Quantcast


Warhammer Online: Get your former employees out of my credits photo

Shacknews recently talked to Mythic Vice President Mark Jacobs and confirmed that the studio will not be honoring the work of its former employees on Warhammer Online. Not crediting one for his or her work is apparently standard practice. Jacobs' response to the inquiry seems casual when he mentions the 'hundreds' of people that worked on the title that won't be earning a spot on the credits.

Over the years, we've had hundreds of people work on the game, and we thank everyone who helped us bring our Warhammer passion to life, but only current employees that have continued until the end will be credited in the final game. Accreditation in Warhammer Online recognizes the incredible team that has poured their heart and soul into making WAR an amazing MMORPG experience.
Shacknews also talked to an ex-employee of Mythic who said that the lack of recognition is a “problem in the industry.” The anonymous ex-employee elaborated by stating that his three-year service to the game is equivalent to some of the people who are currently finishing the project and being credited with the progress. Understandably, the man is angry and is encouraging a possible lawsuit. “…I wish to get all former employees of EA Mythic/Mythic Entertainment together to discuss this and possibly take legal action against EA.”

As an author, this gets me a bit revved up. You always want to be credited with your work, even if you’re a secondary source. It’s a shame that Mythic isn’t taking the time to rifle through their filing cabinets to implement names in a field of scrolling text. What do you guys think? Is this an issue, or do you think if you leave a company your name should stay out?







More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

31 comments | showing # 1 to 31
prev next

Arttemis's Avatar - Comment posted on 08/19/2008 19:16
Arttemis
Developers as a whole aren't getting enough recognition throughout the gaming scene - both monetarily and literally. This seems a perfect metaphor for the Publishers' shitting all over the system.
Excel-2011's Avatar - Comment posted on 08/19/2008 19:24
Excel-2011
Jacobs was able to say all that with a straight face?
Aaron Mxy Yost's Avatar - Comment posted on 08/19/2008 19:28
Aaron Mxy Yost
Very lame, if they put in the time at any stage of development, they should get credited. At least it's not as bad as the Atari days. Back then your only hope of getting credit for your work was by slipping an easter egg into the game.
artson1966's Avatar - Comment posted on 08/19/2008 19:30
artson1966
If I was an employee that put in work for more then 50% of the completed product I would want my name listed. I dont think it's fair for people to take credit for other's hard work. If it isnt allowed in college or anywhere is in this world then why is it allowed in the gaming world? I really dont care either way cuss I wont waste my money on this game anyway, but it is a moral issue that really tears me up.
Sir Unimaginative's Avatar - Comment posted on 08/19/2008 19:30
Sir Unimaginative
They really need to make credit mandatory. Legally.

In school, if you flub the credit, they have the option of ruining your life. To think that there isn't even a penalty for it in the real world turns my stomach.
DeusPayne's Avatar - Comment posted on 08/19/2008 19:39
DeusPayne
Step 1: Fire all employees other than upper management the day before publishing.
Step 2: ?
Step 3: Credit
TheRemedy's Avatar - Comment posted on 08/19/2008 19:45
TheRemedy
Way to have ZERO class Mythic.
Arttemis's Avatar - Comment posted on 08/19/2008 19:52
Arttemis
@TheRemedy - The possible lawsuit is aimed at EA, not Mythic. I doubt the original developing team would be willing to steal the credit from the former members.
TurboSpaz's Avatar - Comment posted on 08/19/2008 19:56
TurboSpaz
Wtf? So if someone worked 23 hours a day, slept in the office, worked till their fingers bled, but the part you were working on was completed 10 days before launch and you leave, you don't get any credit? The fuck kind of bullshit is that?! Meanwhile some jackass who gets hired 2 days before launch gets the credit of "recognizing the incredible team that has poured their heart and soul into making WAR an amazing MMORPG experience". Wow, what a load of fucking horse cock.
TheRemedy's Avatar - Comment posted on 08/19/2008 19:59
TheRemedy
@Arttemis

How can we be sure though? Since EA owns Mythic doesn't the target of the lawsuit technically have to be EA? Also why would EA care who Mythic credited in their game? The only way I can see EA caring is if the people in the credits get a monetary bonus.
Arttemis's Avatar - Comment posted on 08/19/2008 20:02
Arttemis
On a similar note, why would Mythic care who gets credited at the end?

