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We spend $30 on Mad Catz's Rock Band cymbals so you don't have to photo

I almost made it out of my local GameStop without buying Mad Catz cymbal attachments for the Rock Band 2 drums. Almost. But when I caught them out of the corner of my eye on my way out the door, I couldn't help myself.

It must have been the $29.99 plus tax burning a hole in my pocket. That's what it cost for me to pick up the Double Cymbal Universal Expansion Kit for my wireless Rock Band 2 drums. (The cymbals work with all wireless kits, including the Wii version).

When MTV Games/Harmonix first announced they were partnering with Mad Catz to release the cymbals, I was intrigued. In theory and on paper, it sounds great. The package the cymbals came in puts it well: "Experience Real In-Game Cymbal Sound and Action." In layman's terms, this means it should theoretically enhance the drumming experience, making it more "realistic."

I had been in contact with Mad Catz's Global PR and Communications Manager about getting a set for preview or review. But when he stopped answering my emails because we're not cool/popular/good-looking enough, I had kind of forgotten about them. 

And now they have my thirty dollars. Hit the jump to see whether or not you should give them yours. 

While the cymbals are available in a few different configurations (including a single cymbal, as well as a three-pack), GameStop appears to only be offering the "double cymbal" set in their stores. What it comes with: 

  • Two cymbals that bear the Rock Band 2 logo
  • 2 clamps
  • 2 minijack cords to connect the cymbals to your kit
  • Two metal bars to place the cymbals on
  • Three colored caps (blue, green, yellow) that you'll use depending on how you choose to configure your cymbals

Everything comes neatly wrapped in plastic, along with a set of instructions in both English and French. While the French instructions were impossible for me to understand since I don't speak the language, the English instructions weren't much easier to decipher. There's some odd diagram that only sort of looks like reality, and it took me a while to make the connections between what was on the paper and what I had in front of me.

Once I did, the setup was relatively simple. The little plastic clamp pieces snap on to the plastic that's attached to the drum pads themselves, with a little nut that you can use to tighten it to the set. The bars then slide into the clamps and are adjustable in the sense that when you loosen the nut, you can slide it up and down to your liking. The cymbals rest on top of the bars, and you'll use one of the three colored "nuts" to tighten it. Finally, you use a wire to connect the tiny jack underneath the cymbal to the back of the drum kit. 

While the cymbals can be set up in any configuration you wish (you can add up to three for blue, yellow, and green), I decided to go with the yellow (high hat) and green (crash) because it made the most sense to me. Surprisingly, the cymbals themselves are sturdy; they don't seem like they're going to fall off, and banging on them doesn't make the kit shake too much, provided you've tightened all of your nuts properly.

(Watch the video below to see the cymbals in action as I rock the most rocking song in Rock Band, No Doubt's "Don't Speak")



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Again, I have to go back and say that I think the whole idea of cymbals on a drum videogame peripheral sounds great on paper, as it should theoretically give you a better sense of what it's like to be behind a real drum kit. Sure, I'll buy that -- both from a physical and a mental aspect, it should. And in the case of Guitar Hero World Tour's setup, with its two cymbals built onto the drums by default, it sort of does in many cases.

But my problem with both the World Tour and Rock Band cymbal add-on setups is the same. First, it adds a lot of bulk to the kit; when space is probably already precious in your home, adding more to the already enormous kit seems odd. I will admit that the Mad Catz cymbals at least look cool when attached to the kit -- they're round, like you'd expect a common cymbal to be, versus the odd, half-moon, Fisher Price-looking ones found on the World Tour kit. 

My second problem is the biggest, however, and it's that playing the cymbals is an extremely loud affair. I had the same issue with the World Tour kit, especially when riding the "high hat" cymbal -- the cracking noise it makes (versus the softer sound on the pads) is loud and high-pitched, as well as extremely distracting. This is also the case with the Mad Catz cymbals, which are even more striking and loud than the World Tour kit; your neighbors will hate you if you buy these things. And if you live in an apartment, buying these things is like paying Mad Catz to receive an eviction notice.

