Quantcast


erere

Anyone who has spent a significant amount of time playing Sinistar understands how a few mere words can turn an enjoyable, if somewhat stressful, few minutes of gameplay into a downright terrifying experience. "Beware, I live!", Sinistar bellows. Having taken too much time to accumulate the necessary crystals to charge the Sinibombs, the player now has to deal with a living, breathing, ship-eating incarnation of the titular character. 

Sinistar is terrifying. Sinistar is deadly. Sinistar is a really goddamn fun boss fight, and the entire game is built around just how enjoyable it is to fight him, putting it in its own genre: the bossfight game.

With that in mind, why don't we see more games taking cues from Sinistar? Modern games have built off Pac-Man, Space Invaders, and Super Mario Bros. in countless ways, yet a wholly imaginative, boss-centric game, Sinistar, remains one of the few of its kind.

Why don't we have more games that just revolve around fighting bosses? Why is it that 99% of the time, bosses are just plopped into games to break up the pace and reward the player for making it through a collection of stages?

Hit the jump as I try to further explain what the hell I'm talking about.

In 1982, Sinistar proved you could build an entire game around one multilayered, exciting boss fight. With several small exceptions, this idea has never really been followed up on.

The first exception, and the one which I must now give in and admit will be mentioned in every single goddamn article I ever write, is Shadow of the Colossus.

Yet, as interesting and incredibly deep as these boss fights are, the boss fights still conform to a reasonably familiar means of implementation in the overall game. You kill a boss, you ride around for a while and find the next boss, then you kill it. Repeat. While Shadow of the Colossus goes against the grain by refusing to fill those little in-between parts with other battles against easily-killed minions, the game structure still revolves around boss fights followed by boss-unrelated tasks, like running through forests or climbing mountains.

ere

While Sinistar frequently forced the player to do things other than just shooting bombs at the title character, it managed to perfectly tie these other tasks into the main boss gameplay. Why are you shooting at asteroids and other, smaller spaceships? To collect crystals. Why are you collecting crystals? Because without them, you can't create Sinibombs and destroy Sinistar. What happens if you take too long to get the necessary Sinibombs? Sinistar, the always-present villain, awakens, and you're in for a hellishly tough boss fight. In Shadow of the Colossus, the player runs around and does other things, then fights a boss -- in Sinistar, no matter what the player is doing, their ultimate efforts still revolve entirely around destroying Sinistar.

Sinistar's concept is executed so damn well that one might assume it to have birthed a genre unto itself: as Space Invaders formed the first step of the action shooter, as Donkey Kong represented some of the first steps for the platforming genre, so too might Sinistar have birthed a whole slew of games centering around the destruction of one or several incredibly powerful enemies.

Really, it almost seems like a no-brainer. As gamers, we love boss fights. They're epic, they're climactic, and they give us an opponent of equal or greater skill and deadliness to ourselves. When compared against the easily-dispatched baddies who precede them, or even when just compared against the abilities of the protagonist, bosses are enemies we can truly fear and respect. Why not devote an entire game to them?

erere

But for whatever reason -- lack of imagination, audience, or skill -- bosses are used in the exact same way 99% of the time. "You beat a few levels," the game says. "Here, fight this boss as a reward." They are a diversion to, or a method of breaking up, the "real" gameplay.

There is, however, one game which does follow Sinistar's example, to a degree. Though it's just a simple flash game with only a few levels, it manages to frequently change up its gameplay while still maintaining core bossfight gameplay.

It's called Cunt. Before you rush to click the link, know that the name isn't ironic: the player controls a penis, which shoots white balls of something at a giant, anthropomorphized, spherical vagina. 

This is the only work-safe screenshot from the game in known existence.

erere

Visuals and title aside, though, Cunt is a satisfying game. Each level consists only of the player and the boss, who takes up about half the screen. The player can rotate 360 degrees around the boss, who periodically spawns little creatures and stationary turrets that harm the player. Each level ends when the player drains the boss's life bar and, in an explosion of blood and other bodily fluids, the boss switches into a new form with new abilities (wait until you get to the Menopause boss).

The game is always about killing the boss, yet by grabbing powerups and avoiding the new attacks and enemies, Cunt is a fun diversion.* It's not fantastic, by any means -- the bosses can only be damaged in one area, and there's not enough difference in attack pattern or player strategy from stage to stage -- but it, like Sinistar, shows what fun can be had by developing the gameplay around a boss fight, rather than vice versa.

Will we ever see an heir to the Sinistar throne? Will boss fights ever be treated as more than just fun little activities in between levels? I don't know. I definitely know I'd like to see the boss fight explored more deeply.

erere

I'm very interested to see how Prince of Persia's attitude toward combat pans out: allegedly, the player will very rarely be fighting more than one opponent at a time, meaning those fights will feel more like lengthy duels than simple stab-and-run ordeals. If these battles feel sufficiently difficult, Prince of Persia could very well be the next bossfight game.

