The videogame industry is known as one of the most innovative and creative art mediums in recent memory, so it's quite ironic that hardcore videogame fans consistently lament the lack of innovation and creativity found in the most popular games. I always say that if a game's good, it doesn't matter if there's no innovation, and that's something I still believe.
That said, there are a number of overused scenarios and settings that are getting incredibly boring. While not gameplay elements, these tropes have appeared in so many titles recently that I am officially over them. A number of them were cool or cute to begin with, but as more and more videogames chose to exploit them, I grew more and more tired to the point where their inclusion in a videogame no longer elicits a reaction.
Characters, enemies, settings and plot points that need to be put out to pasture. That's the focus of today's article, a discussion of videogame tropes that I am officially over.
Zombies
As Seen In: Dead Rising
Got Old: 2009

Outside of Resident Evil, it took a very long time before decent zombie games started appearing. During the last generation, I actively wondered why there weren't more zombie games on the market, but this past year has demonstrated why we should be careful what we wish for. Dead Rising, Left 4 Dead, Plants vs. Zombies, Burn Zombie Burn, Onechanbara, The Last Guy. These are just a handful of the zombie-themed games to appear in recent years.
It's not just games that specifically deal in zombies, either. Call of Duty: World at War and Saints Row 2 both have special modes that involve the reckless slaughter of the walking dead. As much fun as it is to kill zombies, it's really gotten old now. Their pop culture irony has withered away thanks to continued use, and it's getting to the point where zombies no longer make a good game better. They're very, very tired.
It's not going to end, though. On the horizon: Undead Knights, Zombie Massacre, Possession and sequels to Dead Rising and Left 4 Dead are all slated for next year, and you know that more are on the way. Really, we get it, zombies are cool. Videogames are making them less cool with every new title.
Grizzled Veterans
As Seen In: Gears of War
Got Old: 2008

What would a sci-fi shooter be without some grizzled, cynical, gravel-voiced space marine that's either bald or wearing some sort of cap? We've all seen him. The same hulking brute who can't go three sentences without saying "fuck" and whom we're apparently supposed to revere and idolize -- even though he displays the sort of callous disregard for sentient life usually found only in the clinically psychopathic.
The truth is, it's hard to "get over" a trope I've not been fond of to begin with, but any potential charm these characters may have had is swept away by the fact that so many games nowadays need their characters to be identical, and it's hard to get attached to someone you've seen a hundred times before. Solid Snake from Metal Gear Solid is an exception, because Konami actually worked on fleshing out the character to create someone more deep, someone who didn't rely on saying "ten shitloads" in order to convey his emotions.
I wish game developers would strive to create more original and complex characters rather than the usual cookie-cutter space marines. This is one archetype I could definitely stand to see less of.
Ninjas
As Seen In: Ninja Gaiden
Got Old: 2003

Very much like zombies, Japan's most enigmatic assassins carry with them a measure of ironic pop culture charm. Again, like zombies, that charm has been dramatically reduced thanks to the constant milking of the stereotype. Ninjas have starred or appeared in countless games over the years, with notable ninja games being Ninja Gaiden, Shinobi, Tenchu, Ninja Blade, Mini Ninjas and, of course, Ninjabread Man.
A ridiculous amount of videogames need at least some sort of ninja cameo. Metal Gear Solid had one, Final Fantasy and Suikoden had them, and all manner of fighting games like Tekken and Mortal Kombat seem to throw in the obligatory ninja (or five). They hit their peak at the beginning of the century, when ninjas and, to a lesser extent, samurai seemed to be thrown into everything. By 2003, I was getting really bored of them. These days, there is very little awesome left in the idea of being a ninja. I think that particular udder has been milked so hard that only white dust is spluttering out of the cracked, dry, red-raw teat.
Ninjas are often seen hand-in-hand with pirates, a trope tha has been mined to a lesser extent. While I originally was going to include pirates, I have a feeling that there is still life left in that particular theme, helped by the fact that truly great pirate games are few and far between.
Ninjas fighting pirates, however, has been done to bloody death. Enough with that, please.
Androgynous 16-year-old boy heroes
As Seen In: Nearly Every RPG Ever
Got Old: Years & Years Ago

I hate these. I really, really hate these. I'm guessing it's a cultural thing, since Japanese people love youth and are literally obsessed with twee coming-of-age stories. The 16-year-old androgynous boy hero is the main character in nearly every other RPG that ever comes out, and appears in a number of other Japanese games as well. He's typically whiny, with impossibly floppy hair and a clichéd moment in the game where he realizes his destiny and learns the value of friendship.
He will more often than not get involved in a love triangle where he will remain completely oblivious to the affections of the two warring females, even though they are beyond obvious about it. If he doesn't remain oblivious, he'll start drooling over the slutty stupid one with big tits while the smaller, more child-like girl who he is actually going to hook up with at the end of the game gets jealous, which is her own fault because she was being a bitch to him anyway. It always happens the exact same way, and I don't know how Japanese audiences are still captivated by a story they've already seen a dozen times that day.
RPGs have really just become a whole mass of tropes and something really needs to be done to shake them up. Or really ... just ... stop ... doing ... the ... cliché ... shit. It's really not that hard to see something that's been done, and then do something else. There are hundreds of settings and characters you can revolve an RPG around. Why do they only use the same one, tired routine?
World War II
As Seen In: Call of Duty
Got Old: 2007

