Quantcast
War of the Vikings has a lot of promise - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


War of the Vikings  




War of the Vikings has a lot of promise photo
War of the Vikings has a lot of promise

2:30 PM on 09.03.2013

Very deep tactical action...with vikings


Paradox Interactive is a publishing machine. It's dabbling in just about every genre under the sun, and now, the company is taking on third-person action in the form of War of the Vikings -- a PC title set to arrive sometime in 2014.

It's a bit rough around the edges, but as an action fan, I really appreciated the attention to the tactical nuances that made the games' combat so deep.

War of the Vikings (PC [previewed])
Developer: Fatshark
Publisher: Paradox Interactive
Released: Q1 2014
MSRP: TBA

As a sorta-kinda follow-up to War of the Roses, War of the Vikings aims to take things into a decidedly more barbaric direction. Developer Fatshark is aiming for a full authentic viking experience, including real-world weapons, armor, and shields.

As part of the alpha, I had access to two maps: Monastery and Gauntlet. Both maps were extremely solid arenas, as they offered up a fair bit of cover from errant arrows as well as wide-open spaces to smash some skulls in hand-to-hand combat. Although the full game will allow for insane 64-player battles, I only had access to one smaller game mode called "Pitched Arena," that offered one life per round in a team deathmatch-like situation. Pitched Arena will support up to 32 players in the final build, but the alpha version only hosts a limited amount of players at any given time, which allowed for more intimate confrontations. 

I had a chance to play as three classes: scout (ranged), warrior (balanced) and the huscarl (heavy). Like Roses, all three classes have their individual perks as well as their own loadouts, which helps alleviate any concerns of homogenized playstyles. While I had a few fun rounds going at it with the arrow touting scout, I really felt right at home with the warrior, given the fact that he offers up a fairly well-rounded loadout with a sword and shield. The huscarl was also a ton of fun with his two-handed axe, but I found it to be a little too risk-reward for my style of play.

The action itself is fast, and you have to be aware of your surroundings at all times if you want to make it out alive. For instance, playing as a warrior, you're going to have to make sure that your shield is up when arrows are flying at your face from a scout. Alternatively, over-reliance on your shield sacrifices your maneuverability, and can result in losing it to a well-timed axe swing from a huscarl.

But while things can often happen in the blink of an eye, there's plenty of time for slow and methodical fighting as well, specifically in Pitched Arena, when most players have died out leaving a heads-up 1v1 situation. It's at this point that the combat of War of the Vikings really shines, as you circle your opponent, attempting to get a perfect slice in. Should you miss, it's most likely lights out, and it's really easy to completely forget that unexpected second enemy that snuck up from behind.

Customization is already confirmed for the final version, including "a variety of beard options," and the ability to test out custom perks and builds. Although I found my playstyle of choice rather quickly, I'm sure other players will appreciate the option to take the game to a further level of customization. If it's anything like War of the Roses, it's going to be pretty worthwhile. In fact, I'm eager to see the strides that are made after the alpha, and seeing how far Fatshark intends to justify this as a full-on standalone game over an expansion for Roses.

It's not going to be for everyone, but I think once Vikings hits it'll carve out a dedicated niche crowd that will play it for months on end (or hold them out until Mount & Blade II). While I'm a bit cautious to see how ironed out the game is past the alpha stage, I'm extremely hopeful of the combat system, and most of my fights were intense enough to keep me intrigued. As a side note, if you own War of the Roses: Kingmaker, you'll be able to gain access to the alpha, and you can keep an eye on Paradox's registration page in the future.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
War of the Vikings



8:00 AM on 12.06.2013
War of the Vikings upgrades from alpha to beta

War of the Vikings has been in its alpha phase for quite some time, but publisher Paradox has informed us that the game has now been upgraded to a beta. You'll find new maps, modes and other extras accompanying this change, ...more



7:30 AM on 10.01.2013
War of the Vikings unleashes early access on Steam today

If you're itching to get your warcry on in Paradox Interactive's War of the Vikings, its Steam Early Access program starts today. Provided you're willing to plunk down for the game, you can access an early build right now, an...more



4:00 PM on 08.06.2013
Paradox and Fatshark team up again for War of the Vikings

Fatshark is applying the War of the Roses framework to a related -- but standalone, it should be pointed out -- combat game called War of the Vikings. Yes, the name pretty much says it all. You in? Skirmishes will take place...more




Action

9:00 AM on 12.18.2014
Angry Viking simulator Lords of the Fallen is coming to iOS and Android

Well this is an interesting turn of events. Despite not having a version of the game out for the Xbox 360, PS3, or Wii U platforms, developer Deck13 Interactive will release Lords of the Fallen on iOS and Android de...more



7:01 AM on 12.18.2014
Evolve launches open beta for Xbox One on January 15

The first quarter of 2015 looks to be an exciting period for games. But one such title is looking to keep players satiated all the way till its release. After a successful closed alpha period, Evolve is gearing up for another...more



7:00 AM on 12.18.2014
Evolve offers a refreshingly robust and devious co-op experience

There's been a lot of buzz surrounding Evolve, the new co-op shooter from Turtle Rock Studios. Helmed by the same developers of the original Left 4 Dead, fans have certainly been chomping at the bit for more information. Afte...more



View all Action






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more