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Videogames and Art: Destructoid hits the book launch and seminar photo

The life of a games journalist is an exciting one. We get to attend geek conventions and musical extravaganzas, as well as get to grips with upcoming videogames. Sometimes though, we have to become more refined, more fringe, slightly more reserved. Sometimes we have to attend rooms full of women in shawls who are nodding their heads knowingly. Sometimes we go to book launches and art discussions. Sometimes we go to both of those at once.

Videogames and Art is a new book that looks at works of art inspired by gaming. Edited by Andy Clarke and Grethe Mitchell, it's a collection of writing on the subject and includes interviews with the likes of Brody Condon and Julian Oliver, who are probably a big deal and known by intellectuals.

Community member Wardrox and I went to the London Knowledge Lab where the book was launched with a collection of talks from artists John Paul Bichard and S.E Barnet, as well as conceptual musician Paul B. Davis and games designer/writer/teacher Ernest Adams. There was also a bonus talk from a really rude Polish guy. I think he was Polish.

Hit the jump for my artsy fartsy thoughts.

After I drank the free booze, convinced it would come in handy, and schmoozed a little with artists while pretending I knew who they were, the talks began with John Paul Bichard, an artist and lover of games who has produced several works inspired by our favorite hobby. His artwork involves turning the game space into a real space, which often involves recreating a videogame scene in real life. He prefers to call the videogame world a 'parallel reality' as opposed to a 'virtual reality' and tries to reflect that in his pieces.

After showing works from his Evidencia series, in which he recreates the aftermath of a videogame session as if it were a real scene, Bichard showed us a performance art piece in which a first person shooter was brought to life. Everybody liked this a lot. I was bemused.

S.E Barnet introduced us next to her collaborative work with Hilary Mushkin, Mario's Furniture. Part installation, part game, Mario's Furniture requires two players to work together to arrange furniture in front of a camera. With sensors in the furniture, the player can sit down to score points provided the furniture is arranged within the camera's view. While this goes on, the other player arranges miniature models of guests in front of the camera as well. The trick is that the camera is constantly moving, creating a fast paced game of rearrangement.

This was far more enjoyable because of the bright colors and footage of people looking like idiots. I may not know art, but I know that I like to laugh at people. For the record, there was no Mario involved with the piece at all. None whatsoever.

Paul B. Davis would be the third speaker, the co-founder of Beige Records. He talked about his use of hacked NES cartridges as works of art and showed several of his pieces that involve using the code of a cart to produce a variety of images. It was at this point that several young children who had been running around made their foul way into the room and start nattering and pointing at Wardrox's yellow hair. It put me off.

For me, the highlight of the evening was Ernest Adams who actually was the first to stop talking about videogames and art as seperate mediums and actually discussed the merger of the two. While I did not agree with everything he said (and hope to talk to him for Destructoid in more depth on these matters soon), Adams made some excellent points. He discussed what the games industry needed to do in order to be taken seriously as art, from truly striving toward artistic as opposed to monetary goals, recognizing games developers as creators and having more than just a handful of famous names in the industry.

He pointed at videogames as an evolution of boardgames, citing this as part of the struggle of videogames as an art form (whereas movies came from the stage, a more 'artistic' medium). While he believed that videogames could and would be taken seriously as art, he claimed that 90% of what we currently have on the market is not art and games companies would need to do more if they wanted to change that. He also said that instead of mere reviewers, videogames need critics -- inviduals who know more about the cultural impact of games and aren't just wannabe developers with few literary skills. Having chatted to us beforehand, he seemed to delight in pointing at Wardrox and I with a smile as he spoke.

With Ernest Adams finished, we were ready to go but then this other person who might have been Polish started. He seemed really rude and annoyed that he was squeezed on at the end, then started rambling about Jet Set Willy while something truly garish and loud played in the background. After ten minutes, he basically said "this is your culture, I don't really care."

After that, Grethe Mitchell said we all had to leave the building but they were going to a pub named, ironically, The Perseverance. Needless to say, we went to a different pub.

Videogames and Art may well be a very interesting book for highbrow gamers everywhere. Hopefully I will be receiving a review copy from the publisher soon and can provide an in-depth review. Until then, I stand by my theory that videogames are indeed art, but let me tell you, I sometimes wonder if that's a noble goal to strive for.