One could make the argument that "drums are loud," and hitting an actual cymbal or a pad is going to make a loud noise anyhow. Maybe you could convince yourself that the loud cracking sound when you hit the cymbal is "more like real life." This is absolute bullshit, of course -- the only sound you're going to want to hear is a cymbal sound, which comes from the game itself, and not the sound of the peripheral. This cracking of the cymbals is made even more obnoxious when you consider how the officially licensed PDP "Universal Drum Silencer" pads -- a $19.99 addition that I highly recommend -- quiet the kit. (This is a good alternative to buying and cutting up mouse pads, or using -- of all things -- socks.)

As far for how they affect the game itself, they both do and they don't, depending on when you're using them. When it comes to the note charts, nothing changes. You can choose to continue to hit the pads or use the cymbals if you wish; no extra notes are added to the note highway. Outside of the horrible noise they make, the cymbals are kind of fun to play at first, but you'll run into a few problems. 

For one, the yellow pad is not always the high hat, so you'll have to have good instincts to figure out when and when not to hit it. What's particularly frustrating is that some songs will map the high hat to yellow on easier levels, but then switch the high hat to red on Expert. Take Beck's "E-Pro" for instance -- on Hard, you'll be playing the yellow pad for the high hat and the red for the snare. On Expert, this is reversed, as the quick high hat/snare combo would be difficult and feel "wrong" any other way. With the Mad Catz cymbals plugged in, this doesn't change, and the mapping stops making any kind of sense whatsoever -- you'll have to simply ignore the cymbal to play the song. 

(Watch the video below to see the Freestyle mode in action using the cymbals)



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Plugging in the cymbals does change one thing in the game -- how the pads work in the game's "overdrive" sections and the Freestyle mode in the Drum Trainer. With the cymbals attached, all of the pads become drums. This gives you more freedom and options in the drum fill sections of songs, but is particularly cool in freestyle training. In this mode, the cymbals allow you access to different sounds you wouldn't normally be able to hear or trigger, giving you a wider range to play with. It's nice to have access to some other sounds, and in the cymbals are definitely a nice addition. 

Outside of that, though, it's really hard to recommend the cymbals for much of anything. It wouldn't make too much sense to expect Harmonix to start adding notes or remapping charts for an add-on that only handful of consumers are likely to pick up, so that's understandable. But on top of that, the default four-pad-plus-pedal setup already works pretty well as it is ... I'm not sure adding more pads or cymbals makes the game any "better" or more fun. Add in the noise factor, and I'm starting to regret not saving my receipt (GameStop has a 7-day return policy for any accessory, even if the package is open ... try it!)

It should also be noted that after using the cymbals for a few hours, the one I had connected to the yellow pad completely stopped working. In fact, it stopped working when I was trying to make some demonstration videos for this article. Before then I had only used them on a handful of songs, too.

It honestly doesn't make much of a difference to me -- I had planned on taking them off my kit as soon as I was done writing this. It's unfortunate, though, because I was considering giving them away to a reader. (They're kind of like "The Monkey's Paw," now that I think of it.)

Does anyone want a broken pair of Mad Catz Rock Band cymbals?








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35 comments | showing # 1 to 35
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kevvo's Avatar - Comment posted on 12/10/2008 15:27
kevvo
I need broken cymbals!
kevvo's Avatar - Comment posted on 12/10/2008 15:28
kevvo
But in all seriousness, it does seem like a waste of money since notes arent added to the game. Its like they are there for show.
AngelsDontBurn's Avatar - Comment posted on 12/10/2008 15:30
AngelsDontBurn
Regardless of any negatives that may exist, I'd prefer these over the World Tour pie cuts anyday.

