I’ve never played the original Just Cause, but I sure hope that Rico Rodriguez, the protagonist of that game and its upcoming sequel, Just Cause 2, is a tongue-in-cheek character in the vein of Nathan Drake. Because I don’t think I’d be able to deal if lines like “I thought I was done ... but I was wrong” are meant to be taken seriously, and I’m not immediately getting that vibe from the “No Ordinary Mission” trailer above. (Perhaps you can let me know, dear reader.)
So here’s hoping that the tone of Avalanche Studios’ Just Cause 2 is in line with its awesome-looking gameplay, which seems like it would be right at home in a Die Hard flick or an episode of 24. (Okay, so neither John McClane nor Jack Bauer make use of grappling hooks. They’re still both one-man killing machines who regularly do crazy sh*t that tests a viewer’s suspension of disbelief.) If you’re interested in reading more about the game, check out my preview from E3.
Just Cause 2 is set for release sometime in 2010 on PS3, 360, and PC.
Could this be a non-sucky bionic commando? First game (Just Cause) wasn't awful, lets see how this fares.
Nice to know he has like 20 bajillion parachutes, though.
This is a trailer where the voiceover character is hanging from the side tower, while we look at flashbacks of him blowing up silos, AND he claims sole responsibility for inciting civil wars. You *aren't* sure if this character is supposed to be tongue-in-cheek?
Just Cause had to be a joke. If you watch the pre rendered cutscenes they are terrible. They look worse than the in game engine, bad lipsync. I always thought it was a joke. It was a pretty fun game despite some flaws. Surfing a superboat was always a good laugh.
Disbelief already achieved. What really happens when you grapple a moving car: you either smash into it so fast you die, or you get drug along the ground until you die.
What really happens when you grapple a small object: the force from the pull knocks you over, or as you grapple the object it smashes into your face.
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