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Wankers: World of Goo has a 90% piracy rate photo

Good old gamers, always looking after the little man. Indie game World of Goo, a title made by just two people, is suffering from an amazing 90% piracy rate. Designer Ron Carmel has confirmed reports on this issue, stating the figures are "about right."

World of Goo's creator has stated that he's seen torrent sites with 500 seeders and 300 leechers. On the plus side, he also has a few emails from people who said they pirated the game, but then went ahead and bought it. These emails are not exactly frequent, however.

"We're doing ok, though. We're getting good sales through WiiWare, Steam, and our website," Carmel assures. "Not going bankrupt just yet!"

This is very sad news indeed. While some may call me critical of the indie gaming scene, I think it's very wrong indeed to be ripping off a two-man team, especially if you love the work. 2D Boy has created a game that a lot of people really dig, and if 90% of those people are stealing it, they might not get another one in the future.

In this era of market saturation and mass produced crap, indie developers who are capable of making good games need to be nurtured, not crippled.


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61 comments | showing # 1 to 50
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Josh Tolentino's Avatar - Comment posted on 11/13/2008 20:09
Josh Tolentino
The question then remains: would World of Goo had more or less sales if it shipped with SecuROM?
MrSadistic's Avatar - Comment posted on 11/13/2008 20:14
MrSadistic
Well because of that, I feel the need to pirate that game now.
GunSlap's Avatar - Comment posted on 11/13/2008 20:17
GunSlap
That's it. This calls for desperate measures. Somebody get the Torrent Ninja on the phone. I know he's dangerous but dammit, he is the only hope indie developers have left!
killias2's Avatar - Comment posted on 11/13/2008 20:17
killias2
"The question then remains: would World of Goo had more or less sales if it shipped with SecuROM?"

Let me take a stab: less!
Ratcliff's Avatar - Comment posted on 11/13/2008 20:20
Ratcliff
This is big. This is the kind of shit that gets more and more SecuROM pushed on big titles.

Your really gonna try telling Blizzard to not put SecuROM on games that people actually want to play?

Stop. Fucking. Stealing!
Pedro Blandino's Avatar - Comment posted on 11/13/2008 20:20
Pedro Blandino
no one and i mean no one is safe from torrents.
ryu89's Avatar - Comment posted on 11/13/2008 20:23
ryu89
I'm proud to have paid full price for this game, but this is just depressing. Give the little guy some support damnit.
grafkhun's Avatar - Comment posted on 11/13/2008 20:27
grafkhun
damn wankers pirating games, that thing that makes it worse is that this game is from a two man team, that's harsh. I for one am not going to buy World of Goo, was never terribly interested it anyways... but I never have pirated anything and I'll stay that way forever.
Josh Tolentino's Avatar - Comment posted on 11/13/2008 20:30
Josh Tolentino
Looking over the comment thread on the RockPaperShotgun story, the figure 2D Boy used to determine their 90% figure is very unreliable, namely the use of unique ips to contact their leaderboard server. Most major ISPs use dynamic IPs, and depending on the server can change on up to a daily basis.

I'm not defending piracy or attempting to cover up how disappointing this is, but we shouldn't go jumping on the train to SecuROM town just yet.

It's great to support indie developers, and I bought WoG on Steam, but I don't think that WoG's sales numbers would suddenly shoot through the roof if the game were somehow pirate-proof. World of Goo is like Peggle, Bejeweled, and all those other games, and just like them, is pirated up the wazoo. And yet PopCap, Reflexive and the other "casual" publishers are rolling in money.
Wexx's Avatar - Comment posted on 11/13/2008 20:30
Wexx
There's a demo on steam. There's no excuse to have to pirate it. I'll probably be picking this up eventually, but really guys? 90%? That's like...photoshop statistics right there.
RWarrior1CO's Avatar - Comment posted on 11/13/2008 20:39
RWarrior1CO
Even if 2D-Boy overestimated the extent of the problem, pirating an indie game like this is a huge slap in the face. And besides, it's twenty freaking bucks! You pirates out there can't afford that? GET A JOB!
AKK's Avatar - Comment posted on 11/13/2008 20:40
AKK
The demo sold me on the game, and I'm definitely going to get it when I buy some more Wii points.