I played with these quite a bit and sure it takes some getting used to, but they felt fine to me. Of course, I only came in contact with the 2 piece, not 3.
Druid 01's Avatar - Comment posted on 12/10/2008 15:31
Druid 01
i don't think i have ever had experience with a 3rd party peripheral developer who makes worse shit than mad catz, whether its controllers or mem cards i avoid their shit like the plague.
xChunkeyLover57x's Avatar - Comment posted on 12/10/2008 15:34
xChunkeyLover57x
sure why not. broken cymbals are kinda my thing.
Takeshi's Avatar - Comment posted on 12/10/2008 15:35
Takeshi
I was about to watch the movie but since it's a No Doubt song I won't.
ShadokatRegn's Avatar - Comment posted on 12/10/2008 15:37
ShadokatRegn
It sounds almost like the cymbals override the cymbal sound from the game itself. Too bad they didn't boost the experience any.
Danl Haas's Avatar - Comment posted on 12/10/2008 15:38
Danl Haas
I was curious, what happens if you use your rock band kit, with cymbals, on GH:WT? Does it recognize that you've got the extra drum and use the full five-drum-plus-pedal configuration as if you were using the GH set?
Doomtrain's Avatar - Comment posted on 12/10/2008 15:38
Doomtrain
>GameStop

You best be joking.
silvain's Avatar - Comment posted on 12/10/2008 15:42
silvain
hrm, I bought them, but I haven't had a chance to try them out yet :(

I hope these don't break instantly.
HungLaser's Avatar - Comment posted on 12/10/2008 15:44
HungLaser
just like the fog and lights kit lol
kce05d's Avatar - Comment posted on 12/10/2008 15:56
kce05d
Saw the video, have to ask. Have you ever picked up a real drum kit? I hear that the RB drums help you play real drums. (always thought that was kind of bs)but you actually seemed pretty good if your only experience was RB.
GuitarAtomik's Avatar - Comment posted on 12/10/2008 15:58
GuitarAtomik
You just saved me $30 sir.
Bob Muir's Avatar - Comment posted on 12/10/2008 16:02
Bob Muir
For drum pads, you can't get any better than these; even though they're all red and don't look as pretty, the silence, protection, and rebound are miles ahead of the "official" pads, and they won't break down over time.

Anyway, I asked for the three-pack for Christmas, but it looks like I won't be getting to use them as much in my dorm as I like if they're really that loud.

@ DanlHass

GH:WT will not recognize the extra cymbals since these are just additional input methods for the existing drums, not a new, separate input.
pagancollective's Avatar - Comment posted on 12/10/2008 16:03
pagancollective
It must have been the $29.99 plus tax burning a whole in my pocket.
Nick Chester's Avatar - Comment posted on 12/10/2008 16:04
Nick Chester
@kce05d:

I've played a real drum kit before, and can keep basic beats, but that's about it. I haven't touched one in years, and certainly not since I've been playing Rock Band drums. I'm not sure if it's helped me behind a real kit, but I'd imagine that it MIGHT.

@GuitarAtomik:

I'm glad I've provided this service.
Danl Haas's Avatar - Comment posted on 12/10/2008 16:13
Danl Haas
@Necros
Yeah, that's what I figured. Thought I'd ask, though.
Nick Chester's Avatar - Comment posted on 12/10/2008 16:15
Nick Chester
@pagancollective:

Wow, that was an idiotic typo, wasn't it?
Cataract's Avatar - Comment posted on 12/10/2008 16:24
Cataract
No way, Mad Catz accessories broke after only a few hours of use???

Honestly, I just have such awful memories of Mad Catz products that I refuse to buy anything that they're even associated with. Unless I want to get my hopes up.
parrothead's Avatar - Comment posted on 12/10/2008 16:27
parrothead
Nick, at least all your playing has paid off, you are pretty good my friend.
Darren Nakamura's Avatar - Comment posted on 12/10/2008 16:34
Darren Nakamura
Lesson one: never trust third party peripherals.
Lesson two: save your $30 to go toward ten percent of the ION Drum Rocker
weenus's Avatar - Comment posted on 12/10/2008 17:02
weenus
I personally really like the cymbals. It made the drumming a lot more comfortable and intuitive for me. It's more natural to be playing the drums on varying levels of height rather than the four standard pads. My roommate who actually plays drums enjoys them much more as well.