Until then, at least, I'll just keep fighting Sinistar.

UPDATE:

I stupidly forgot about Warning Forever -- thank you, Ke1nTrinkwasser, for reminding me. In its own way, Warning Forever is maybe the purest bossfight game ever made: the entire game is just a series of boss fights without minions or filler, and every successive boss dynamically changes its loadout and attack habits to counter the strategies you used to defeat the boss before it.

It plays differently every time, is full of epic and difficult battles, and is damned satisfying. A badass, contemporary bossfight game if there ever was one.

*Hehehe.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

58 comments | showing # 1 to 50
prev
next 50 comments

Unicorn's Avatar - Comment posted on 08/14/2008 22:10
Unicorn
Shadow of the Colossus is what i was screaming in my head prior to clicking the jump. God that game is perfect. i gotta give Sinistar a shot (heh heh puns are fun[z])
HeavyD's Avatar - Comment posted on 08/14/2008 22:10
HeavyD
Alien Soldier? No? Okay.
CountingConflict's Avatar - Comment posted on 08/14/2008 22:10
CountingConflict
I was wondering if you were going to mention SotC. It's probably the closest thing that we've had since Sinistar. Good write up Rev!
Brian Keljore's Avatar - Comment posted on 08/14/2008 22:15
Brian Keljore
I was so happy when I saw Sinistar on the front page....

"I Hunger!"
Aerox's Avatar - Comment posted on 08/14/2008 22:16
Aerox
Well, this game was fun until it killed my computer halfway through Level 3.
Ke1nTrinkwasser's Avatar - Comment posted on 08/14/2008 22:17
Ke1nTrinkwasser
No mention of Warning Forever? Shame.
If anybody else hasn't played it, google search, its free and great.
Unicorn's Avatar - Comment posted on 08/14/2008 22:19
Unicorn
wait until you get to the Menopause boss.


LOL
t00l's Avatar - Comment posted on 08/14/2008 22:20
t00l
Resident Evil 3: Nemesis had a sort of Sinistar feel to it...
Unicorn's Avatar - Comment posted on 08/14/2008 22:21
Unicorn
also with ke1ntrinkwasser on Warning Forever. those bosses changed depending on how you fought them. epic? yes. easy? hell no.
Darren Nakamura's Avatar - Comment posted on 08/14/2008 22:23
Darren Nakamura
Hehehe.
killias2's Avatar - Comment posted on 08/14/2008 22:25
killias2
Uhh.. aren't all fighting games inherently boss games?

ALSO
Mega Man has a pretty solid emphasis on boss battles. If you include minibosses, secret bosses, the fact that you have to refight every boss, and some other stuff.. well. its about 40% bosses.. haha.
bVork's Avatar - Comment posted on 08/14/2008 22:32
bVork
Chaos Field is a shmup that's nothing but boss fights.
RonBurgandy2010's Avatar - Comment posted on 08/14/2008 22:34
RonBurgandy2010
A SotC type game with only one boss would be great. Imagine that the game world is the boss, like a colossus, but 30 times bigger.
RoboSheep's Avatar - Comment posted on 08/14/2008 22:36
RoboSheep
Seconding the Warning Forever. Here's the thing though, how do you tell if a game is just boss fights or no boss fights at all? One could say every level in Bangai-o is a boss fight for example. Or maybe in a fighting game all you do is fight bosses because there are no minions to be found. Same for most RTS and puzzle games. It's hard to nail down this boss genera and it's fairly subjective.
That said there is a feel for the idea of a boss genera that I think most people would agree is sorely lacking in volume.
Jonathan Holmes's Avatar - Comment posted on 08/14/2008 22:41
Jonathan Holmes
Woah! I couldn't have asked for a better "call to arms" for me to finish Feed Farley. There is only one way you can die in that game, and that's for Farley to eat you. And there is only one way to win, and that's to feed him until he falls asleep.

Even though there are other enemies around to irritate you while you do it, the game is just a series of boss fights against big old Farley. To know that more people want something like this makes me feel more like I should get 'er done.

Also, rRootage.
bahss's Avatar - Comment posted on 08/14/2008 22:41
bahss
No Warning Forever?
Dan CiTi's Avatar - Comment posted on 08/14/2008 22:42
Dan CiTi
Where the fuck is No More Heroes?
parrothead's Avatar - Comment posted on 08/14/2008 22:46
parrothead
The new Bionic Commando seems to have quite a few boss battles. I agree we need more..
Anthony Burch's Avatar - Comment posted on 08/14/2008 22:47
Anthony Burch
I cannot goddamn believe I forgot about Warning Forever. It's been inserted. Sorry, fellas.
ace of knaves's Avatar - Comment posted on 08/14/2008 23:07
ace of knaves
Rev Anthony's mind: Under no circumstances can I devote an entire Indie Nation to a game called Cunt. I know! I'll write an entirely different article talking about Boss Battles or something, and spend a lot of time gushing over Sinistar and Shadow of the Colossus to cover my tracks. Bwuhahaha!

