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Watch Dogs is 900p on PlayStation 4, 792p on Xbox One

2:00 PM on 05.13.2014 // Hamza CTZ Aziz
  @CTZ

Both run at 30fps

After some misinformation went out stating that Watch Dogs would be 1080p on the PlayStation 4, the Ubisoft blog has finally confirmed the real resolutions. It will be 900p on the PlayStation 4, and 792p on the Xbox One. Both versions will run at 30 frames-per-second.

“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” creative director Jonathan Morin stated, explaining that it's more important to deliver an amazing experience over pushing more pixels onto the screen.

“But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”

What Makes Watch Dogs a true next-gen game [Ubiblog]




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destructoid's previous coverage:
Watch Dogs


  Jun 20

Ubisoft comments on Watch Dogs' unused graphics settings

I don't know who's buying this justification, though


  Jun 19

Watch Dogs patch releasing shortly on all consoles and PC versions

It probably still won't look like the E3 build, though


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