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If the above video is anything to go by, it looks like the universe of Warhammer 40,000 is once again going to be visited by the Videogame Fairy thanks to THQ. Subtitled Space Marine, this new shoot n' brawler promises to bring "intimate brutality" to the Xbox 360 and PlayStation 3 upon release.

The Space Marines in the 40K universe are a bunch of xenophobic zealots who are devoted to wiping out impurities and aliens in the name of their comatose Emperor. I remember all this from that one time I tried to get into Warhammer but realized I'd have to mortgage the house in order to collect anything. Since I don't actually own a house, that plan went sour rather quickly. 

The above video shows off the gameplay with plenty of pretentious terms like "scope of war," "cinemaction," and the cringeworthy "orchestrating your ballet of death." Being an early build, things aren't looking as hot as I imagine they will do later on, and the enemies seem as threatening as cheese but plowing into them with a chainsword and bolter has a shedload of fun potential. If that parry system is as good as it looks, fighting could become pretty involving and intense, which is promising.

Contrary to what is said in the video, this is not the first time a videogame has gone "up close and personal" with the 40K universe. THQ was responsible for a little-known FPS called Fire Warrior several years ago that placed you in the role of a Tau soldier. Despite its obscurity and mixed reviews, I was a big fan of it so I'm hoping that Space Marine can deliver a fun experience. Just make sure it's got plenty of Tyranids in it, please.


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26 comments | showing # 1 to 26

Stratus's Avatar - Comment posted on 09/08/2008 13:33
Stratus
I am excited for it, I just hope they fix a few things to bring it more inline with the game universe. I mean, his bolter sounds like an airsoft gun. It is suppose to shoot 75 caliber rocket propelled grenades, give it some balls.

Oh ya, I am totally a Warhammer nerd.
Reafis's Avatar - Comment posted on 09/08/2008 13:59
Reafis
Firewarrior had moments of fun, it was marred by crap sound affects and bugs, but actualy had nice storyline and cutscenes.
Subenu's Avatar - Comment posted on 09/08/2008 14:01
Subenu
Looks great!
Hoygeit's Avatar - Comment posted on 09/08/2008 14:06
Hoygeit
Haha, that’s a very fitting description.
It doesn’t look too bad, though I don’t think the Bolter has enough ‘Umph’ when it hits anything in this video.
LambChops's Avatar - Comment posted on 09/08/2008 14:11
LambChops
If I see one more person complain about the Bolter i'm going to fucking kill myself.
GigaMach's Avatar - Comment posted on 09/08/2008 14:13
GigaMach
Don't forget Space Hulk for PSOne and Saturn. I think that was the first Warhammer 40K FPS, right?
Gemsi's Avatar - Comment posted on 09/08/2008 14:18
Gemsi
So far so good, can't wait to see how this turns out
Nubc4kes's Avatar - Comment posted on 09/08/2008 14:18
Nubc4kes
I'm not sure how I feel about their dependence on the "cinem-action" moments. It feels like they pushing the player away from the experience by breaking up player input.

Also, the enemies looked like they had very little effect when they hit the player.

But, then again, this is an early build so who knows what will happen between now and the release.
Jaffacakelover's Avatar - Comment posted on 09/08/2008 14:19
Jaffacakelover
I wrote a whole big comment about this on the previous post about this, then that post 'mysteriously' vanished from the site!
I'm glad they said it's an early build, cause it looks like it needs a hell of a lot of work.

Apart from the sparsity, dumb enemies and empty locales, my main gripe is the complete wrong-ness of the Bolter!
*watches LambChops closely* ¬_¬

p.s. yes, they seem to have forgotten Space Hulk and Fire Warrior.
Demtor's Avatar - Comment posted on 09/08/2008 14:19
Demtor
Purge! Cleanse! BUURRRRNN!!
GuitarAtomik's Avatar - Comment posted on 09/08/2008 14:19
GuitarAtomik
Looks a little...eh. Certain things look awesome (The graphics/ some of the concepts/ the beating mini-game) and certain things don't (those kills are going to get old quick unless there's a hit load of them/ The hitting until they're stunned part looks like it throws the flow of combat) but I'll give it the benefit of the doubt since it's early.

"Cinemaction" is one of the most horrible terms I've ever heard though. Please drop that THQ.
Zanch's Avatar - Comment posted on 09/08/2008 14:33
Zanch
Someday, I want a game dev to hire an actual narrator. I can't stand listening to these dopey sounding designers and producers.
Cacophony's Avatar - Comment posted on 09/08/2008 14:36
Cacophony
They've obviously got work to do, but I'm willing to give this a chance so far.

