If you're into the idea of either (A) meeting Adam Sessler or (B) winning a thousand dollars by luck alone, then you may want to vote for the winner of Gamestop and G4's Indie Game Challenge. The best game nets its developers $100k, and one voter will be randomly given a Sessler-guided tour of the G4 studios along with a thousand bucks of spending cash.
The nominees themselves are something of a mixed bag: many are great, a few aren't, and some don't even have playable demos (I guess you're supposed to vote for them based on how cool their trailers are). I'm personally rooting for AaaaaAAaaaAAAaaAAAAaAAAAA!!!
Go here to vote, or hit the jump for my (brief) opinions on all the nominees I played.
Waker: Waker is part of a pretty cool experiment: make two mechanically identical games, one wrapped in a cohesive narrative and one made entirely abstract, and see which of the two does a better job of teaching players the physics concepts behind its core mechanics. In practice, however, the gameplay feels clunky and gets uninteresting rather quickly.
Gear: Initially seemed like a boring combination of CarneyVale Showtime and Bionic Commando, but eventually won me over thanks to its simple, fast-paced level design.
Galactic Arms Race: The concept is pretty cool -- the game procedurally evolves your arsenal based on which weapons you use -- but the combat itself isn't really all that fun; a game of this sort might have benefitted from more strategic, less Diablo-esque combat.
Fieldrunners: I don't play tower defense games, so I didn't really get that much out of it. Dig the art style, though, and people who do play tower defense games seem to consider it the bee's knees.
Vessel: I couldn't get the damned IGF build to run properly on my computer, which is irritating: based on the trailer, Vessel looks incredibly interesting. For the first time ever, I am excited about simulated fluids.
Dreamside Maroon: A relaxing anti-game. Nothing to do but explore and grow.
Miegakure: I first heard about this at the 2008 Experimental Games Workshop. I didn't understand it then, and I don't understand it now -- my mind literally can not comprehend exactly how the fourth dimension (not time) works in this game, or how you're supposed to utilize it, or what it is. Just looking at screenshots makes me feel stupid.
Altitude: Fast, arcadey fun with a surprising amount of depth. Were I any goddamn good at it, I'd probably play it all the time.
Cogs: The ultimate slider puzzle game. I personally can't stand slider puzzles, but one still has to admire the way Lazy 8 studios manages to make each new level feel fresh and unusual. But, again -- if you hate slider puzzles, you won't play it for more than an hour.
AaaaaAAaaaAAAaaAAAAaAAAAA!!! is definitely my favorite of the bunch.
I fucking hated the controls of Altitude. It was clusterfuck-ish enough where flying skills didn't need to come into play as long as you got the nicest weapon and just aim at the center of the dogfights and hope for the best. Or maybe I was doing it wrong.
Weird. That's the first list of indie games I've ever seen where I haven't played any of them. But there were a lot of other indie games that I enjoyed last year... so whatevs.
Yeah, I've played a lot of indie games this year, and I've heard of...about five of them. AAAAAAAAA is my favorite of the ones I've played, but I haven't played a lot of them.
Though Vessel looks really, really cool, and so do some of the other ones which are just low profile enough that I missed them. But I will play them. The ones that are out, of course.
I met Sessler at the Wii launch party at Universal City Walk. Plenty drunk, but damn it all if it wasn't the most enjoyable ten-minute conversation I had that day
I was horribly drunk once and thought I met Adam Sessler. Turns out it was actually an overturned bucket that happened to be on a coffee table. True story.
that miegakure game looks like a complete mindfuck, i would like to tyr it out and see if you can actually understand whats going on, or you just mindlessly go through the levels
Voted for Vessel. How have I not heard of that until now?? I have not played any of them sadly, so its hard to say, but I love the look of Vessel. Climb to the Top of the Castle was my second choice as I am a sucker for well-drawn 2D platforming action adventure with fantasy themes. :-)
I don't think Miegakure is all that complicated. Judging by the video, that 4th dimension seems to work just like a plane shift (Soul Reaver anyone?), and you just move things from the normal plane (green ground) to the alternate plane (yellow ground), solve the puzzle in the alternate plane, and then plane shift back.
Oh and I forgot to mention the whole "Where have you been playing" bit because really most players will change classes to fill the team's needs. It's usually rarer to find someone who just outright refuses.
Best regards, Anna, CEO of iscsi initiator windows 2008 r2 and i tunes
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I fucking hated the controls of Altitude. It was clusterfuck-ish enough where flying skills didn't need to come into play as long as you got the nicest weapon and just aim at the center of the dogfights and hope for the best. Or maybe I was doing it wrong.
Comedic timing, you don't have it.
> AaaaaAAaaaAAAaaAAAAaAAAAA!!! is pretty amazing.
> AaaaaAAaaaAAAaaAAAAaAAAAA!!! is definitely my favorite of the bunch.
Wow, really? You guys warm the hackles of my heart. Thank you. :D
Uncanny, because I am reading that right now.
Though Vessel looks really, really cool, and so do some of the other ones which are just low profile enough that I missed them. But I will play them. The ones that are out, of course.
It's not that I worship the guy but I do idolize him to some degree. I like his taste in games...
Though the only thing I think I'll ever disagree on was that Uncharted 2 was game of the year.
... Wessel...
http://www.youtube.com/watch?v=MdSJFrhb-HM
Yes please!
Best regards, Anna, CEO of iscsi initiator windows 2008 r2 and i tunes
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