I guess that helps the blind, but still sucks ass, and knowing sega, they'll fuck up the voice for the english comentary and have some random hobo voice.
"Whoa shit! Fighting is for suckers." and so on
Does any1 still remember the times when Virtua Fighter was actually good?
And considering the popularity of the Virta Fighter series overseas, that might not be a bad thing for Sega.
"Wrestling is the Ultimates!"
Looks like they alreadybeat me to my idea
I must say though, that engrish voiceover won me over completely.
I agree with you there, though.
I try to play online. and it upsets me that I cant push my opponent off the couch when hes spamming the same move thinking its funny. god what i would do to hold one more Tekken 2 tournament.
nice to know the fighting genre is dead, I'm not missing out on much.
Also, Nex, wtf new icon? You look like my cousin.
anyways... the new characters look pretty sweet, i'm interested in that tourney mode thing (the online will probably be too lag to be playable tho), but most of all.. the commentator is fuggin AWESOME!! i hope they keep the japanese dude for the english release!
Now from someone who actually plays the game quite often at the arcades, liike me, I can say that this games definatly does not feel like VF 4. First off lets tak about the inclusion of the new characters Eileen and El Blaze. I myself had doubts about El Blaze since I find it hard to take Lucha Libre as a serious fighting style. However, when I have to fight someone who knows how to use him he can kick my ass quick if I'm not careful. His moves are fresh and quite different from the other characters with throws that can come right after he finishes ceratin comboes to deal even more damage. Eileen adds something as well with her monkey style, although I fear El Blaze users more then Eileen users. Eileen has a lot of low starting comboes which make you have to predict where the next attack is coming from more then other characters whose comboes usualy have it ending low.
Next I hear the complaint about the back grounds and the areas people are fighting in. I can not vouch for the back grounds but they are of little concern to me because playability is more important in my book. In VF 4 there were three types of arena; the open air no walls area, the area with walls that can be broken through, and the area that has high walls where it is imposible to through out your opponnent. I can say the arenas are not much different in VF5 since he breakable walls are not replaced with low walls where if you do the right combo you can out an opponnent. They also added size information with the stages where high walls are 10X10, low walls are 12X12, and open air are 16X16. This is a little nice since you know the size of where you are fighting but nothing groundbreaking.
Next The thing I hate hearing the most from peope here who have never played the game or had only 5 minutes with it is that this is a VF4 clone. You need to get that idea WWWAAAYYY out of your head. Of course like any fighting game you will have returning characters that players love from the series. However, that does not mean they play the same as they did before. If someone said that SF3 was a clone of SF2 simply because its a sequel and Ryu can do hadouken. If you have played SF3 you know thats where the smililarites pretty much end. Same can be said of the Virtua Fighter Series from 4 to 5 although I can say its doesn't feel as much a radical change as it did from SF2 to 3. Unlike the Tekken series that keeps moves pretty much the same, been using pretty much the same move for Law from 3 through 5, and only adds characters; the new VF has changed every move set for every character. Granted some comboes and moves will be the same like say a PPP combo, but there is a lot more added to each character. When I started playing I though I could use my VF4 skills to take on the other players yet I got my ass handed to me very badly. If you want to see the most proof of the difference, you should watch a serious Shun Di player. I think his moves changed most of all with all the crazy comboes I've seen him do. Other then added moves another stratedgy added is the ability to juggle your opponnents way more then you could from VF4. Akira is really cheap in this aspect since he now has a throw that lift the opponnent high off the ground, about as high as Kage's, and can make the opponnent stay in the air for quite a while which opens up options for ring outs in the low wall and open air arenas.
Sorry for this being long but I thought that I should show the truth instead of the udeserved hate bandwagon this game is getting just because of it being a sequal. If there is anything that you might want to know about the game, just ask me and I would be happy to reply.
Now, the street-brawler fighting games are fun. There's more to do.

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