holds for WiiConnect24 or [Nameless PS3 Network], especially after the disorganized PS2 network services shut down whenever they feel like it? How many years could you buy the service outright before you can't play your imports anymore? A game-by-game basis might be more feasible, though it'd be a kick in the pants after paying jacked-up import prices.

Or just buy a Japanese PS2; they're probably pretty damn cheap by now, so I'm considering it. I'm also considering when's a good time to import a Japanese Wii to download Japanese VC games that won't ever come out here. I'm a consumer whore, though, so your mileage may vary.
Niero's Avatar - Comment posted on 06/03/2007 21:24
Niero
I'd hit that. I like that things have gone digital and we can at least enjoy other region titles by making bullshit accounts from other countries (sigh)
michiyoyoshiku's Avatar - Comment posted on 06/03/2007 21:39
michiyoyoshiku
Well if the PS3 has 1 thing going for it it's region free.

Nintendo are greedy bastards though..hopefully wii will get a full on freeloader so bleach fans can make asses of themselves.
BluDesign's Avatar - Comment posted on 06/04/2007 00:23
BluDesign
I can't totally empathize with Europe. For those that want to keep it legal, sure the wait is a bitch, but for importers, it's far easier to bring in an NTSC console than you think. They have 100X more access to NTSC-PAL conversion utilities or video equipment than we do in the States. Look at the costs of a PAL converting VCR here in the States. They still retail for us for over $150!

Anyway, again, it does suck that they get the raw end of the deal, but it's not like they're trapped with some format lock. Japan has the unfortunate language barrier set between it and the rest of the world. As an importer of Japanese games, it's a difficult barrier to overcome and can make or break some really compelling games unfortunately.

Anyone who really wants to import, owes it to themselves to start learning some Japanese.
CheapyD's Avatar - Comment posted on 06/04/2007 01:59
CheapyD
A big reason that games are region locked is that games are often published by different companies in different regions.

For example, Capcom publishes GTA in Japan. If Japanese gamers could simply import the USA version, Capcom would be screwed.
Brandwag's Avatar - Comment posted on 06/04/2007 02:04
Brandwag
If you think it takes long in Europe, try South Africa. We're probably the the lowest in the trade chain. By the time the original game get's here everything's ripped and played already.
xenon's Avatar - Comment posted on 06/04/2007 03:20
xenon
Come on! They lock us out of their own business and we pay to get back in? I take the burden of importing when they are too lazy/shortsighted/profit-centered to do so, and I face yet another artificial cost? That's too much.
Nightram's Avatar - Comment posted on 06/04/2007 15:39
Nightram
Wait a minute . . .
You're proposing a fee that we as gamers pay because a company is too lazy to port a game to PAL or translate it to English?
If there is a demand for something it is the company's responsibility to provide the supply. They're just missing out on revenue, IMO, and forcing big fans to go use illegal methods to play the games they love.
Also, if it isn't really available here at all, is it really illegal? If it's available (but not "commercially"), then it just means someone else figured out a better way to get it to the "customer" than the company did and decided to make it free. Circumventing laws to bring it here, sure, but it's easier to justify a "pirated" version of something when it's impossible for you to get otherwise. I'd pay for a rom if that's the only way to get it. Why not offer it on VC/XBLA/PSN?
Recoil's Avatar - Comment posted on 06/04/2007 16:05
Recoil
Why can't people just learn english, for crying out loud. I've had it with this localization BS - if everyone just sticked to english we'd have the games over in europe much faster. But oh, I guess that would be disrespectful to their language and culture huh? Screw that! I live in Sweden - do I need my games to be in swedish? Hell no, english works fine for me.
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