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9:00 AM on 04.14.2014

This Bound By Flame combat overview is pretty damn informative

I'm not completely sold on Bound By Flame yet, but this video is doing a pretty decent job of showing off the variety of locales, enemies, and combat situations the game has to offer. The basic gimmick is that you'...

Chris Carter



Divekick Addition Edition+ will keep growing if you keep playing photo
Divekick Addition Edition+ will keep growing if you keep playing
by Jonathan Holmes

We've got about 30 videos from PAX East to show you soon, many of which (Mewgenics, Rain World, Shovel Knight, Crypt of the Necrodancer, Interstellar Selfie Station, Kero Blaster, La-Mulana 2) are already up on the Dtoid YouTube page, with so much more to come. Argh! So many games!

One of the more salacious interviews we scored was with Adam "Keits" Heart, creator of Divekick. He told us all about how Johnny Gat from Saints Row ended up in the upcoming release of Divekick Addition Edition+ and how he fights. Johnny's jump and divekick offer a balance of both offensive and defensive attributes that are rivaled only by Dive and Kick themselves. It's only when he starts throwing out specials that things get really wild. His black hole move is extremely versatile, and allows for a myriad of possible effects on a fight. It changes the way gravity works for both characters, creating a suction point that might help or hurt either fighter. His dubstep gun and car-hit-you attacks are a little more straightforward, but even they have more to them than you might have guessed. 

The biggest shocker was that Adam has pledged to keep adding new characters to the game for no additional cost to the player as long as people keep playing Divekick. While Adam's got plenty of work in front of him on designing new content for Killer Instinct, he's not going to let his first game go by the wayside as long as there is an audience there that wants to keep the game alive.

Who would you want to see join the cast of Divekick Addition Edition+? From what I hear, the gang at Yacht Club Games would love to see Shovel Knight join the cast. Hmmmmm...

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7:00 AM on 04.14.2014

Trials Fusion's multiplayer looks pretty wild

Trials Fusion is just around the corner for the PC, Xbox One, 360, and PS4 platforms, and this new trailer shows off what multiplayer is made of. Basically, like any Trials game it has tons of side-by-side cra...

Chris Carter



Dumb Idiot Ideas: The Difficult Kinect Challenge photo
Dumb Idiot Ideas: The Difficult Kinect Challenge
by Max Scoville



This week, we filmed a wonderful short piece in which Bill and I discussed the lack of video games that let us play as actual animals. Unfortunately, Bill's microphone cut out mid-discussion, and the camera's face-tracking started focusing on an animated GIF of some dogs having sex I had up on my monitor behind me. 

So, here's what we did instead. 

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Chop up and equip your enemy's body parts in Severed photo
Chop up and equip your enemy's body parts in Severed
by Hamza CTZ Aziz

Severed is the next game from DrinkBox Studios, the creators of Mutant Blobs Attack and Guacamelee! Severed follows a distraught warrior trying to piece together a mystery, such as how she wakes up missing part of her arm. You'll be exploring an open world, taking on enemies through gesture-based controls in first-person, and along your quest you'll gain new powers by severing and attaching your enemies' body parts to yourself.

The nonlinear aspect in this dungeon-crawler adventure will give you control over the upgrade paths, allowing you to take on a variety of enemies with different strengths and weaknesses. As the developers explained it to me, think Severed as a cross between Mega Man, Infinity Blade, and Mike Tyson's Punch-Out

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3:30 PM on 04.12.2014

Desert nightmare Grave is coming to the Xbox One

The Oculus-supported surrealist hellscape Grave will be coming to Xbox One in addition to the planned 2015 PC, Mac, and Linux releases, Destructoid has confirmed. The horror game, which features a rapid day and night cycle w...

Steven Hansen

12:00 PM on 04.12.2014

Civilization explores the final frontier with Beyond Earth

We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space explo...

Darren Nakamura

4:00 PM on 04.11.2014

Watch Chris Roberts play Star Citizen's Dogfighting module

Here's designer Chris Roberts playing a bit of Star Citizen ahead of PAX East, complete with the audience losing its shit over some rather silly things. Not that I blame them -- there's an immense amount of excitement built ...

Jordan Devore



I almost collected a half dollar in Woah Dave! and that's pretty good photo
I almost collected a half dollar in Woah Dave! and that's pretty good
by Brett Makedonski

Fifty cents doesn't sound like much, right? You could lose fifty cents in the couch cushion and not think twice about it. Well, I earned -- that's right earned -- almost that much in Robotube Games'Woah Dave!, and I was pretty damn proud of it.

