Shacknews recently talked to Mythic Vice President Mark Jacobs and confirmed that the studio will not be honoring the work of its former employees on Warhammer Online. Not crediting one for his or her work is apparently standard practice. Jacobs' response to the inquiry seems casual when he mentions the 'hundreds' of people that worked on the title that won't be earning a spot on the credits.
Over the years, we've had hundreds of people work on the game, and we thank everyone who helped us bring our Warhammer passion to life, but only current employees that have continued until the end will be credited in the final game. Accreditation in Warhammer Online recognizes the incredible team that has poured their heart and soul into making WAR an amazing MMORPG experience.
Shacknews also talked to an ex-employee of Mythic who said that the lack of recognition is a “problem in the industry.” The anonymous ex-employee elaborated by stating that his three-year service to the game is equivalent to some of the people who are currently finishing the project and being credited with the progress. Understandably, the man is angry and is encouraging a possible lawsuit. “…I wish to get all former employees of EA Mythic/Mythic Entertainment together to discuss this and possibly take legal action against EA.”
As an author, this gets me a bit revved up. You always want to be credited with your work, even if you’re a secondary source. It’s a shame that Mythic isn’t taking the time to rifle through their filing cabinets to implement names in a field of scrolling text. What do you guys think? Is this an issue, or do you think if you leave a company your name should stay out?
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In school, if you flub the credit, they have the option of ruining your life. To think that there isn't even a penalty for it in the real world turns my stomach.
Step 2: ?
Step 3: Credit
How can we be sure though? Since EA owns Mythic doesn't the target of the lawsuit technically have to be EA? Also why would EA care who Mythic credited in their game? The only way I can see EA caring is if the people in the credits get a monetary bonus.
As any financial bonus preventing accreditation, that wouldn't surprise me in the slightest.
If I worked for three years on it? I'd be PISSED if I wasn't in the credits! They should just add the guy in. It's easy and he's likely put in more work than some of those finishing the game.
Legally, it should be that if you worked on a game, you should be in the credits. That would only make sense.
true story: I had to fight for a couple of names in one of our unannounced projects, and while it's pretty much a quick 'battle' of opinions, it's still sickening to even think about it.
give credit where credit is due, regardless of the circumstances. simple as that.
I worked my ass off on Metroid Prime 3, Mario Galaxy and other projects, and was really proud on working on them, but technically, I have no proof I was working on them at all!
Their policy was: if you do not have a permanent contract (aka you have been working for them for at least 3 years), you are not worthy of being mentioned in the credits! This sickens me deeply, as most of my colleagues, as I, deserved to be mentioned in the credits after the hard work we put into it. It’s just f***ing text for crying out loud!
Just for the joke, if you have a European copy of Metroid Prime 3, check the Localization Testing Team Credits. Out of 30 testers, only one name shows up since he was the only one with a permanent contract. So basically Nintendo says “only one German dude tested this game in all 5 languages.”
Today I work in another company in a much higher position, and I am the one who compiles the Credits. I make sure to leave no one out, even the interns. If you had any role in making a game, as insignificant as it may be, you should be credited, it doesn't cost anything and it will make people happy.
I think the only poeple who have the right to be mad about not being in the credits are those who got fired near the end for some reason. But if you leave, then you have no one to blame but yourself.
Wayyy to much company hoppin goin on in the industry.
What is bothersome, is when you work for 4 to 6 months on a project at 9-10 hours a day, sometimes on week ends and have no recognition whatsoever. That to me is even worse than what happened at EA. Working there, actually having to check the credits for no spelling mistakes and knowing that you will never be in there although you work your ass off to make sure it is a great game is probably the worst feeling in the world.
I used to program games and I can think of at least three titles that I worked on where I wasn't given any credit due to the fact that I left before the project was finished. I was told that the reason I wasn't given credit was because the games had to re-written from scratch, which is a lie because they came out less than two months after I left and I disassembled the code (they were written in 90% assembly language) and all my code was still there, including my own unique "signature" that I always put in my assembly code. It's lame (and should be illegal) that you can do 90% of the work and get none of the credit.
"Wayyy to much company hoppin goin on in the industry."
If you ever worked in the industry then you would know WHY there is a lot of company hopping. You get worked to death on a project and after a while you just need to get away from that place, even though you go to another place with similar conditions, you feel recharged because of the new surroundings.
There are a lot of small companies in the game industry and they hire and fire people based on their needs for the current projects. At the end of a project, it's a lot less painful to find a new job before you get let go from your current one.
Loyalty and money are the biggies. Companies don't have any loyalty anymore so you can't blame employees for jumping ship whenever they see a better opportunity. "Use and Lose" is the the mantra of corporate America.
Money. It's a fact that you get the biggest salary increase by going to a new employer and employers will always try to keep you at the lowest salary they can for the longest time that they can. I worked at a great, fun place once but after five years I was working all the time and had a lot more responsibilities and had only small raises in the last two of those years. I asked for more money but was told that they couldn't give me one until the current project was done. One of the new programmers working under me told me how much he was making and I was shocked to find out that my 'underling' was earning 20% more than I was! I immediately contacted a recruiter and within two weeks was working elsewhere for twice the money. I hate that kind of two-faced disrespect.