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Game designer and researcher Jane McGonigal appeared on The Colbert Report tonight to promote her new book, Reality is Broken. In the interview, McGonigal discusses some of the potential for games when it comes to improving our lives and improving the world itself. You can watch the interview above, provided Comedy Central deems people in your part of the world worthy.

I really like Stephen Colbert, but his persona sometimes makes his interviews frustrating to watch. This one isn't too bad on that front, and McGonigal comes off as sweet and smart. Were I not already buried deep into her book, I'd probably be buying it right about now. 

February 03, 2011 - Jane McGonigal [Colbert Report]








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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23 comments | showing # 1 to 23
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ShadeOfLight's Avatar - Comment posted on 02/04/2011 03:48
ShadeOfLight
Also see Jane's speech on TED. It's amazing.
I know that it's old by now, but I can't resist posting the link for anyone who hasn't seen it yet.

http://www.ted.com/talks/lang/eng/jane_mcgonigal_gaming_can_make_a_better_world.html
Psychomax's Avatar - Comment posted on 02/04/2011 03:51
Psychomax
Lmao, Steven's face after she says "I made a game for children in Sub-Saharan Africa." The entire audience goes quiet after that, too.

The book came in the mail yesterday, I'm gonna tear through it this weekend~
TaischNZ's Avatar - Comment posted on 02/04/2011 04:05
TaischNZ
Thats the kinds of exposure and the type of approach games need these days.
Can you imagine the amount of parents whose worlds would be rocked by this kind of interview?
I want to see more of this rather than the kinds of interviews that came out after MW2's Airport scene controversy.
PieInTheSky's Avatar - Comment posted on 02/04/2011 04:09
PieInTheSky
Anywhere NON US folk can get this?
Conrad Zimmerman's Avatar - Comment posted on 02/04/2011 04:33
Conrad Zimmerman
@PieinTheSky: Well, whatever you do, don't pirate it.
GoodGuyA's Avatar - Comment posted on 02/04/2011 05:43
GoodGuyA
I think a bit about games IS esapism, and in turn that may or may not lead to enhanced attitude. Still a nice bit of commentary.
nalezing's Avatar - Comment posted on 02/04/2011 07:08
nalezing
"That would be an epic win, that would be an epic win."
Well said, Ms. McGonigal--spoken like a true gamer.
You did us proud.
/claps, nodding with approval.
Skribble's Avatar - Comment posted on 02/04/2011 07:12
Skribble
Her TED talk was bad. Not terrible, but not good. She makes all these sweeping generalizations based on nothing conjecture and name-drops memes along the lines of "epic win" like shes discovered the lost fucking city of Atlantis.

She makes a couple of good points, like "10 million people doing something for a whole year equals 10 million years of actions", but other than the 2-3 good point she makes, her talk was agonizing.
Eric Nicholas Reed's Avatar - Comment posted on 02/04/2011 07:47
Eric Nicholas Reed
I'm about to show this in my Digital Media class. The main issue that gets raised in this situation is how do you really translate game problem solving to real world problem solving. What effect are these games that awesome people like Jane McGonigal are making really do to help change the world? Where does the actual action happen.

@Skribble

I'm not sure if you've ever had to talk about games to a bunch of academic fuddy duddies, but they eat that kind of stuff up. She has a great presentation style.
ScooneySteve's Avatar - Comment posted on 02/04/2011 08:20
ScooneySteve
I like what she is saying, but with as many gamers as there are relieving stress by murdering a city block's worth of people, telling them they can be their avatar in the real world is a little bit troublesome. Not that I think violent videogames are harmful, just that when you want to apply, on the most literal level, lessons and morals taught by videogames, you have to be sure to consider what those morals actually are.
SxSW's Avatar - Comment posted on 02/04/2011 09:05
SxSW
I think that the whole games teach you things theory is true but it is done subconsciously, I can fail at some thing and be "alright lets try that again" straight away taking into account what went wrong the first time, you could easily equate that to super meat boy, its not the MAIN focus of gaming as she might happen to say in this, but it is underneath
spineofsnow's Avatar - Comment posted on 02/04/2011 09:27
spineofsnow
Colbert is not funny. He has never been funny.
ScooneySteve's Avatar - Comment posted on 02/04/2011 09:27
ScooneySteve
@spineofsnow He is pretty funny
WhiteZombie's Avatar - Comment posted on 02/04/2011 10:11
WhiteZombie
@spineofsnow - i would like to know what you consider to be "funny" then.
Drakengard's Avatar - Comment posted on 02/04/2011 10:33
Drakengard
The problem is that games tend to make problems easier to solve. Not always, but look at the latest crazy called Mincraft.