The biggest problem with this: it justifies in the minds of publishers the need for things like Securom. The game is cheap and awesome. Everyone who torrented it is a fucking prick.

If a cheap awesome game gets pirated like this, why would a meh expensive game fare any better? People like this are the cause of this fucking fiasco with Securom.
CALkulon's Avatar - Comment posted on 11/13/2008 20:41
CALkulon
Unique IPs is an entirely inaccurate way of calculating that figure.

Even one pirated copy is too many though, a fantastic game if ever I saw one!
Coltronathon5000's Avatar - Comment posted on 11/13/2008 20:43
Coltronathon5000
...aaand this is why PC gaming is slowly dying.

If I was a game maker, all my shit would be on consoles only. At least then there's at least a bit more security. Well except for PSP...and DS...and Wii and Xbox 360....shit and everyone knows ps3's got no gaems
Kyousuke Nanbu's Avatar - Comment posted on 11/13/2008 20:46
Kyousuke Nanbu
Rock on PC gamers, you'll eventually destroy your own platform of choice.
Monodi's Avatar - Comment posted on 11/13/2008 20:46
Monodi
This pisses me the fuck off. I mean, one thing is to use an R4 for Kirby games, the homebrew channel for using Super Smash Bros 64 or downloading a crack for StarCraft.

However ripping off an indie game is the whole action of an asshole "gamer".
Coldbrand's Avatar - Comment posted on 11/13/2008 20:49
Coldbrand
Fucking assholes.
Mxyzptlk's Avatar - Comment posted on 11/13/2008 20:51
Mxyzptlk
Whether or not that 90% piracy rate is correct (personally I think it's a bit overinflated), pirating this game is a slap in the face of indie developers.
elysse's Avatar - Comment posted on 11/13/2008 20:52
elysse
two words: no demo.
elysse's Avatar - Comment posted on 11/13/2008 20:56
elysse
actually, I'll eat that last statement.. but for as long as i WAS interested in it there was no demo that I could find. I took the high road and just lost interest (and 2D lost money) but I can see where others would have pirated. For me, it's already lost the appeal, so I'm not especially interested in the demo or WiiWare now... but oh, what I would have given for a demo when it was teh hotness.
RonBurgandy2010's Avatar - Comment posted on 11/13/2008 20:57
RonBurgandy2010
This is just sad.
Aksumka's Avatar - Comment posted on 11/13/2008 20:58
Aksumka
I played the demo, still stuck at this one level. That said, I still love this game. Hopefully this thanksgiving break I'll buy it over Steam.

But anyone who pirated this game I just don't know what to say... Such a dick move.
Sharpless's Avatar - Comment posted on 11/13/2008 21:09
Sharpless
Wow. How do you even determine those statistics? I don't trust them, until I hear more about it.
ace of knaves's Avatar - Comment posted on 11/13/2008 21:15
ace of knaves
Ugh, if that's true, it's disgusting.
Dyzon's Avatar - Comment posted on 11/13/2008 21:17
Dyzon
I got the demo off this game off steam just lookin for somethin simple to play in between fallout 3 marathon sessions lol. Not gonna lie its a great game, brings me back to the days of lemmings and marble madness and a bunch of physics based games from my childhood. Great art style, physics modelling and a nice online aspect allowing you to compete against other players for the highest tower.

I'm not gonna lie, I've tried the whole download game thing and most games I like I buy later, some games you just have to own a hard copy of. This is one of those games if you like it, I saw it in Wal-Mart the other day and had i been able to afford it at the time I would've snatched it in a second. Can't believe people would pirate such a small, cheap, amazingly cool game...
Druid 01's Avatar - Comment posted on 11/13/2008 21:19
Druid 01
fucking pathetic, this is the first game i bought off steam, i enjoyed it so much and was happy to be helping small indie developers and this kinda news makes me fucking furious.
MajorCOW's Avatar - Comment posted on 11/13/2008 21:30
MajorCOW
I'm more pissed off at the creator making blatantly false statements to help drive pity sales than I am at the pirates.
CALkulon's Avatar - Comment posted on 11/13/2008 21:34
CALkulon
Come on guys, quit raging for a second and think will you. How often does your dynamic IP change? For some people, it's daily. So if you only play twice, and your IP has changed once, you're contributing 50% to this piracy 'stat'.