As any financial bonus preventing accreditation, that wouldn't surprise me in the slightest.
Ghil's Avatar - Comment posted on 08/19/2008 20:12
Ghil
That is lame. Hollywood gets to throw around names like Spielberg bigger than the movie title, but when it comes to games, we can't even thank everyone who worked on that particular work of art.
Phish's Avatar - Comment posted on 08/19/2008 20:14
Phish
You leave my Warhammerz alone!
donkeykong's Avatar - Comment posted on 08/19/2008 20:24
donkeykong
This is annoying. I'm sure there's no monetary bonus for having your name in the credits... in the short run, but what about when you apply for a job at another developer and list games on your resume that don't have your name in the credits? They say "oh, your name wasnt in the credits, why did you lie in the job interview" and then you say "well, they lied in the credits" and then they say "oh". it sucks.
Ghil's Avatar - Comment posted on 08/19/2008 20:42
Ghil
@donkeykong: well if it's an industry-wide problem,job interview won't be a problem. the guy that does the interview already knows about that bullshit and probably has a few of those in his resume anyway.
DeejayKnight's Avatar - Comment posted on 08/19/2008 20:44
DeejayKnight
I worked on Madden 09 for 3 months as a temp, but got no mark in the credits. I just chalked it up to the fact that I was a temp, so I don't mind too much. I did work crazy hours, but not as bad as some others in the industry.

If I worked for three years on it? I'd be PISSED if I wasn't in the credits! They should just add the guy in. It's easy and he's likely put in more work than some of those finishing the game.

Legally, it should be that if you worked on a game, you should be in the credits. That would only make sense.
Dhaos's Avatar - Comment posted on 08/19/2008 20:53
Dhaos
@DonkeyKong just what I was thinking
Samsa's Avatar - Comment posted on 08/19/2008 21:13
Samsa
As long as he got paid, who gives a rat's ass if his name isn't listed with a ton of other names that not a single person is going to pay attention to.
Eschatos's Avatar - Comment posted on 08/19/2008 21:17
Eschatos
How much work does it take to add a couple dozen more names to the credits? This is just stupid.
vaanvaansalmonellaman's Avatar - Comment posted on 08/19/2008 21:49
vaanvaansalmonellaman
yes, I think this is a common problem within the industry, but in varying degrees.

true story: I had to fight for a couple of names in one of our unannounced projects, and while it's pretty much a quick 'battle' of opinions, it's still sickening to even think about it.

give credit where credit is due, regardless of the circumstances. simple as that.
AfroJoel's Avatar - Comment posted on 08/19/2008 22:14
AfroJoel
Since when do MMOs have credits?
Lightthrower's Avatar - Comment posted on 08/19/2008 23:01
Lightthrower
If there's a clause in the contract about credits, they can easily sue them.
Yshaana's Avatar - Comment posted on 08/20/2008 02:52
Yshaana
I hate companies with such practices. And trust me EA is not the only one. I used to work for Nintendo of Europe, for almost two years, and was never, ever credited in their games.

I worked my ass off on Metroid Prime 3, Mario Galaxy and other projects, and was really proud on working on them, but technically, I have no proof I was working on them at all!

Their policy was: if you do not have a permanent contract (aka you have been working for them for at least 3 years), you are not worthy of being mentioned in the credits! This sickens me deeply, as most of my colleagues, as I, deserved to be mentioned in the credits after the hard work we put into it. It’s just f***ing text for crying out loud!

Just for the joke, if you have a European copy of Metroid Prime 3, check the Localization Testing Team Credits. Out of 30 testers, only one name shows up since he was the only one with a permanent contract. So basically Nintendo says “only one German dude tested this game in all 5 languages.”

Today I work in another company in a much higher position, and I am the one who compiles the Credits. I make sure to leave no one out, even the interns. If you had any role in making a game, as insignificant as it may be, you should be credited, it doesn't cost anything and it will make people happy.
Sol Kyoshiro's Avatar - Comment posted on 08/20/2008 04:36
Sol Kyoshiro
The way I look at it is like this. Mythic isn't trying to screw anyone over. But they want to reward those guys who STUCK around. One problem in the industry is the tendency for people to just float around. Always indecisive always moving. Way to many people go from project to project as the mood suits them. It just makes it harder on the rest of the team to have to bring someone new in and get them up to speed.

