Hit it. I'd like to send a thanks to everyone that attended my little gaming workshop at PAX. I honestly thought a few dozen people were going to show up, so to find a near-full theater waiting for the presentation was very moving. Unfortunately the audio from the video that our volunteer shot wasn't usable, but all 50+ slides are in the gallery below. Without the spoken part they're a little random but I hope you'll enjoy it anyway. There was only so much I could fit into a one-hour presentation and I really have so many other horror stories and insights to share about my journeys in online publishing, which I'll be sharing in my monthly column here on Dtoid.
A number of people who are interested in starting their own online communities have approached me about the material, which has led me to the idea writing a more comprehensive book on the subject. I'd be happy to publish it in its entirety for free online, though it would likely take me a few months to complete.
Would that be something you'd be interested in?
Original post:
It is becoming more difficult for smaller gaming sites to participate at industry events like E3. Joystiq even hilariously cited that it would be too late for upcoming sites to pull a Destructoid. What if I told you that starting your own site has never been easier, and showed you exactly what to do? That's precisely what I intend to do.
If you're interested in learning how to launch a site, how to revitalize an existing one, or just get your foot in the door and work for a site you might be interested in my Winning At Life panel at the Penny Arcade Expo this weekend. Join me on Saturday at 12:00 in the Unicorn Theater (where we will cover everything from personal economic risk to working with looting public relations companies for your readers. I promise to keep the rhetorical "you must try your best!" advice to a minimum and give you some actionable advice you can put to the test.
It would be lame to conduct a panel like this limited to my own experience, so I've actually interviewed over a dozen people that operate gaming sites including IGN's publisher Peer Schneider, Bitmob's Dan Hsu, CheapAssGamer's Jesus Tallness, GoNintendo's Bearded One, Chris from Gamer Limit, and joining me on stage is the romantic Craig from ScrewAttack. We have a lot to present, so it will be part workshop and part Q/A session.
On Sunday Destructoid takes the stage again for a more chaotic panel in the same attic. Hope you can make it!
Chris from Gamer Limit?!
That guy's a douchebag!
LOLJKTHATSMAGNALON!
Also, typo.
"how revitalize an existing one"
Can someone record this, please? I'm stuck here in Austin.
Like, talking maybe -TWO- copies.
I am referring to the book, of course XD
Please, please do. I'm not one of the few who can make such a trip to be able to see the presentation, so I have to settle for whatever I can get, and I honestly look forward to more Webmaster Dojo columns. One of the reasons why I enjoy reading this one blog called "Techdirt" is because even though it deals mostly with copyright law and technology in the modern era, many of the articles delve into the behind-the-scenes sort of stuff, all the numbers and decisions involved (one such example I can think of is an excellent write-up about Kevin Smith's current movie and the promotions behind it, complete with actual figures of sales, attendance, and costs, shared by Smith himself. I don't intend to get into directing films and all, but I love reading about the numbers behind it all, not just the rationale).
Yes. Sign me up.
I just got a Mr Andy Dixon.