Quantcast
Watch all of Keiji Inafune's 'mighty' PAX panel - Destructoid

DestructoidJapanatorTomopopFlixist



Mighty No. 9  



Watch all of Keiji Inafune's 'mighty' PAX panel


2:00 AM on 09.06.2013



Keiji Inafune won PAX Prime 2013, no contest. If you attended PAX and didn't go to his panel, you missed out on being able to personally witness the biggest middle finger to ever be waved in Capcom's general direction.

Of course, news of Mighty No. 9's Kickstarter announcement spread around the web faster than lightning, but only panel attendees could snag one of the limited numbered Mighty T-shirts. I myself walked out with #505 (was kind of hoping for #404, to be honest). And Jonathan Holmes, that sneaky bastard, didn't even attend the damn thing yet was able to run to the room and convince the shirt distributors that he did.

Video crew 2 Player Productions released footage of the entire PAX panel so you can at least experience the magic vicariously. If you want to jump right to the Mighty No. 9 announcement, scroll ahead to the 26-minute mark. Other highlights include: The Protomen in the back row, Ben Judd's #069 T-shirt, Inafune forgetting to check the confirmation box when trying to launch the Kickstarter, and thunderous applause every time another donation is made in real-time.

Mighty No. 9 Reveal, PAX Prime 2013 [YouTube]








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Contest: Win a code for Strider! photo





timeline following:
Mighty No. 9



11:00 AM on 03.31.2014
Mega Man composer Manami Matsumae answers Mighty No. 9 backer questions

For Mega Man fans, the name Manami Matsumae is instantly recognizable. Although she's only worked on a few games (Mega Man 1, Mega Man 2's sound effects, and Mega Man 10), her mark on the series is memorable, and her service...more



2:15 PM on 03.20.2014
More alpha footage of Mega Ma--I Mean Mighty No. 9: It's great

I've kept up cold indifference towards Mega Man 9 -- I mean Mighty No. 9 -- since its announcement and Kickstarter success. With the recent alpha footage coming out, though, I'm sold. Look how gorgeous those animations are. Look how smooth. Mega Man is dead. Long live Mighty No. 9. Capcom, you need to get right. The last six years have not been good compared to the six prior.more



7:00 PM on 03.12.2014
Watch Inafune playtest dashing in Mighty No. 9

As a follow-up to this morning's talk of new Mighty No. 9 gameplay details, here's footage of Comcept's Keiji Inafune trying out a work-in-progress build of the game. The video showcases Beck's dash ability, his (placeholder...more



7:00 AM on 03.12.2014
Mighty No. 9 developers reveal some gameplay and story info

Co-developers Inti Creates and Comcept have revealed a little more information on Mighty No. 9, and it mostly deals with Beck's maneuverability options. In an update for fans, director Koji Imaeda notes that Beck will be...more



7:00 PM on 02.07.2014
Here's Inafune playing a bit of Mighty No. 9

Keiji Inafune spoke about Mighty No. 9 at the D.I.C.E. Summit in Las Vegas this week and showed off the design of the character Mighty No. 7 which, as you guys pointed out, doesn't at all look like Zero from the Mega Man fra...more



9:00 PM on 01.24.2014
A few Mighty No. 9 alpha screenshots to pick apart

Comcept has shared a few alpha screenshots of Mighty No. 9 with backers and while I was initially hesitant to cover them given the obvious work-in-progress visuals (the one above is the most realized of the group), I'll take ...more



5:00 PM on 12.29.2013
Final design unveiled for Mighty No. 9's Call

A close call for sure, the winning design for Beck’s sidekick in Mighty No. 9, a spiritual successor to Capcom's Mega Man series, was announced earlier today in an email to the game's backers. Earning 43....more



8:15 AM on 11.21.2013
Mighty No. 9 opens up official site and backer forums

If you backed Mighty No. 9, you should be getting an email soon with your login information for the new website, which has officially launched. Right now there isn't a whole lot you can actually do on it, but news updates wil...more



10:00 PM on 10.01.2013
Mighty No. 9 funding closes with over $4 million raised

Keiji Inafune's Might No. 9's Kickstater is over, and as of closing (combined with PayPal donations) has reached $4,046,579 in total donations. The Kickstarter began at PAX Prime 2013 last month, asking for just $900,000. Aft...more



2:00 AM on 10.01.2013
Mighty No. 9 will rock the PS4 and Xbox One

THREE. POINT. THREE. MILLION. DOLLARS. GOD. DAMN. I was honestly worried for a while there, but the PS4 / Xbox One stretch goals were met with just a day left to go! The Unreal Engine-powered Mighty No. 9 is making people hap...more




Platform games

11:30 AM on 04.16.2014
La-Mulana 2 aims to be more 'intuitive,' still hard as heck

La-Mulana was regarded by some as the hardest game ever. This isn't going to change, though Nigoro's Takami Naramura wants it to be slightly more intuitive so perhaps all those deaths don't lead to warranted frustration and ...more



10:00 AM on 04.16.2014
Open world platformer/space shooter A.N.N.E is a retro buffet

Really, why even play clearly deficient retro games? I mean, where are the shmup segments in Metroid? Where are the open world segments in Contra? Where are the line segments in a bisected triangle? A.N.N.E. is one part platformer, one part shmup, one part RPG. And this year at PAX A.N.N.E. has all its systems in play. Maybe we'll all get to play it this year.more



1:00 AM on 04.16.2014
Addiction allegory Spate's soundtrack is available now

Spate made a bit of a stir with its release last month, if not for its attempt to tackle themes more mature than shooting bullets at beefy dudes, then for its dated representation of absinthe as it exists and is understood to...more



View all Platform games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more