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War Has Changed: What's NOT in MGS V: Ground Zeroes - Destructoid

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Metal Gear Solid V: Ground Zeroes  




War Has Changed: What's NOT in MGS V: Ground Zeroes photo
War Has Changed: What's NOT in MGS V: Ground Zeroes

8:30 AM on 03.05.2014

Thinking outside "the box"


Dying to hear all the dirt but don't want to take the time to read my full preview of Metal Gear Solid V: Ground Zeroes? Well, if you're not a fan of verbose explanations, I can't imagine you're much of a Metal Gear Solid fan. In any case, here's a quick rundown of some classic Metal Gear elements that you won't be finding in the latest release.

Stopping Everything To Answer Your Codec: As much as I loved chatting with Master Miller about Alaskan field mice, discussing monster movies with Para-Medic, and hearing Colonel Campbell's funky beat poetry about scissors, there have definitely been moments when Codec calls have interrupted the flow of fast-paced Tactical Espionage Action™. However, I was pleased to discover that in Ground Zeroes, Snake has no qualms about putting Miller on speakerphone while he goes about his missions. This latest installment is fairly light on story, but if it truly is a demonstration of The Phantom Pain's mechanics, we're going to see a lot more integration between gameplay and story. And God willing, we won't have to watch any PowerPoint presentations from Otacon.

Somersaults: Or "tactical dives," or whatever else you want to call them. That move where Snake does a little roll, which can be used to knock down enemies, or to look hilariously clumsy on stairs. This has been replaced by a much more serpentine maneuver, which is Snake's ability to dive into a crawl. It's a lot more fun in action than it sounds, I promise. Though I'll definitely miss rolling into guards like the fat kid from Hook.


Rations: Look, it's 2014. It's time we accepted that it's just not realistic for video games to depict a man recovering from life-threatening injuries by eating several packages of freeze-dried food. It's much more realistic if the man's wounds go away on their own after he hides behind some cover for a brief period of time. The addition of modern regenerative health will undoubtedly ruffle some feathers, but if it's any consolation, Snake does have some kind of emergency health-spray for near-death moments, and based on his agonizing reaction when he applies it, it's a lot less enjoyable than a hot meal.

Knocking: "What was that noise?" Well, it was probably the sound of the outrage of thousands of fans at the fact that banging on walls is no longer available as a diversionary tactic. You can still throw used ammo magazines, though, so distracting guards shouldn't be too much of a problem (knock wood).

Tobacco Products: As functional in-game items, anyway. During my time with the game I encountered no interactive tobacco products. Then again, I also encountered no practical in-game use for such items, like laser tripwires or shaky hands during a tense boss battle with a sniper. If you want to make Big Boss look cool, you'll have to settle for reckless driving and blowing stuff up. Or, you can just stare at the menu screen, where he's puffing away at his cigar.

The Cardboard Box: Yeah, I know. I wish I could say there's some innovative next-gen alternative to the Metal Gear franchise's trademark technique of hiding inside a cardboard box, like... I dunno, a Ghillie suit or maybe one of those giant paper bags people use for yard waste. But I guess for Ground Zeroes, Kojima wanted to think outside the bo-- I'm sorry, I can't even make bad puns right now. I loved that box. That box was like a container to me.

Anyway, that's just some of the stuff that is NOT In Ground Zeroes. Bear in mind, there's plenty of familiar stuff that IS still there, and plenty more new stuff that's been added. Like JEEPS! Go read my full preview for the lowdown.





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Metal Gear Solid V: Ground Zeroes Updates, Screenshots, & Videos







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Metal Gear Solid V: Ground Zeroes



7:00 AM on 08.06.2014
MGS V: Ground Zeros on PS4 outsells Xbox One version 3 to 1

Konami has announced results for its fiscal quarter ending June 30, revealing Metal Gear Solid V: Ground Zeroes sales on PlayStation 4 trebled those of the Xbox One release. It isn't all that surprising, though. The...more



12:45 PM on 04.25.2014
Metal Gear Solid V: Ground Zeroes patch coming May 1

Konami has announced that it will be releasing a title update for Metal Gear Solid V: Ground Zeroes on May 1. The patch will unlock the up-to-now platform exclusive missions "Deja Vu" and "Jamais Vu" (available only in t...more



11:00 AM on 04.24.2014
Metal Gear Solid V: Ground Zeroes platform exclusive DLC will eventually see a full release

I really enjoyed Metal Gear Solid V: Ground Zeroes for what it was, and despite many people calling it a "short" game, I've clocked around 30 hours so far -- far more than the vast majority of regular releases. Part of ...more



11:00 PM on 04.18.2014
There's a mo-cap dog in this Ground Zeroes making-of video

I adore watching VFX studio reels, so when I heard that Konami had released one for Metal Gear Solid V: Ground Zeroes, I just couldn't help myself. I had to click. And here we are. At three minutes in length, the video is wo...more



9:15 PM on 03.19.2014
Very Quick Video Tips: A guide to all the Ground Zeroes XOF patches

Both Sony and Microsoft have their own platform-exclusive missions for Metal Gear Solid V: Ground Zeroes, and you'll have to do a bit of legwork to unlock them. Basically, you'll need to grab all nine XOF patches hidden thro...more



4:00 PM on 03.18.2014
So how do the two platform-exclusive Ground Zeroes missions compare?

As you may have heard, both Sony (PS3, PS4) and Microsoft (Xbox 360, Xbox One) have their own piece of exclusive content for Metal Gear Solid V: Ground Zeroes. This isn't a pre-order bonus mind you -- it's built into every copy of the game. Naturally this can lead to a choice between the two, so let's take a look at what you're getting.more



8:00 AM on 03.18.2014
Here's everything you can do in Metal Gear Solid V: Ground Zeroes

As you may have gleaned from my review, Metal Gear Solid V: Ground Zeroes is not for everyone. It only features one area, very little story, and it's only a glimpse of what's to come in Phantom Pain. But that doesn't mean it isn't a ton of fun to play, and there's plenty to do outside of the relatively short story mission.more



5:00 PM on 03.17.2014
Platidumb! Metal Gear Solid V won't have platinum trophy

Metal Gear Solid V: Ground Zeroes won't have a platinum trophy. Hopefully that doesn't bother you lot that planned to infinitely replay the short, replayable game. Kojima explained on Twitter: The reason GZ doesn't have Plat...more



8:00 AM on 03.14.2014
Kojima gives some insight as to the design of Ground Zeroes

One of the biggest talking points surrounding the impending launch of Metal Gear Solid V: Ground Zeroes is the game's relatively short length. Hideo Kojima explains why that won't be a problem in this video. The crux of...more



1:00 PM on 03.07.2014
Video impressions of Metal Gear Solid V: Ground Zeroes

I'm sure by now you fine folks have seen the stuff I posted about Metal Gear Solid V: Ground Zeroes, but I'm not done quite yet. Here's a quick rundown of what I thought about the game, as well as some responses to concerns you guys had.more





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