Several of us at Destructoid have been messing around in the magical world of Fable II as of late and we’ve been experiencing a few bugs here and there. But according to a report from X3F, there is a bigger, nastier bug than merely freezing when initiating a flourish against a wall. This bug could force you to have to restart your game completely.
The bug revolves around a main story quest called “Monk’s Quest,” where players are sent to the Temple of Light to take care of a task for the Abbot. If players leave the region while the Abbot is talking about the finer points of the task, then they will be unable to complete the quest. Considering that this is a main story quest, this is a very bad thing.
Lionhead is aware of the problem and has advised players to finish the conversation before heading back out into the wilderness. They are also currently working on a fix, but be careful in the meantime.
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For what its worth, this is one of those one's I'd be kinda embarrassed about missing as a QA guy. But, sometimes you really can't catch them all. Considerin gall the cool things that are working, I'm personally not so peeved about this one.
A patch would be cool, but considering all that needs to be done is to just sit there and listen, its not the most unavoidable thing.
Yeesh, I really come off as a Molyneux/Lionhead fanboy . . .
Peter-Molyneux said as much.
a) People's accents weren't annoying as shit.
b) They actually spoke in a something-close-to-expedient manner.
c) The story wasn't boring or uninspired as fuck.
I dislike how long it takes to perform simple functions, as in: digging for treasure, opening a chest, turning your character around, talking to NPCs (why the fuck does it take an average of four button presses to initiate a conversation?), et cetera.
The combat is fun, but right now (for me, obviously) that is one of the only things it has going for it.