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Watch Dogs has 8 person multiplayer, Ubisoft explains delay

3:45 PM on 03.07.2014 // Steven Hansen
  @dtoidsteven

Watch, dogs

Watch Dogs will have eight player, open world free roam multiplayer, creative director Jonathan Morin confirmed on Twitter.

Ubisoft is pretty good about explaining its delays. This big interview on the Ubisoft Blog with Senior Producer Dominic Guay touches on general reasons behind Watch Dogs being pushed back, as well as specific features that came from it. The free roam multiplayer wasn't mentioned, but the multiplayer, invasion-esque singleplayer elements came up.

"We looked at it together with Ubisoft HQ. We thought we’d be done for Christmas. Everyone agreed. And that’s when we announced the date. And for quite a while, it really looked like we’d make it," Guay explained. "When we got close to the end, we still could have shipped."

The team was given leeway, however. "[Ubisoft HQ] said, 'We understand, we see the same thing as you, you guys need more time.' They agreed to it. I don’t know if I’m going to get that luxury every time I ship a game." That time allowed not only for polish, but for early ideas that fell by the wayside to make it into the game. They added the ability to send a high pitched frequency into enemy/NPC communication devices as a combat option, for example. 

Why Was Watch Dogs Delayed? [UbiBlog]




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Steven Hansen, Features Editor
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Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more   |   staff directory

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destructoid's previous coverage:
Watch Dogs


  Jun 20

Ubisoft comments on Watch Dogs' unused graphics settings

I don't know who's buying this justification, though


  Jun 19

Watch Dogs patch releasing shortly on all consoles and PC versions

It probably still won't look like the E3 build, though


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