I think it's really a personal preference issue.
andromada's Avatar - Comment posted on 12/10/2008 19:00
andromada
Thes cymbals are great.. a realistic feel with NO double hits and no dropped notes. Once you add the cymbals u cant go back to just drums. These add a totally new dimension to the game and I love 'em. Sounds like the reviewer is bitter madcatz PR stopped writing to 'em but believe me these cymbals rock! Check out youtube videos, theres a bunch of 'em showing the cymbals in action and you can decide if you want 'em
andromada's Avatar - Comment posted on 12/10/2008 19:04
andromada
btw if the cymbals are too loud for u in dorm rooms, you can just tape some foam onto the cymbals and it makes em quiet.

Check it out

http://www.youtube.com/watch?v=xH6qWUnWbQU&feature=related
Public Loser's Avatar - Comment posted on 12/10/2008 19:09
Public Loser
I bought these, put em on my drums, and within 10 minutes, realized that I hated Rock Band. We had a loving relationship until those cymbals came into the picture. I promptly packed them back up and Rock Band and I are going through counciling, but I don't know if things can ever be the same again... *sigh*
Holyetheline's Avatar - Comment posted on 12/10/2008 19:17
Holyetheline
I hate mad catz.
Nick Chester's Avatar - Comment posted on 12/10/2008 19:25
Nick Chester
"Sounds like the reviewer is bitter madcatz PR stopped writing to 'em."

Hah. Not quite! I spent my own money on them not necessarily to review them, but because I actually wanted them. I wanted to like them (I spent $30 on 'em!), but I think I made my case for as to why I did not.
MF DOOM's Avatar - Comment posted on 12/10/2008 22:37
MF DOOM
I want the street fighter arcade stick sooooo baddd especially tournament edition but its made by mad catzzzzzz
noooooo. i might bite the 150 bucks and get it anyway,why chose madcatz capcom whyyyyyyyyyy
ran24's Avatar - Comment posted on 12/11/2008 00:44
ran24
Mad Catz shit always breaks within a week.
paulink's Avatar - Comment posted on 12/11/2008 04:25
paulink
I guess I will pass since it is a neighbor's paradise, my downstairs neighbors already complain about my rock band 2 drum noise.
Tyler Jones's Avatar - Comment posted on 12/11/2008 07:50
Tyler Jones
I honestly enjoyed my cymbals. It took me a while to get used to them, but after I did I felt that it made drumming a richer experience. My only complaints are the noise (which can be fixed) and the fact that they sell them in a two pack when you really should get all 3 to appreciate them.
ZServ's Avatar - Comment posted on 12/11/2008 15:46
ZServ
thanks. if you ever need a reacharound lemme know :O
sleepingagain's Avatar - Comment posted on 12/12/2008 13:17
sleepingagain
i was on the fence about getting these and im glad you did a review of them... sorta... but thanks for saving me the cash
Timstuff's Avatar - Comment posted on 12/13/2008 08:39
Timstuff
If I do upgrade to the Rock Band 2 drum kit (not terribly likely since I'm poor, but possible), it will mostly be because I want to use the cymbals. They're probably not worth $40 for the three pack, but I still can't help but want to get my hands on 'em. It's basically a full digital drum kit for $130, and I'd feel 1337 while playing Rock Band 2. It's a shame about the loud "clackiness" about them, but maybe there will be an unofficial silencer solution, just like there was before the official silencers for the drums came out. They're not perfect, but they still look darned appealing to me.
dangerman's Avatar - Comment posted on 12/13/2008 13:16
dangerman
I WOULD LOVE BROKEN SYMBOLS
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