Practically everyone with a passion for videogames -- publishers, developers, designers, artists, players, etc. -- has a dream or lofty idea they’d love to see implemented. It could be as simple as a subtle tweak. But it also could be as complex as designing an original property. Whatever the dream is, it can be hard to put into practice. Licenses, marketing, retail, and money clot the development processes, occasionally making the dream impossible.
"My dream game is something we’ve been working on in-house. We haven’t talked about it much because we’ve been mulling over how to do it just right. My dream game is a game that we’re developing called Barca BC," Diesel said when asked what his dream game would be without the pressure of marketing and finances.
You have to love Diesel’s willingness to pull a dream question in reality. He went on, addressing development time, cost, and what makes it so damn cool.
"We all know those games take a lot of work to create, a lot of funds. We are just in the first two or three years of putting it together. It could probably take another four years before we see that game. But it is something that is something very high on my priority list of games we’re working on," Diesel said.
"When we talk about dream case scenarios, man, I would love to play as a Carthaginian soldier 200 years before Christ. Sailing around the Mediterranean, that’d be pretty damn cool. If you could add some historical elements to it, the better."
ArenaNet: Guild Wars 2: Heart of Thorns 'is like Metroid and Zelda slammed together'
8:01 AM on 03.03.2015