Continue: More London Games Festival 2007 stories





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13 comments | showing # 1 to 13

BS3 Owner's Avatar - Comment posted on 10/26/2007 08:45
BS3 Owner
Mario's Furniture huh! ( the Wii is for Soccer moms )
tazarthayoot's Avatar - Comment posted on 10/26/2007 08:46
tazarthayoot
Something about that hat with the combination of tie and suspenders just makes me LOL.
nicojay's Avatar - Comment posted on 10/26/2007 08:50
nicojay
Thank you Mr. Sterling for finally writing another article so to move that last one down. More articles please, I want that speedo with BLOOM lighting buried
9to5's Avatar - Comment posted on 10/26/2007 08:53
9to5
"He pointed at videogames as an evolution of boardgames"

I totally agree with that, I think that videogames are more comparable to (admittedly high tech) board games than they are say movies or TV because of the complex interactivity involved, we still call it 'playing' after all these years. Gaming is a highly visual medium so the art debate is a valid one. I don't think we are at the art stage yet, apart from Geometry Wars obviously, that game is a Da Vinci to Fifa Street's Damien Hurst.

As for Mario furniture, that sounds like the kind of thing your Mum makes up to get you tidy your bedroom when you are about 8 years old.
Professor Pew's Avatar - Comment posted on 10/26/2007 09:12
Professor Pew
More critics are indeed needed, not just wannabe developers with few literary skills. But that's what we have Jim for!

As long as the creative work of 1 can have a positive impact on the life of 1 other, it's art and it's worth it. Just mute all the kids in teh Haloes. Even Jesus doubted the nobility of his cause; so if he could do it, you can :)
Cowzilla3's Avatar - Comment posted on 10/26/2007 09:36
Cowzilla3
i'v alwasy thought that one of the major hurtles with people considering gaming as art is that it was founded as a business not a art form...you know this will get really long. Blog time.
wardrox's Avatar - Comment posted on 10/26/2007 10:00
wardrox
I did very much enjoy all of the talks myself. Adams by far the most though. Probably because the others were more artists using video games, as oppose to a video games designer talking about art.

He did make several passing comments before hand though which have stuck with me. The difference between a video game and a computer game for example. With the computer game being much more personnel, your sat closer to the screen, usually limited multiplyer, or at least no side-by-side muliplayer.

Also the thought about how the goal of games has changed. It's no longer "Try to make you pay that extra dollar" but is now "entertain you for some time". Less about showing skill, more about simple entertainment. I will actually be looking to buy his new book, so will let you know how it reads.

Also, wtf was that giant ball!
xper's Avatar - Comment posted on 10/26/2007 10:03
xper
this discussion will never end. i don't understand the "we're not quite there yet" argument when it comes to considering games as art.

i have no firm opinion about this, as i'm still considering that there are certain points and aspects of games that are artistic, but considering Okami or Bioshock to be art just because they have a certain style and highly artistic graphical components, doesn't make the ACTUAL game art, its just these certain aspects of the game.

however, i want to say that games are an art form, because it's such an creative process that involves making games and playing games. and everything emotionally created, in my mind, can be considered art.

games are an elevated form of art. yeah, that makes sense. thats my stand on this issue from here on. i'll say it again:

games are an elevated form of art.
king3vbo's Avatar - Comment posted on 10/26/2007 10:26
king3vbo
/agree with above post
Colette Bennett's Avatar - Comment posted on 10/26/2007 11:08
Colette Bennett
WHERE IS THE MONOCLE JIM
Holyetheline's Avatar - Comment posted on 10/26/2007 12:52
Holyetheline
Videogames are art. You make a game just like you would make a house, or a statue, or a painting.... With your heart.
Fading Star's Avatar - Comment posted on 10/27/2007 18:41
Fading Star
Jim, pay more respect to the monocle! This is some very interesting stuff. I'll see if I can get a copy of this book. Mr. Adams sounds like a well-read guy. I hope that you will get a chance to interview him.
Necros's Avatar - Comment posted on 10/27/2007 21:19
Necros
I have to admit, I never really thought about games evolving from board games in contrast to movies evolving from the stage. That said, I was disappointed by the lack of a monocle.
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