Part of the reason for this seeming like such an accomplishment is because Woah Dave! doesn't just give away money. It's frugal. It makes you squeeze every cent out of it. But, most importantly, the gameplay makes it satisfying and rewarding to earn anything at all.

Woah Dave! is structured simply and familiarly. Set in arenas that are reminiscent of Mario Bros., the player (Dave?) runs around four tiers of broken platforms as enemies slowly swarm. It's the way that everything is a threat that makes Woah Dave! unique.

The items that can be interacted with in Woah Dave! are eggs and skulls. Eggs, after a few seconds on the screen, hatch into monsters. Skulls can be picked up and thrown at the eggs (or monsters) to defeat them, but they'll explode after a bit of time (there's a blinking pattern to forewarn this) making them also dangerous.

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10:00 AM on 04.11.2014

RollerCoaster Tycoon 4 Mobile is exactly what we feared it would be

Have we all seen those images detailing what the original Super Mario Bros. would be like if it were made today? Those were humorous when they first made the rounds. This, however -- a real game called RollerCoaster Tycoon 4...

Jordan Devore

7:00 AM on 04.11.2014

Double Fine drops a 90s themed Hack 'n' Slash trailer

Double Fine's Hack 'n' Slash, which is similar to Zelda with a hacking mechanic involved, is looking pretty great so far. Here to help the wait is a new trailer from the developer, which is themed like a 90s commercial ...

Chris Carter



DTOID News: The Super Smashed of Us, Pokémonopoly & Borderlands photo
DTOID News: The Super Smashed of Us, Pokémonopoly & Borderlands
by Max Scoville

Hey gang! Here I am again, shouting about the dang news. Super Smash Bros. and Borderlands are making big piles of headlines, and The Last of Us is getting an HD re-release, so I guess we haven't seen the last of it just quite yet. Pokémon and Zelda are getting Monopolized, and The Evil Within is spooky.

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Conker creator on Rare barns, sequel plans, Rusty Pup and more photo
Conker creator on Rare barns, sequel plans, Rusty Pup and more
by Jonathan Holmes

Some weeks ago on Sup Holmes, we welcomed Chris Seavor of Gory Detail to the program. Chris got his start in games working on the original Killer Instinct at Rare. From the sound of it, Rare was able to harness the best aspects of big-budget and independent development in those days. Back then, each team at Rare worked in their own "barn" and made the games they wanted to play. And no, "barn" isn't slang for something else. They were really working in farmyard barns.

Other topics included Rare's special relationship with Nintendo, the hot competition between the Banjo-Kazooie barn and the Conker barn, the surprising, lasting success of GoldenEye, the creative freedom that allowed for Conker's Bad Fur Day to exist, the joy and pain (mostly pain) of voice acting, the company wide vote that contributed to Rare's sale to Microsoft, the malaise that set in thereafter, Chris' old plans for a Conker sequel, and a lot more. Chris even let a bit out about his highly secret new project The Unlikely Legend of Rusty Pup, currently planned for computers and Nintendo consoles. It's one to watch. 

Thanks again to Chris for appearing on the show! I certainly hope it won't be the last time we hear from him. Speaking of which, updates regarding the future of Sup Holmes can be found on our Kickstarter page. The campaign still has a few hours to go and you can already get a few free games on there. Who knows what will happen once the campaign is actually complete?!?! (Hint: we'll make more Sup Holmes and other stuff). 

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9:00 PM on 04.10.2014

Last Life is a sci-fi, murder-mystery adventure game set on Mars

It's no secret that I've been loving the adventure games that have been finding life via Kickstarter and Last Life is no different. Described by developer Sam Farmer, this is an episodic "sci-fi noir adventure game in which ...

Alasdair Duncan

8:00 PM on 04.10.2014

Awesomenauts adds Penny Fox with its biggest update yet

Ronimo has rolled out its Secrets of Space update for Awesomenauts today on Steam and it's time to give the multiplayer game another look. The patch will be available on PlayStation 4 at a later date -- "we'll do our best to...

Jordan Devore

5:30 PM on 04.10.2014

You can now buy into the Elite Dangerous beta

Paying for early access to a game now seems the norm, and whilst I've no objection to the concept, I've rarely put money down for a game that's still in alpha. Especially not when that alpha access costs £200. Elite Da...

Alasdair Duncan