Sure, I get to build things and be imaginative and all that. But the real reason why I like Minecraft is because not only can I do that, but because the problems are incredibly simple. I don't generally have to worry about physics or any actual complex understanding when it comes to raising crops.

The same can be said about any game, even Demon's Souls. It's escapism on the purest level. Sure, it makes for some decent amount of motivation, but the fact is the real world is so overly complex that even if games teach us to be resilient in the fact of a challenge, the complexity of the real world far overwhelms any in the video game realm. So beyond learning to be collaborative, and helpful, I don't see it having this huge impact like she seems to think it will.

It's easy to be dedicated to a game for the most part. Not nearly so easy to be dedicated that takes a lot more effort like a physical sport. There's a reason why I haven't been to the gym since I started college and yet was a high school athlete. Games are built to be fun and entertaining. And even the more sadistic games are still not THAT sadistic in the end.
Elsa's Avatar - Comment posted on 02/04/2011 10:57
Elsa
Yeah, she handled Colbert quite well and like many of his interviews it was designed more to provoke interest and maybe encourage someone to google her or her book.
flea friend's Avatar - Comment posted on 02/04/2011 12:18
flea friend
@Drakengard

I think that's part of the idea with games: problems are difficult, but manageable. If a player fails at overcoming a particular obstacle, they're encouraged to think of new ways to approach it, always with the understanding that a solution exists.

In that way, I think it fosters creative thinking and problem solving by not being so frustrating that the player gives up. I don't think it necessarily has to be pure escapism.
BoomingEchoes's Avatar - Comment posted on 02/04/2011 12:27
BoomingEchoes
I think it was a great interview and Colbert, even behind the facade, appeared to think this is a good thing to get people thinking about too. You can kind of see it in how he isn't being too harsh at all with her about her points and his "counter points" end up helping her more then poke fun at it.

I hope this book changes a lot of minds and I'm happy he gave her an opportunity to get herself and the book a lot more exposure then she would have had before.

Only thing I found -off- about this is when she say she wants to get 3 billion people playing video games. Its a noble cause I support fully but I couldn't help to automatically think we have to win over China in a big (maybe even mythical) way to get to that goal.
BoomingEchoes's Avatar - Comment posted on 02/04/2011 12:39
BoomingEchoes
I hate to do 2 posts so close to one another but this just got me thinking about the article days ago about the NPR peice about female gamers.

I'm not saying it COMPLETELY does away with the quandaries and points of interests in that girls piece, but doesn't Jane McGonigal sort of back up the idea that not only can females make it in the gaming world but can make a huge difference without folding to name calling and stereotypes?

I sort of think the girl needed to stop yelling at her TV and read Jane's book before she made even half the assumptions she made (at least) towards the back end of her piece as I think the girl ONLY thinks that people making games we see everyday are having an impact on the industry as a whole. Theres a lot more going on past the mainstream.
Wrenchfarm's Avatar - Comment posted on 02/04/2011 16:11
Wrenchfarm
@ShadeofLight
Thanks for the link, interesting talk.
HawkeyedOne's Avatar - Comment posted on 02/04/2011 21:17
HawkeyedOne
I dunno. I think Colbert has a certain tone and way of interviewing when he actually wants to promote the person he's interviewing. He's throwing her the questions she needs to answer to get her point across, rather than throwing her the attacking questions, like bringing up violence or the "reverse argument".
Comrade Snarky's Avatar - Comment posted on 02/05/2011 17:26
Comrade Snarky
@ spineofsnow

You're right. He's not funny. He's hilarious.

Anyway, Colbert is back on Hulu as of a few days ago--don't know if that is more accessible to people.

And definitely do watch McGonigal's TED talk.
Chris Morris's Avatar - Comment posted on 04/21/2011 16:31
Chris Morris
She is really missing something crucial in all these "gaming empowers" talks. Gaming is a luxury that people can afford when they are not putting all of their time and effort into survival and preservation of life. She just wants to get paid, like everyone else. If she were really looking to do something good, she should sell a better product and use the money to help children in sub-Saharan Africa. They can't play games if they can't grow food or get access to clean water.
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