"I WOULD LIKE A SIT-REP PLEASE IF YOU HAVE SOME FREE TIME!" says Shootman. He follows Scopeman off the rooftop. Shootman shoots at Terrorman's friends; he knows they do not want to shoot words out of their mouths, but instead would like to shoot bullets out of their guns. It is ok though, because Shootman sees that they do not understand how to duck behind bricks.
Shootman fires his bullets more, and they are shot out of his gun. The bullets go in to the things and the things fall apart. Some of the bullets being shot go in to Shootman's friend, but he is ok because he is friends with the bullet shots.
"ALPHA BRAVO TANGO TOM HANKS!" Shootman yells to his friends. They all know what the words mean. Shootman enters the flying machine and begins to fire bullet shots at all of Terrormans friends and explosions come out of the things. "Good work, Shootman!" a voice tells him over his talkbox headset. The mission is COMPLETE!
Borderlands 2, now THAT'S a shooter I can get behind. Dishonored, Bioshock Infinite, Metro: Last Light, Crysis 3, these are shooters I can get behind because they all have something fresh, original and unique about them. They don't strive to be just another military shooter, they strive for something more. This fucking game strives to be nothing. It wants to be nothing. It is such a cynical thing really.
A game by committee. Every pixel in that demo seemed to be designed squarely to appeal to a moronic mass audience. THIS is the type of shit that is going to kill the AAA market. They are flooding it with these soul-less, watered down generic bullshit shooters. I can just see the suits saying "Ok, we need a sniper mission, people like sniper missions, just do whatever Call of Duty does". "Ok, now we need a set piece where a building falls down, people like that."
You know, I just went back and played Uncharted 2, and while I was playing it I was still blown away by how fresh that game was and still is. The set-pieces for example. They don't follow in the footsteps of something that came before it. They are fresh, they have meaning and urgency. The whole game feels designed by people who love playing video games. This game looks like it was designed by people who love money.
They made me so cynical with these stupid games that I just can't help get all worked up about them, and then they try to tell me this is all based on actual events? Oh, so I guess I'm supposed to think that is great or something? The fact that you are exploiting soldiers deaths and hard work and turning it into a fucking video game is supposed to make it cooler or something? Oh, but let me guess, you are donating some money or something to armed forces families, right?
Yeah, that totally makes the exploitation OK. God if I could just buy EA simply so I can shut this game down I would. I would then take the money saved, and give it to a team that actually has an idea with a soul. No, their game might not make me a ton of money when it is done, but at least I would have felt like I contributed to something great, instead of farting out this paint by the numbers garbage.
@Skribble
You my fine friend are a fantastical wordsmith
@Skribble, you sir are a very funny little man!
I'm dying to see something like Bad Company 1 again, in which they toss you into huge, open-ended spaces that feel like actual battlefields and let you tackle objectives with some freedom and creativity.
Halo was always good at deliverying those type of sandboxy levels as well, and Far Cry is one big sandbox. It's just depressing that since BC1, all the "modern military" shooters have been so uninspired. As pretty as the graphics are, this kind of thing just puts me to sleep.
That was... Awful.

surf dtoid with 

Rising (10+)
People you follow

























follow