I'm on to you.
Puppy Licks's Avatar - Comment posted on 08/14/2008 23:17
Puppy Licks
Awesome! I fucking love a good boss fight. Which reminds me, whatever happened to Mini-Boss Mondays?
inque's Avatar - Comment posted on 08/14/2008 23:17
inque
No mention of the MGS series?

Although I was pretty disappointed on MGS4 boss fights. The bosses themselves didn't have enough of that quirky characteristics like the previous MGS games.
F Whipple's Avatar - Comment posted on 08/14/2008 23:24
F Whipple
lol @ ace of knaves
cjpkiller's Avatar - Comment posted on 08/14/2008 23:31
cjpkiller
mmm... saying that somehow sinistar is in a different class than shadow of the collosus because you are collecting crystals is kind of a cop out...

also, there are a ton of boss based games, almost every shmupp I know of has a boss battle mode, where its you and every boss in the game in succession, although they arent that fun imo.
Qalamari's Avatar - Comment posted on 08/14/2008 23:38
Qalamari
I thought of a couple of others that might qualify. Contra: Hard Corps for the Genesis was essentially a string of amazingly difficult boss battles one after another, with multiple characters and branching paths.

Also... This might be stretching it a bit, but the God of War series frequently has you fight an enemy as a miniboss that then becomes a regular enemy. Minotaurs, Medusas, Satyrs, Cerberus and others were all introduced in arena-style boss fights before they became standard enemies. The thing is, the same tactics apply to the run-of-the-mill version, and they're not any less tough just because they're not minibosses anymore.
ZagZagovich's Avatar - Comment posted on 08/15/2008 00:00
ZagZagovich
No mention of Alien Soldier? VISUALSHOCK!! SPEEDSHOCK!! SOUNDSHOCK!! NOW IS THE TIME TO LIGHT 68000 HEARTS ON FIRE!! The whole game was a giant boss fight. Contra: Shattered Soldier was even blamed for boss only gameplay(levels before bosses were VERY short). Also Contra: Hard Corps and Contra 3 were both very boss centered, Hard Corps had up to 4 bosses in one level and some levels even started with a boss fight.
Danl Haas's Avatar - Comment posted on 08/15/2008 00:04
Danl Haas
I HUNGER
madninja's Avatar - Comment posted on 08/15/2008 00:06
madninja
I think boss fights should die in general. The only reason they were invented is so that kids keep on putting quarters into the machine. And for some reason when the industry left the whole quarter pumping thing behind it still kept boss fights. A game that proves boss fights are pointless is Bioshock.

But there is a place for Boss games just not boss games (does that make sense?)
Justice's Avatar - Comment posted on 08/15/2008 00:11
Justice
That boss in Sinistar said some of the most random phrases heard in a game.
ZagZagovich's Avatar - Comment posted on 08/15/2008 00:12
ZagZagovich
2 madninja
Bioshock had boss fights. What are you talking about?
madninja's Avatar - Comment posted on 08/15/2008 00:13
madninja
@Zag

Point is, that they weren't needed. The end thing (I won't even reconize it as a boss fight) that is what I am mainly talking about.
Rockefellow's Avatar - Comment posted on 08/15/2008 00:14
Rockefellow
By making an entire game revolve around boss fights, you're eliminating the exact point you were trying to make: a game that doesn't have boss fights for fun, essential to them, etc., but one that in essence IS one/multiple, basically re-defines those bosses as the typical enemy.

That's really technical of course, and I understand that your perspective and ideals from the "genre" were what you were trying to construe.

At any rate, enjoyable article ;D
pendelton21's Avatar - Comment posted on 08/15/2008 00:24
pendelton21
RE:3 Nemesis? The entire game revolved around getting out of Dodge (Raccoon City) before being killed at the hands of Nemesis. As for Nemesis, much like Sinistar, he's one unrelenting, evil motherfucker. One of the greatest bosses in history.
Zero_armada's Avatar - Comment posted on 08/15/2008 00:40
Zero_armada
I AM SINISTAR!
That was my damn avatar here a year ago. XD
Anthony Burch's Avatar - Comment posted on 08/15/2008 01:35
Anthony Burch
Reaprar:
Not entirely. In Zelda, you get all the equipment and stuff not with the explicit purpose of fighting Ganon, but simply because the rest of the game requires it. Every enemy is trying to hurt you, and so your armor and weapons help you defeat enemies and traverse dungeons. The STORY may say that you need the sword of blah blah blah to kill Ganon, but gameplay-wise, it really just comes down to each goal tying into the standard gameplay they're feeding to you.