The true figure won't be anywhere near 90%.
Spy of the week's Avatar - Comment posted on 11/13/2008 21:38
Spy of the week
"I'm boycotting (insert mega publisher here) by pirating this game. It's just the type of rebellion the industry needs."

Yeah, buddy, your arguement has just been flattened.
garison's Avatar - Comment posted on 11/13/2008 21:42
garison
I actually plan on downloading this game like tommorrow. And getting Valkyrie Profile.
Spectreman's Avatar - Comment posted on 11/13/2008 21:51
Spectreman
* World of Goo only looks simples. But it´s a difficult game in a good way. And incredibly beautfool. Almost look like high definitiom in Wii.
the Golden Avatar's Avatar - Comment posted on 11/13/2008 21:52
the Golden Avatar
I pirated it, played the first season and then bought it. If I'm going to buy a digital copy of a game that I can neither return nor resell, then I want to try it first.
akathatoneguy's Avatar - Comment posted on 11/13/2008 21:55
akathatoneguy
Bwaahahahahahaha!!!

Can we now officially throw out all the BS justifications for piracy? All the "oh, I did it because of DRM", "I did it because (insert huge publisher) is evil", blah blah blah? Let's just admit that the VAST majority of the time pirates just want a free game and are either too cheap or broke to buy the damn thing.

I mean, good god, download something if you really want to, but save us the long-winded justifications, the bullshit Amazon/Metacritic reviews, and all the bitching and moaning. People will take anything that's not nailed down if they know they won't be caught, plain and simple.
Dexter345's Avatar - Comment posted on 11/13/2008 22:05
Dexter345
That's what they get for not including crippling DRM!
Shirley Temple's Avatar - Comment posted on 11/13/2008 22:20
Shirley Temple
I've vowed long ago to never pirate another PC game again (unless it's from an in house EA dev). And while stealing from other companies is sick, this is just disgusting.
Wedge's Avatar - Comment posted on 11/13/2008 22:25
Wedge
Yeah, if you actually read the source instead of Joystiq reporting on some comments on RPS... the figures are total BS, and the game has been selling quite well for an indie title. Hell, they sold thousands of copies before it was even out (including to myself).
Dubya-T-F's Avatar - Comment posted on 11/13/2008 22:48
Dubya-T-F
"In this era of market saturation and mass produced crap, indie developers who are capable of making good games need to be nurtured, not crippled."

damn right, pirates suck
zeroword's Avatar - Comment posted on 11/13/2008 23:25
zeroword
What asshole would seed this? I think that's the question people should be asking. What a dick.
Bengoshia's Avatar - Comment posted on 11/14/2008 00:03
Bengoshia
Maybe its just a shitty game and they're blaming pirating for the fact that its just well, shitty. Plus its over-priced.
parrothead's Avatar - Comment posted on 11/14/2008 00:03
parrothead
I liked this game and I bought it on the Wii. People suck
Johnny Justice's Avatar - Comment posted on 11/14/2008 00:16
Johnny Justice
The demo got me interested but it's not high on my list.
Hearing this news makes me wanna help them out.
I'll buy it one day hopefully.
crxs's Avatar - Comment posted on 11/14/2008 04:01
crxs
It's how many copies you sell, not how many are pirated. You don't lose money if someone plays your game without paying. It's a fallacy to look at the piracy numbers and think "that's how many I could have sold." Not true. Those people made their decision, and it was not to pay for the game. How many of them would have paid if they had no opportunity to get the game without paying is pure speculation.
Emrah's Avatar - Comment posted on 11/14/2008 04:20
Emrah
I hope this doesn't force publishers to go the wrong DRM route. The piracy rate would be more, if not equal..

