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Vigil Games specced out the Voidwalker before Portal hit photo

There’s a lot of room to talk about the overt game influences featured as mechanics in Vigil Games’s Darksiders. But let’s not forget that Vigil was creating the game while some of its influences were in production.

Take the ‘Voidwalker,’ for example. According to Vigil’s general manager David Adams, the studio had conceived the idea for the Portal-style gun before seeing Valve’s downloadable.

“That one is a weird amalgamation,” Adams told me when in a recent phone interview. “We’ve been working on the game a long time. We had the item -- which we called the Voidwalker -- specced out as one of our gear items before Portal even came out.”

Adams admits that Portal had an effect on the design of the ‘Voidwalker’ after the team played the game. He says its impossible not to be influenced by other games.

“I’m not going to say Portal didn’t influence the direction it took in some way.

“But the general idea was there, of making holes in the world and moving between them. The idea definitely evolved after playing Portal. It was like, ‘Oh my god this is kind of like what we were going to do only they did some stuff cooler.’ “

“It’s nearly impossible not to be influenced by what you play. When you play an awesome game and you’re like, ‘hey that’s kind of like that Voidwalker, maybe we can do this and that.’”

Games copy games. And in the zanier scenarios like this one, studios could be fiddling with the same type of mechanic. I remember listening to Pandemic designer Tom French talk about Assassin’s Creed hitting while the studio was working on The Saboteur on a not-so-recent episode of the EA Podcast. Free-climbing was something they could call their own for only a short time.

“For the record,” Adams tells me, “orange and blue is a perfect set of contrasting colors. We debated that endlessly: ‘we can’t do that, that’s too much like Portal.’ But ‘yeah, they’re pleasant colors, they’re contrasting on the color spectrum …’ There’s logical reasons for doing that.”








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17 comments | showing # 1 to 17
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Chronic Logic's Avatar - Comment posted on 01/15/2010 21:46
Chronic Logic
Prey was being worked on for couple of years before Portal was released. Same thing with Narbacular Drop.
Daxelman's Avatar - Comment posted on 01/15/2010 21:48
Daxelman
For the record, I totally had the console FPS thing down before even Goldeneye.

Seriously though, the collective unconscious proves itself yet again.
Aurain's Avatar - Comment posted on 01/15/2010 22:14
Aurain
I was pretending to be a wizard and shoot fireballs way before Dungeons and Dragons came out.
mourning orange's Avatar - Comment posted on 01/15/2010 22:23
mourning orange
I pretended to smash people between my index finger and thumb way before Kids in the Hall came out.
ndschroede23's Avatar - Comment posted on 01/15/2010 22:25
ndschroede23
I mean, really, it's not THAT original of an idea. Portal was a great game, and it used the idea perfectly, but it's highly likely more than one person thought of it independently.
Bob Muir's Avatar - Comment posted on 01/15/2010 22:51
Bob Muir
Prey technically did portals before Portal and weird gravity before Super Mario Galaxy. But it did both so uninterestingly - portals were basically just doors that opened up in places without a wall and walking up the side of certain walls while getting shot at from overhead. So while you could point at that game stuck in development hell as doing them first, it didn't really do them well, and that's why we point to Portal and Super Mario Galaxy for being as innovative as they were.
Vanilla Gorilla's Avatar - Comment posted on 01/15/2010 22:58
Vanilla Gorilla
Now if only they had a chance to play Bayonetta to see how her evade button works... ;)
Chris Carter's Avatar - Comment posted on 01/16/2010 00:47
Chris Carter
@Vanilla
Agreed.

@Topic
I pretty much don't believe it. As they noted, the blue and red exit/entry portals are blatant rips, and they probably got the idea from Prey.

It's not that big a deal that they ripped it off; I just wish they admitted it.
akinney77's Avatar - Comment posted on 01/16/2010 01:41
akinney77
@chronic logic - Narbacular drop was the spiritual predecessor to portal, made by mostly the same people. they were employed by valve.

@topic - its funny to hear this game get bashed so often for being a massive ripoff of other games. most of the mechanics that were inspired from other games are either done better or more interestingly in this one.
akinney77's Avatar - Comment posted on 01/16/2010 01:42
akinney77
@vanilla - that is one of the only flaws i see, but jesus is it a big one.
LazyAza's Avatar - Comment posted on 01/16/2010 03:11
LazyAza
Using portals / teleports is hardly a new idea, hell the original Doom had em too. What portal did before anything else that was unique was give the player the ability to create portals themselves. I'm not surprised that Vigil came up with the same idea and implemented it similarly.
seventhevening's Avatar - Comment posted on 01/16/2010 03:28
seventhevening
There was absolutely nothing in Darksiders that was original. It basically played everything as safe as possible and only used things that had been tried and tested. It's surprising to me that they would attempt to pretend that they did something other than open the big book of cliches to make their game. Not that it wasn't fun, but it was completely devoid of creativity and felt extremely empty because of it.
seventhevening's Avatar - Comment posted on 01/16/2010 03:37
seventhevening
@akinney77
I don't care if it is a massive ripoff. I think Dante's Inferno is going to be fun, although it is attempting to be God of War. The problem with Darksiders is that most of the mechanics that were inspired by other games are done worse and in the most uninspired method possible. 90% of the puzzles are solved by throwing the boomeran--I mean crossblade at them and watching them solve themselves. All the Voidwalker related puzzles collectively had two solutions. They had one clever idea with using water with the voidwalker, but they even made that as uninteresting as possible.
Brolsen's Avatar - Comment posted on 01/16/2010 04:08
Brolsen
Hah! I was jumping over barrels my stupid brother threw at me way before donkey kong came out.
NateT's Avatar - Comment posted on 01/16/2010 10:37
NateT
Everyone knows Marvel had comics about mutant telekenetics before Bioshock came out.
BluDesign's Avatar - Comment posted on 01/16/2010 10:58
BluDesign
The bible thought up the whole four horsemen of the apocalypse WAY before Darksiders did. Real original concept there guys. And an apocalypse? End times? Rapture? Way ahead of you.
Buddyleej's Avatar - Comment posted on 01/16/2010 11:24
Buddyleej
Does it really matter how original a game is? Nintendo keeps remaking their older games and no one comes down on them like this.
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