(also just to preemptively shut it down, using the touch screen as a "second nub" is definitely not a good universal solution, so please nip that suggestion in the bud)
Just because it's designed with a battery in that location doesn't mean it HAD to be designed that way......
I'm willing to call reluctant bullshit on that anyways. I can't find any inside dissections of the 3DSxl online so I'm guessing TSP is just baselessly saying what needs to be said to defend nintendo. I guess it is possible that the battery is consuming the spot where the second nub will go, but it must be a thin and long battery if it isn't also consuming the area where the face buttons are.
Seeing as how one of the largest complaints about the PSP was that IT ONLY HAD ONE NUB..... the obvious move is to release your new handheld with ...... only one nub .......
God I'm just getting tired of watching Nintendo play hardware catchup .... and playing it badly ~.~
Wibbly wobbly timey wimey!
Notice the difference in feel?
Vita feels awkward due to a lack of ergonomic design. They passed on that because they wanted to keep it thin.
As Chris stated, most games don't even use CPad Pro. The few that do don't really need it.
@llort - they don't use the second screen for the camera, either. I've played all four games that use CPad Pro and ended up selling the CPad Pro.
What does that tell you?
It's not needed.
Oh, and CPad Pro did add the ergonomic form Vita lacks to support that second pad. The nice thing is I could just keep it at home for extended play, but it sacrificed portability.
Dual analog for handhelds sounds cool on paper, but handhelds are not consoles.
http://www.ifixit.com/Teardown/Nintendo-3DS-Teardown/5029/2
You're welcome.
If 3DS couldn't do it, how could you expect the XL to?
I continually say the same thing about the wii motion plus, but nintendo felt the need to shove that into every wii remote. And it's kind of logically flawed to say "we don't need the second nub because hardly any games use it" because A) it's only around a year into the system's life right now so we don't know how many games have yet to come out that would benefit, and B) more games would potentially use it if it was built in. I know I'd love to be able to control the camera in Dream Drop Distance, or control the direction of Luigi's vacuum in Dark Moon, but they're going to have to find alternate and potentially inferior control systems for those games, and because the second nub technically wasn't required, that doesn't justify people saying "SEE, YOU DON'T NEED THE SECOND NUB!"
and i still dont see why that original nub addon needed batteries? wtf is it powering?
How do you know the XL will be designed the same as the original model? And additionally, that doesn't really solve my question of "why does the battery's position make it so that there isn't enough room for the second nub, when it is clearly also occupying the space under the face buttons."
It also doesn't solve my question of, "If Vita could do it, why not 3DS"
Notice the placement of the stick on the left, it goose all the way to the bottom of the unit.
Now look at the right side. The battery doesn't stop the buttons, but it makes your fantasy second stick imposdible to place. You'd have to go through the battery or put a more crap battery in its place to add it.
Not worth the trade off and, again, 95% of the games available
don't 't use it. What's the point? There are literally no gamex after KH3D that use it.
Oh wait.
anyways if they included a nub the would have also had to include the two extra triggers in the back effectivly makeing it less portable then it already is, basically the same problem the vita has.
GOD DAMN WEEPING 3DS!
Unfortunately, even though the first stages might not show it, later levels require you to rotate the camera a very high speeds and stop its rotation quickly and precisely. I don't think that would be possible with an analog nub unless you set its sensitivity very high, making the rest of the game really hard to play :/ Really, the control system is kind of awkward at first, but once the game ramps up the challenge it starts making sense and you get used to it.
Seriously, the only case I think of to justify a second nub in that game is to play the first, easy stages, and for lefties (that's kind of a big screw up, honestly).
Kid Icarus was close to perfection (some Platforming was awkward and the driving sections felt tacked on), the music, THE MUSIC, oh my god is it fantastic...and a second nub wouldnīt have improved it !!!
As I understand the how the CPadPro works it sponges off the IR port on the back of the 3DS to act as its input. So the battery is used to power the IRLED.
They could have probably found a way to hook it into the 3DSs battery ..... but do you think the 3DS could stand even worse battery life :P
And if you don't believe me, Iwata just got done admitting to investors that the 3DS is still performing well below expectation outside of Japan and hinted that it's still not doing as well as they'd like in Japan just a week or two ago. Nintendo is hoping that throwing out a NSMB on the new 3DS XL will drive hardware sales, but the 3DS is such an abhorrent and poorly designed handheld with a primary feature that many mainstream gamers find repellent that, well, the only way to fix it would be to strip out the 3D and make a "super" DS.
But when Shigeru Miyamoto designs a handheld entirely around "bringing 3D to the masses" and the mass market tells him to fuck off, you can't admit you fucked up, no, you just double-down on your fuck up and act like you never made a mistake and tell everyone to "deal with it."
Iwata sure has come a long ways since he made that speech imploring the game industry and themselves to "not become arrogant" and has today done just that, emulating the rest of the game industry in its selfishness. His tenor as president of Nintendo is not long for certain after this debacle and shitty display.
" it saddens me that so many gamers nowadays arenīt flexible and not open to new ways to play a game"
This is why I got Kid Icarus on day one, but haven't played the rest of it after the 6th episode/chapter (whatever it was called). From those 6 chapters, I thought it was pretty fun, and the music and characters were fantastic. However, I always had troubles with the controls. Accidently flicking the screen causes the camera to overlook where I want it to, a lot of cheap deaths/hits because I can't exactly do crazy attacks and move the camera at the same time, and with those 2 faults, there's just no way I can complete the chapters in the 10 difficulty. Heck, I can barely survive in 5!
There are games that people don't finish just because of godawful controls, and this may be the reason for me. It's a shame though, cause I liked everything else about it.
@The Silent Protagonist
Stop being such a Nintendo fanboy. Have YOU even put a Vita AND a Dualshock in your hands? Vita doesn't feel all that much different from the DS, except for the smaller analog sticks and being different in shape and size, let alone "uncomfortable". Maybe you've never held one long enough to notice it, but as a person who has a Dualshock AND Vita, there's no such thing as "uncomfortable" about the Vita.

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