That said, unique IP's is TOTALLY wrong way to estimate piracy. I bought the game, I play from my work computer, I play at home. There you have a legitimate users creating two unique IP's. No wait, at home, everytime I reconnect the ADSL, I have a different IP. That screw things up more. To best estimate piracy levels, you have to have some sort of DRM, along with this data. It could have been a non-invasive DRM.
JoeTom's Avatar - Comment posted on 11/14/2008 04:20
JoeTom
wow that sucks. I just bought it off Impulse, enjoy my £13.39 of support guys :)
Jetsetlemming's Avatar - Comment posted on 11/14/2008 04:26
Jetsetlemming
Going by their stated figures a whole 80 people bought World of Goo.


...
ajaxender's Avatar - Comment posted on 11/14/2008 04:27
ajaxender
I dont like people pirating from small-time game devs, but i still have to say that i agree somewhat with crxs. This game would NEVER have sold as many copies as people have obtained.
Ive watched my friend play it; it looked like an amusing, interesting idea, yet left me with no compulsion to buy it or even pirate it. I doubt im alone with those thoughts.

I also have to totally disagree that every single downloader 'digged' the game enough to buy it. Its what, 50mb? Thats the kind of thing you download on a whim, these days.

Im sure theyve lost sales, which is sad, but listen to the guy; theyre not doing that badly. Hes managed to get the game on the important distribution platforms, and its selling well enough on them. Thats the really important thing.
toliman's Avatar - Comment posted on 11/14/2008 04:50
toliman
it's ridiculous to use pirate/torrent figures as sales speculation fodder, i.e the audience is very, very different.

1. people don't use steam to buy unknown software. they buy software they know about or would buy elsewhere.

reasons: there's no refunds or exchanges on steam, it's a cautious market. don't tell me you haven't second-guessed a steam preorder purchase when you could have bought the game cheaper in a store and have the supreme ability to refund/exchange it if it didn't work for you.

2. steam doesn't support games, it patches them, it really doesn't do much else.

case in point - i couldn't get bioshock to work for 3 weeks after i bought it from steam, so i don't have the best feeling with valve's douchery when it comes to supporting games after purchase,

3. the pricing is usually made more akward on steam than less difficult or less distinctive than the retail market.

i.e. $4.99 is great, but its not $4.50 or $4. it's also more expensive than the store copy, it doesnt add value to use steam, unless you value intangible achievements.

it is also in USD, which can be a nice shock to those 20 million other steam users around the world being ass-paddled by the economic collapse.

e.g. purchases that i thought would be painless i.e. call of duty 4, were fucked up by steam's foreign support being filled by miserable asshats with no balls to stand up to distributors and publishers, so a game that was US$49.95 is now US$88.50, making it 3x more expensive than the store-purchased copy of the same game. asshats.

in short, steam is a walled garden, and it's not the be-all software distribution platform for unknown and unpublished titles, it still requires a decent 3rd party review from someone who has played the demo or played the full game and can objectively justify the non-refundable purchase.

so, unless you are using torrents to distribute your game in the first place or using torrents to push your demo, reviews, or any game materials, it's a totally separate sphere of influence and communication. steam is a tiny walled-garden on the internet, so don't compare your steam sales to torrent figures, because you'll lose every time, steam's just not that popular.
Cubilone's Avatar - Comment posted on 11/14/2008 04:55
Cubilone
Why are people surprised by this? Seriously! Even if it's true. Just downloading a torrent is much easier for one thing than giving Credit Card info and all that, even if it IS cheap. I still cannot see how download services on PC can be profitable when the exact same product, that is Hard Disk space, can be pirated.

And to all people who are shouting at pirates, have you NEVER, EVER downloaded songs? Do you really think iPods sell because of people actually paying for music? Give me a break! Sometimes I feel that some developers (mostly console producers) allow easy piracy on their systems on purpose. Here in Greece PS2s especially have been hugely popular (and X360s as of recently) because of the ease of installing a mod chip. These console sales would never have occured if the consoles were impossible to pirate (see: GameCube and it's flopping in many piracy-ridden countries).

Also, I'd like to point out that good games always get sales even if they're susceptible to piracy. Stardock anyone? I admit I do download a lot of games but the ones I can really feel that the developers struck a special chord with me I do buy.
Cubilone's Avatar - Comment posted on 11/14/2008 04:58
Cubilone
Oh and on another note: Tower of Goo was freeware. Even if World of Goo provides infinitely more content, the idea of selling it at 20€ cannot but make some people sceptical.
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