While some games grow increasingly complex, it's nice to see independent titles such as Eden Industries' Waveform offer simple-to-grasp concepts. It's headed to Steam next month with a promise of some (most likely free) post-launch DLC.
"Although I don’t regret doing it the way I did, and would even recommend it to many indies depending on their situation, I can’t say I’d be too eager to do it again!"
Those thinking of designing a game on the side will want to look at Ryan's blog posts on Gamasutra, where he's covered the life of a "double developer" and offers advice based on his experiences so far. I was curious to see what's next, once Waveform goes public.
"Although I’d very much like to transition into indie development full-time, that largely depends on the success of Waveform. I’m hoping it’ll be successful enough to allow me to continue working on more games (I have a few prototypes already made that I’d really like to commit more time to and develop into full games), but if it’s not I’ll probably go back to Next Level and figure out my next move from there."
can cause it. You can fix it by adding *.disqus.com to your whitelists.