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A Critic's ManifestoA couple weeks ago, I posted my review of SimCity on ScrewAttack. I gave the game a 1/10, which is the lowest I've ever scored anything. That review sparked a surprising amount of controversy amongst one of my roommates who claimed that it was completely unfair not to wait until the problems with the game were fixed and everything had been ironed out. By now, I'm sure he's sick of me saying this, but I can't really see the other side of this particular argument. When Fallout: New Vegas was released, with what was for many, game-breaking bugs, who gave Obsidian the benefit of the doubt? I cannot recall a single instance where anyone ever waited to release a review just so that the developers could finish working out the kinks. Collectively, when someone borks a release, we say, "Tough luck, you should have waited." Why is anyone expecting an exception for SimCity? On March 15, I tried to log in and work on some of my cities again, but none of them would load. I know that some people have had a fantastic experience since Maxis and EA have beefed up their server capacity, but clearly for some of us, this system still isn't functional, and at this point it's unclear when it ever will be. I realize that experience isn't necessarily reflective of those of most players at this stage, but that's just the point -- it's impossible to account for every possible scenario. As a reviewer I only have my own experiences when I play, and that's all. Even if I were to go back and re-review it now, I would have no choice but to give it a 1/10. It is still a broken product.
There are some people that don't believe reviews should be a consumer guide, and that's actually a perspective to which I am sympathetic. As a general rule, I like to think of reviews as discussion topics. I wait until after I've bought, played, and formed my own opinion on a game before I look at any scores or read any reviews. As a general rule, I consider any information about a game to be a spoiler. This way I expect almost nothing and have a fresh mind going into every experience. I realize however, that that approach isn't at all common. Many people don't have the cash to blow on a $60 game at launch and either need to rent, wait for the price to drop, or check out their favorite critics' thoughts. I get that. I know what it's like to be a gamer on a budget, and I know how hard it can be to scrounge up the cash for a new release, and it's for that very reason that I approached the SimCity review in the way that I did. People who really wanted it, the classic SimCity fans, would buy it no matter what I did. The same is true for the people that want nothing to do with the series. My target audience was the few in the middle, those who weren't sure about whether the game was worth buying at launch. I did the best I could to dissuade people that might otherwise sit on their hands for what is at this point, weeks, for the game to be playable while they have nothing to play in the meantime. Did SimCity get better? I'm sure it did for most people, but as of today, I still can't play the cities I started, and the prospect of creating a whole new region is reason enough to keep me away. As Jim Sterling said a few days ago, buying games like this at launch is not a good idea. The more that don't, the clearer the message to EA that such behavior is unacceptable. In that sense, I think I was still able to fulfill my goal of using the review to spark discussion that took place in the comments, on Twitter, and on other sites like NeoGAF. If an otherwise rational consumer decided after reading my review that they still wanted to buy the game, good for them. I hope they get lucky and I hope they have the best time possible, but at least they did so knowing what was and is still quite likely to happen. They made an informed decision with their money.
Ultimately, so much of this conversation depends on what you personally think the role of a game critic should be. I can say that I expect an engagement with the actual content of the game, and that I want to know far more than whether or not it looks good or if it has decent controls. If those components are exceptional -- going either way -- then that warrants a mention, but otherwise I want to know about themes, I want to know what XYZ critic thought about the message, if there is one. I want to hear about how the mechanics reinforce or clash with the core purpose the game, and I want to know if it's something that's culturally relevant. If a critic goes into an in-depth description about how combat works or about the menu system, I'm immediately turned off. Everyone, when writing, should ask themselves "Why does this matter? What is the point of what I'm saying?" While I'm sure many people have grown rather attached to the current format and structure of reviews, I've always figured that one of the reasons that people like Yahtzee are so popular is that they offer something more. He has a very clear point and is remarkably consistent with his approach. I'm sure some portion of this piece sounds like I'm trying to describe why people should read what I write, and it's entirely possible that that's what I'm actually getting at, whether I realize it or not. Consciously, though, I only hope that people find this interesting. I plan on watching the discussion closely and seeing if I can get a better idea of what others prefer to see in their reviews. Maybe I really am in a very small minority. Maybe I'm operating on a lot of baseless assumptions. I'd like to think, though, that I'm not so far removed from the opinions of most people that I'm completely off here. So what do you think? Is the role of a critic to provide the seeds for a discussion, are we in the business of creating consumer guides, or is our job something else entirely? [Header image from Suvodeb] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
4:00 PM on 05.24.2013 The Xbox One reveal wasn't nearly as bad as you thinkWe're only a few short days beyond the official unveiling of Microsoft's next-generation videogame console, the Xbox One, and things haven't gone all that well. Microsoft is catching a ton of flak from every direction for an ...
3:30 PM on 05.24.2013 Friday Night Fights: Xbox Done?Welcome to another edition of Dtoid's Friday Night Fights! So... do any of you Friday Night Fighters have anything positive to say about the Xbox One? Anyone? I'm seriously looking for some glimmer of hope in this bummer of a...
3:00 PM on 05.24.2013 Gamer identity: Fanboys, tradition, and perspectiveI grew up as a Nintendo kid, through and through. From the very first time I laid eyes on a Nintendo Entertainment System at a Sears at the age of four, I wanted to be a part of that world. I have no idea why a four-year-old ...
6:00 PM on 05.23.2013 PC gamers don't have used games, and we're just fineWith the recent lack of clarification of the used game market for the new Xbox One, some gamers are complaining about the possible death of physical used games, and the need to tie all of our games to an account. Microsoft wi...
4:00 PM on 05.23.2013 Confessions of an Achievement whore: Demands for next-genEarlier this month, Brett shared his love of Xbox Achievements with us, and cautioned that Microsoft's rumored next-generation revamp to the system may end up ruining part of what makes them great. For Brett, the idea of Achi...
3:15 PM on 05.23.2013 Podtoid 254: A Cup Of Blanka's SpermOn this week's UNITED Podtoid, the gang celebrates and praises the announcement of the Xbox One. Only joking! It's tormented and mocked and stretched cruelly upon the Lust Gurney. Microsoft discussion dominates a lot of the c...
11:30 PM on 05.22.2013 Sunset Riders: How the west was fashionableWhen we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.
4:00 PM on 05.22.2013 One Xbox to rule them all - Office ChatIn this special, singularly-focused edition of Office Chat, I'm joined by Jim Sterling and Jordan Devore as we discuss our reactions to the Xbox One reveal. From the frustrations of having to figure out what to now call the ...
4:00 AM on 05.22.2013 The horrible secret behind EA Sports' Ignite EngineI'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest. I was wrong. Hopefully, it's not too late for us.
6:30 PM on 05.21.2013 Team Fortress 2sday: Yes, this is still a thingI have a confession to make: I'm terrible. Here in the Dtoid offices I have two jobs. One of those is driving wheelbarrows full of money down the aisles. The other is TF2sday posts. Sadly(!) we have waaaaaaay too many wheelba...
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I grew up as a Nintendo kid, through and through. From the very first time I laid eyes on a Nintendo Entertainment System at a Sears at the age of four, I wanted to be a part of that world. I have no idea why a four-year-old ...more
With the recent lack of clarification of the used game market for the new Xbox One, some gamers are complaining about the possible death of physical used games, and the need to tie all of our games to an account. Microsoft wi...more
Earlier this month, Brett shared his love of Xbox Achievements with us, and cautioned that Microsoft's rumored next-generation revamp to the system may end up ruining part of what makes them great. For Brett, the idea of Achi...more View all Destructoid Originals |


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