What chapter is that Space Marine supposed to be from by the way? I didnt recognize the symbols. Unless they havent decided yet, or are going to try another "Secret Primarch! lol" chapter like the Blood Ravens (not that I dont like the Blood Ravens)...
P3T3Y's Avatar - Comment posted on 09/08/2008 15:06
P3T3Y
I assume he's an Ultramarine based on his blueish armor. When I think close combat I don't think Ultramarines though. Where's the love for the Blood Angels?
Eroteri's Avatar - Comment posted on 09/08/2008 15:26
Eroteri
I just hope they have an option to turn those cut scenes off... not that i have a problem with cut scenes but I think it'll get old after a while and I'd much rather just keep killing.
3r0t1c n3rd's Avatar - Comment posted on 09/08/2008 15:45
3r0t1c n3rd
Yeah, those 5 second cutscenes are a bad idea.

A) they get old quick, even if there are "hundreds"

B) they break the flow of the combat

C) what if enemies shot at you while they are running? You turn immortal for a second?
KMCC's Avatar - Comment posted on 09/08/2008 16:02
KMCC
I want to believe, but it looks like its got a long way to go.

I agree with the other Warhammer nerds, that is not how I imagine a bolter sounding at all.

Also, with an emphasis on melee, I would like to see the Black Templars. Enough with the Ultramarines already (if that is who is in the trailer).
Zen Albatross's Avatar - Comment posted on 09/08/2008 16:09
Zen Albatross
I kind of like the idea of non-static "cinmaction" button cutscenes, as the static kind are really annoying.

Ever since I stopped obsessively bolstering my army of 40K minis years ago, I've been waiting for a game that would get me back into the 40K universe. I hope this is the game that does it.

Can't wait to orchestrate my own ballet of death.
The Phazer's Avatar - Comment posted on 09/08/2008 16:10
The Phazer
Yeah, I agree - the bolter needs a lot of work. And the fact that everyone is mentioning it is a pretty good indicator that it's wrong. Either replace it with something feeble like a laspistol or autopistol, or it should hurt.

The cut finishing scenes have to be optional too (at least the camera angles do). They'll get annoying quick. I also can't really see the point in the whole "overkill" gimmick either...

Pulling out the gimmicks and focusing more on just being awesome and generating a good plot would be a prudent course of action here.

Phazer
Veidt's Avatar - Comment posted on 09/08/2008 16:45
Veidt
Yeah, seems interesting enough, but it seems rather monochromatic, especially for a 40K game (Though it still has more color than about 3/4ths of games today). However, I'm not liking it much at the moment and I rather like 40K, just gives me an overall "Meh" feel. However I'm gonna give it a chance, just because. Hopefully all the little issues will be smoothed over (I shouldn't say stuff like that judging it when this is, of course, the first damn build).

Anyways, we need to calm the hell down on the Bolter. When I first started watching this, I was befuddled due to it sucking so bad while it's a universal symbol for Space Marine to me, even more so than the chainsword. However, upon obvious, further examination, it's quite obvious the devs have barely even pondered upon the effects. Barely a drop of blood from the sword and that "explosion", if you could call it that, sold that for me, and the Bolter being so damned wimpy also tipped me off (The firing sound is waaaay too light for a .75, and also sounds vaguely like the Lancer in Gears, and NO FRIGGIN' EXPLOSIONS. The Traitor Guards should be fucking RIPPED APART. Alas, the sacrifice of game mechanics.)

Another side issue for me; Seems a bit too much like GoW at the moment, which is ironic, considering the Cogs are rips off the Space marines, who had the oversized ugly badass look going on long before they did.

Anyways, sorry for the minor wall. Have a good motherfuckin' day.

(I also find it ironic I made an account and posted the first time on Dtoid for something as trivial as this after 1 and a half years of lurking and a T-Shirt I frequently wear.)
Peteru's Avatar - Comment posted on 09/08/2008 17:00
Peteru
@cinematics
"Cinemactions" look like plenty of cinematics and no action to me. IMO even few seconds at almost every enemy is a no go. Well, in Final Fantasy you may watch repetitive sequences for hours, but if this is western fast action game - it will just bring more harm than good.

Chainsawing in GoW was awesome "cinemaction", but it occured rarely. Doing it at 90% of locusts'd turn experience around.

@weak bolter
I agree.

@game overeall
Looks pretty weak, but it's early build ... and it's space marines, so I'll get it in my radar.
Fleet3000's Avatar - Comment posted on 09/08/2008 17:04
Fleet3000
this is going to be extremely hit or miss. my hopes are high, but my reality check says that it's going to take a lot of work to make this enjoyable.
DrRockso's Avatar - Comment posted on 09/08/2008 17:28
DrRockso
Haaaaay, I blogged about this last week.
Sinow Wolf's Avatar - Comment posted on 09/08/2008 17:46
Sinow Wolf
Way to steal news off of the cblogs :p
bam2003's Avatar - Comment posted on 09/08/2008 23:19
bam2003
this game looks nuts, hope you can drive vehicles and it has multiplayer
t0pc0w's Avatar - Comment posted on 05/28/2009 12:11
t0pc0w
Here here for Gears of Warhammer!

Day 1 purchase for me (hopefully).
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