Quantcast
Virtual reality helmet uses Kinect to twist your world up - Destructoid

DestructoidJapanatorTomopopFlixist



Virtual reality helmet uses Kinect to twist your world up


11:15 AM on 08.01.2011
Virtual reality helmet uses Kinect to twist your world up photo



The yellow, angle-headed dude with the glove may look funny, but he's doing something really cool with virtual reality tech, and it's powered by Microsoft's Kinect sensor. 

Designer Maxence Paranche calls this his HyperReality system. It uses a Microsoft Kinect to scan the physical environment and display it in this funky helmet. The glove? That lets you rotate the visual angle any way you like, making for something that would feel like being able to freely control the angle of the camera in a video game, but in your real world.

Don't expect real-world visuals in the helmet, though. What the Kinect sees is output in monochrome dots in this helmet. This world is manipulated via the force-sensor equipped glove. The experience doesn't look like much in the video that you'll find after the jump, but I bet it's a trip to try for yourself.

Paranche says that his HyperReality system is ideal for art exhibits. He's already done test runs at the Geffrye Museum and The Last Tuesday Society, says Fastcodesign. I'm surprised users aren't running into things with the helmet on.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.








Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Industry Bull

7:15 PM on 07.28.2014
Koei Tecmo absorbing JRPG-developer Gust

Koei Tecmo bought developer Gust in 2011. According to a recent press release, Koei is absorbing its former subsidiary, which is known for the Atelier and Ar tonelico series. While Gust will no longer exist as a com...more



2:00 PM on 07.28.2014
Capcom wants to lower development cycles to 1.5 years for major sequels

Nobody likes waiting for the follow-ups to their favorite games. However, if you're a Capcom fan, that wait will be more tolerable than most others, as the Japanese publisher aims for significantly quick turn-around between i...more



2:45 PM on 07.25.2014
Crytek insists it's okay, has secured capital amid allegations of trouble paying staff

A lot of sources have come forth to talk about Crytek studios bleeding staff, cancelling games (including a sequel to Xbox One exclusive Ryse), and struggling to pay staff. Crytek finally issued a statement to ...more



View all Industry Bull






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more