Sinistar is the same way in terms of the goals tying into the immediate gameplay, but the immediate gameplay IS a boss fight. Sinistar is literally right next to you at all times, slowly being built. You harvest Sinibombs because they are the only thing which can defeat Sinistar; you have literally no other purpose for them. You must defeat Sinistar to end the level and Sinistar can kill you in one hit, so literally everything you do is driven, both emotionally (because Sinistar is fucking scary) and in terms of mechanics, with the goal of destroying Sinistar.

With Zelda or Mario, your actions are only aimed at the end bosses narratively, and the boss has no impact whatsoever on what you're currently doing in terms of actual gameplay.
Catmurderer's Avatar - Comment posted on 08/15/2008 02:10
Catmurderer
Burn the Rope anyone?
Gavin's Avatar - Comment posted on 08/15/2008 02:15
Gavin
Sinistar was mega-super-ultra-awesome.
ZagZagovich's Avatar - Comment posted on 08/15/2008 03:53
ZagZagovich
@ madninja
But wouldn't it be anticlimactic? You pretty much get out of hell, realize that your whole life was a lie and the best possible thing you can do is save some huge headed girls who maybe will come to your bed when you die. This is not a satisfying ending in any way. And the game to end with something non boss fightish like pressing a switch to turn off adam pumpers or just killing him like a normal enemy would be disappointing. Also there is this whole buid up with you pretty much becoming "big daddy"(although it was disappointing to begin with).
RonBurgandy2010's Avatar - Comment posted on 08/15/2008 06:24
RonBurgandy2010
You Have to Burn the Rope is a truly incredible game.


PLAY IT NOW!!!
Y0j1mb0's Avatar - Comment posted on 08/15/2008 06:32
Y0j1mb0
Nice read. Never cared for Sinistar though.
nilcam's Avatar - Comment posted on 08/15/2008 06:35
nilcam
Ketsui: Death Label is coming for DS. Like Chaos Field, it's a shmup boss rush. I need it.
wonky360's Avatar - Comment posted on 08/15/2008 07:34
wonky360
OT:
Anyone know why it was ever called a boss? What game coined (see what I did there) this phrase?
I doubt anyone called the Sinistar baddie a 'boss' back in 82. Would Double Dragon be to blame as it had crime bosses to beat?
randombullseye's Avatar - Comment posted on 08/15/2008 07:35
randombullseye
Every fight should be a boss fight.
galagabug 's Avatar - Comment posted on 08/15/2008 07:53
galagabug
warning forever is damn good stuff. i like games like god of war. you get the epic boss fights. they reward you with some quality power ups which you get to use to plow thru minions before the next boss fight. just having nothing but boss fights is a bit of a novelty, i can only play WF for so long.
JiR INC's Avatar - Comment posted on 08/15/2008 08:28
JiR INC
"Beware, I Live" played this on a SNES as a classic collection series, it was a scary experience XD and it was so good i did a review on this game last year for my Games Reviewing Class in uni XD, Still people in class had no idea what I was on about...GO PLAY IT
iammatto's Avatar - Comment posted on 08/15/2008 08:44
iammatto
I know it's not the most amazing game, but Stretch Panic would be a boss fight game. You are either killing enough of the Bonitas (massively breasted drone characters) to unlock boss fights or attacks to use against the bosses, or fighting one of the 12 bosses in the game. The boss fights are the only real gameplay, defeating the Bonitas is easy, and really only there to get you comfortable with the odd controls and (unfortunatly) near the end just to extend the game a bit.
Gameboi's Avatar - Comment posted on 08/15/2008 09:10
Gameboi
Enjoyable read. Boss fights were always something to look forward to in games, and led to some pretty cool conversations at school -- back in the day, of course.
Holyetheline's Avatar - Comment posted on 08/15/2008 09:20
Holyetheline
I read this whole article and it was a very nice read. I need to play this "bossfight game" you speak of from 1992. Hm.
taterchimp's Avatar - Comment posted on 08/15/2008 09:23
taterchimp
twinseeds DX was all about killing one buss...but too much a shmup at heart, I fear.
charlieduke's Avatar - Comment posted on 08/15/2008 10:04
charlieduke
I remember the first time I saw screenshots in EGM for Street Fighter 2. My head couldn't wrap around the concept of a "fighting" game. I thought it was a game where I was fighting boss after boss. Then I finally went to an arcade that had it. It all made sense in one big dramatic moment. A new love was created that day (that is when my cousin wasn't kicking my ass with M. Bison in championship edition.)
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!