I think the only poeple who have the right to be mad about not being in the credits are those who got fired near the end for some reason. But if you leave, then you have no one to blame but yourself.

Wayyy to much company hoppin goin on in the industry.
DeusPayne's Avatar - Comment posted on 08/20/2008 06:26
DeusPayne
Yashaana's scenario is VERY different than this. A cuttoff point of your employment duration is a fairly legitimate requirement to get on credits. Basically, they said that anyone who was working for them for any significant period of time will be credited. EA/Mythic is saying that anyone who is currently not employed by them won't be in the credits.
Yshaana's Avatar - Comment posted on 08/20/2008 07:21
Yshaana
@DeusPayne Not really. You have to realize that 95% of employees at NOE Localization have 1 year, renewable contracts. This is to make layoffs easier, and is renewed 3 years in a row. That in itself is not really problematic, since all VG companies use such practices.

What is bothersome, is when you work for 4 to 6 months on a project at 9-10 hours a day, sometimes on week ends and have no recognition whatsoever. That to me is even worse than what happened at EA. Working there, actually having to check the credits for no spelling mistakes and knowing that you will never be in there although you work your ass off to make sure it is a great game is probably the worst feeling in the world.
DeusPayne's Avatar - Comment posted on 08/20/2008 07:44
DeusPayne
Work in any other programming industry. I worked for Cisco for 2 years (plus my internship). Not only am I not credited for any work I did there, but not a single project I worked on even saw the light of day. That's the nature of the industry. If you are a valued employee, you will easily last 3 years. If you are nothing more than a contractor on a yearly renewable contract... well... perhaps you should be searching for a bit more job security rather than complain about credits. If I was hired to work on a project that was lasting longer than a year, yet was only contracted for a year of it, I just wouldn't take the job. What would be the point?
mistic's Avatar - Comment posted on 08/20/2008 08:03
mistic
this might be the first mmorpg that i play since EQ, but that still is a low blow to those devs...
Lightthrower's Avatar - Comment posted on 08/20/2008 08:59
Lightthrower
@Yshaana The issue with EA is more important, because for example if you have the concept artist (or any other designer position) that gets kicked out or goes away from the company and does not get credited after that, other people will get credited for his design work. This is like a head of research laboratory putting his name on the research papers of his students/employees and reaping all the benefits!
ExGameProgrammer's Avatar - Comment posted on 09/25/2008 12:18
ExGameProgrammer
This is a very common practice in the game industry.
I used to program games and I can think of at least three titles that I worked on where I wasn't given any credit due to the fact that I left before the project was finished. I was told that the reason I wasn't given credit was because the games had to re-written from scratch, which is a lie because they came out less than two months after I left and I disassembled the code (they were written in 90% assembly language) and all my code was still there, including my own unique "signature" that I always put in my assembly code. It's lame (and should be illegal) that you can do 90% of the work and get none of the credit.
ExGameProgrammer's Avatar - Comment posted on 09/25/2008 12:37
ExGameProgrammer
I just wanted to comment to Sol above:
"Wayyy to much company hoppin goin on in the industry."
If you ever worked in the industry then you would know WHY there is a lot of company hopping. You get worked to death on a project and after a while you just need to get away from that place, even though you go to another place with similar conditions, you feel recharged because of the new surroundings.
There are a lot of small companies in the game industry and they hire and fire people based on their needs for the current projects. At the end of a project, it's a lot less painful to find a new job before you get let go from your current one.
Loyalty and money are the biggies. Companies don't have any loyalty anymore so you can't blame employees for jumping ship whenever they see a better opportunity. "Use and Lose" is the the mantra of corporate America.
Money. It's a fact that you get the biggest salary increase by going to a new employer and employers will always try to keep you at the lowest salary they can for the longest time that they can. I worked at a great, fun place once but after five years I was working all the time and had a lot more responsibilities and had only small raises in the last two of those years. I asked for more money but was told that they couldn't give me one until the current project was done. One of the new programmers working under me told me how much he was making and I was shocked to find out that my 'underling' was earning 20% more than I was! I immediately contacted a recruiter and within two weeks was working elsewhere for twice the money. I hate that kind of two-faced disrespect.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!