It's not even about profit, resources, or ethnicity.
It's an endless series of proxy battles,
fought by mercenaries and machines.
War, and its vast consumption of human life,
has become a rational, well-oiled business transaction.
War has changed.
lolololol
The way Solid Snake explains it there actually makes a lot of sense and is, to a degree, quite true. So yeah... WAR HAS CHANGED!
War is still the same when it comes to its methods too, it's still about conquering and destroying the enemy, regardless of the ways of doing that and affecting innocent people along the way. That's what I got from the the phrase.
I can see the thought of war never changes with the idea behind it as in the outcome of human lives and destruction it brings always remains with wars. Whether fought in past or present, lives are lost, and it will happen again.
You don't need war to push the medical and technological advancements. Such things can be done with enough interest from the government, which should also happen outside of war.
You don't need war to push the medical and technological advancements. Such things can be done with enough interest from the government, which should also happen outside of war.
Well, you know.
War never changes because people never change.
People never change because basic human nature never changes.
But people must change if they hope to survive in the world post-Great War. (Kind of drew on the 'Forced' Evolutionary Virus on this one.)
But sometimes I think I read into it a little too much and go back to walking the once-world with a girl who can Falcon Punch a Deathclaw.
Now that that's out of the way, I have to say..
I love this article.
I just recently bought Fallout 3 GOTY dirt cheap, and am absolutely in love with the mythology of that world. ESPECIALLY the Great War and the events that shaped this cataclysmic world.
The escalations between the United States and China.
Europe vs the Middle East oil Sheikhs.
Tel Aviv getting taken out... my god, I could go on and on.
I can't wait to finish Fallout 3 and get New Vegas. Eventually.
Fallout 3 is amateur hour compared to the vasty superior written Fallout New Vegas. Fallout New Vegas is the true sequel to Fallout 2, Fallout 3 is just a poorly written spinoff.
Either way, interpretations are interpretations, and this isn't a bad one, but the tone seemed really faux-sophisticated (", no?" will never not be obnoxious as fuck), and could've used proper Thesaurus'ing. The retro-futurist world in Fallout isn't a semiotic ghost, it's a world where that culture never died and became a ghost in the first place - semiotics is just the study of imagery and what it means in a culture, not Power Word: Artsy.
"Instead of having these hopes for a futuristic empire of the great United States of America become nothing more than a semiotic phantom, Fallout postulates a reality in which we continue to be defined by that futurism."
Instead of. Meaning I acknowledge that that DIDN'T happen, and it continued living--a contrast to what happened to that aesthetic/thinking in our own world, where it did become a ghost.
I thought it was kinda simple, that despite the reasons behind a war, from Hitler to the Romans (gotta love how it came full circle with Caesers Legion there), War is people killing each other, and they always will because it's human nature.
As in there will never be no War. Especially when people make annoying little RoboScoprions that need to get Smashed.
What the phrase means is that
people will always die in war and the aftermath of it is always the same.
Death, destruction, etc.
That's what they were trying to say with that phrase.
I also interpret the phrase as an expression of the idea that while the methods and ideologies driving individuals wars change, the core ideology has always remained - to cause one`s opponent to yield; to show one`s strength.
Wars are started for the most selfish of reasons (no matter what the leaders who start them say), and never finish until a people have suffered utter devestation. Tech/tactics are only a very small part of that, simply changing the level of destruction inflicted--the essense of that destruction never really changes...
The basic idea is that the reasons behind war never change, and also what happens during war is always the same, maybe with a different style and with different tech, but there's always fear, panic, injustice, pain, losses, destruction and questionable victories.
So yeah, war never changes. And the best part is that after thousands of years, we've been making the same damn mistakes. It's the same book, they only change the cover.
-Einstein
But the nature of war is still very much the same, have a read of "On War" by Carl von Clausewitz or "The Art of War" by Sun-Tzu.
Those two tomes are absolutely still applicable to warfare today. Even though one was written in the 19th century and the other a couple thousand years ago.
There are many other books written over the years that just as relevent.
When you strip away everything, War never really changes.
" what was once theirs is absurd: they want to remove all genetic "impurities" and create a society of those with a "pure strain."
Sounds a lot like several recent genocides, and pretty much what Africa is involved in constantly. I'm very upset by this, and it won't change in our lifetimes either.
Writing this, responding to it, and reading the comments feels pretty absurd.
The thing that stuck me most, though, was the quote by Chris Avellone at the very end. It highlights something that I have been thinking about for a while, not only on the Fallout series but many games in general. That most of the time, the people making a game don't actually go out of their way to give their games the meanings and messages WE usually read in them.
In any case, I always read the phrase "war never changes" more like a statement of war always finding its way into our lives, be it through greed, madness, ideology or even good intentions. No matter how much time it takes, all conflicts eventually spin out of control and escalate to war, and there is nothing we as individuals can do about it; it never changes, because it always comes back.
It’s a bleak outlook, but grounded in reality.
One side killing another side for some reason.
It can be about money. Resources. Food. Slaves. Land. Bragging rights. Phat l3wt. Hot chicks. Because some guy said so. Because some girl said so. Because some invisible voice said so. Whatever. fundamentally it boils down to the same thing. People killing people for absurd reasons that could have be talked out had saner minds prevailed.
It just happens that like before the Great War, people of different cultures/societies/nations/civilizations don't always get along. Conflicts arising from the clash between different societies often lead to war. In FO1, the Master wanted to prevent these conflicts by eradicating the "petty" differences between people and gathering everyone under the rule of the Unity. In FO2, the Enclave wanted to destroy the new civilizations that have emerged from the ruins of the old world and bring about their vision of a perfect society. In NV, the nascent powers of the post apocalyptic world clash in a war of supremacy over the wasteland. I believe the last NV DLC will continue the theme of wars brought about by clashing civilizations.

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