While most videogames are based around the idea of causing massive amounts of death, a team at Duke University is working on a game in which the goal is to save it. Virtual Peace is a simulation game intended to help train a new wave of negotiators, where players use diplomacy and work together to deal with a variety of world-changing catastrophes.
They first convene around a virtual conference table but later break into smaller groups. Their task: to negotiate the specific commitments of cash, in-kind and personnel donations that will address immediate needs such as medical assistance, security, water, shelter and food. They also respond to larger issues such as logistical coordination and political rehabilitation.
It's an interesting idea, especially considering this game was helped along by the same studio responsible for America's Army. Project leader Prof. Tim Lenoir says: "We’re trying to train people how to collaborate in groups -- particularly in internationally sensitive situations. The goal is to create an environment where people can practice their negotiation skills -- and it’s a whole lot better use of the gaming engine than shooting ’em up."
I don't know. Organizing relief for devastated families might be noble, but is it as satisfying as shooting an alien in its face? I don't think so.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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If I had to pick better examples of "virtual peace" games, I'd go as far to say Beyond Good and Evil, or a game where you plant magical gardens to make people happy (maybe not as trippy but something... peaceful).