I'm a sucker for loot. Who doesn't like loot? Bad people don't like loot. The addition of boundless gear in Darksiders II is one of the aspects I'm most excited about, and I love that Vigil's committed to putting a lot more roleplaying elements in this sequel.
In the above video, the studio discusses loot, magic and skill trees. The typical "RPG-lite" elements that make any action game look deeper than it actually is. It may partly be an illusion, but it's one that I find very effective. Can't wait to see how much they enhance the full game.
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