I don't mind World War II games if they have something different to say or interesting to do. However, I think we've stormed the beaches of Normandy enough times to get the picture. I love shooting Nazis as much as the next guy, but there's only so many times you can hear the word "schnell" before you get bored. When Infinity Ward decided to boldly change the Call of Duty franchise with Modern Warfare, it was almost pathetic to see Treyarch follow up with yet another World War II game in World at War. Sure, throwing in the Pacific conflict was a nice way to act like parts of it were different, but it still felt like the same old WWII game, and had absolutely nothing new to say about the situation.
I still think World War II has potential if people do interesting things with it, but rarely does anybody want to. It's just so much easier to put a rifle in your hand and say "NAZIS ARE QUITE BAD AREN'T THEY?" Yes, they are quite bad. We established that about thirty games ago, didn't we?
Gritty Realism
As Seen In: Killzone
Got Old: 2008

If a developer uses the words "gritty" or "dark" to describe his game and he isn't being ironic, I instantly get cynical. Gritty realism has become such an overused trope that the words associated with it are almost a parody by this stage. Don't get me wrong, I think that there is a certain beauty in bleakness, and sometimes a game that's grey and miserable can look quite stunning. However, I feel that the best looking games this generation are the brightly colored ones -- Viva Piñata, 3D Game Dot Heroes, Uncharted, and even Wii games like Super Mario Galaxy look infinitely more beautiful than most of these so-called "realistic" games, and when technology moves forward and old visuals are obsolete, it will be the artistically superior games that stand the test of time, not the graphically superior ones.
Gritty realism all looks the same, and I've had it with people trying to claim their gritty realistic game is the best. I'm done being impressed by so-called "realistic" graphics and while I'll always acknowledge when a game looks good, I don't know if I can be impressed by another Gears of War or Killzone. I am most definitely over being wowed by the brown, grey, war-torn dystopia.
Those are the videogame tropes that I am officially over, but what about you? What themes and archetypes have you been exposed to so much that you're now done being impressed by them? State your cause, and let it be known that there are some dead horses that need to be buried.
I'd like to see more games tackle Greek Mythos. Outside of God of war, Rygar, and a few games that crashed and burned (rise of the argonauts) It hasn;t been explored very well. Older works too, could be very good source material. Dante's Inferno is a fine example of this.
Also, more animal protagonists in more mature games, less in kids games please.
Technically, there already is. The Urban Dead is a relatively popular browser-based MMO.
It's quite shit.
zombies won't get old until there is a zombie MMO
Fixed: zombies wont get old
As for WWII, that got old after Medal of Honor as far as I'm concerned, but I enjoy COD:WAW enough to let it go.
I carry a hard on for pretty much any game zombie related, it's quite disturbing :) Mind you the games must be good, I really did not like Dead Rising at all.......
Still, I'll never be over Androgynous 16-year-old boy heroes.
And yes, WWII and zombies are older than old. Well said.
Not unless you want to do 10 years in the state pen. HEY-OH!
(Also spelling check, did you mean "tween?" Under the sixteen year old boys?)
But I like that zombies are making a comeback. It'll be over soon, these things come in waves.
Also if you were trying to make fun of FF7 in the androgynous boy section, cloud is 19, and clearly a male. There are much much better examples out there.
Yeah... no. Zombies are an annoying cliche. I swear I'll go nuts if I hear another hipster douche utter the phrase "This would be a good place to survive the zombie apocalypse." It's never going to happen. Stop being dumb.
Anyway, TOTALLY agree about JRPGs. I'm so sick of the cliches in that genre. I want the next Earthbound, already... DO SOMETHING NEW.
And WWII games got old in 2007? I was bored of them around 2004 when they started releasing a Medal of Honor game every 4 weeks.
Also, Possession, Jim? Isn't that game regarded as vaporware? Shamefully, because I liked the look of it. Looked like Stubbs The Zombie with less comedy and more open world.
Should a gamer who happens to be a WW 2 buff not get to play anymore games just because some douchebag doesn't like them? Of course not.
And until shooting zombies in the head suddenly stops becoming fun to millions of people, you're just shit out of luck there.
I'm officially over peoples lists of shit they're over.
Cloud is 21 in FF7....ahem...
Zombies can never get old though.
nobody plays WW2 games because they're a buff in WW2. People play WW2 games because they like shooting shit competitively. Halo proved that an FPS doesn't need to be WW2 to sell well. All you need is a great online server, great weapons selection, and decent game-play it'll sell. We've been making WW2 games longer then the actual war was. I think that alone is a sign that we need to lay off of that for a while.
But I'm surprised you haven't listed the stereotypical antagonists and the obligatory female companion with oversized boobs, a pretty face.
Oh and I'm also done with all the unpractical armor/protection/weapons in games. Not in all games, mind you.
Great article, as always. :D
women's breasts are getting larger and larger in real life.
videogames are just ahead of the curve. or curves, as it were.
...You would prefer there not be attractive women in games?
Great list and analysis.
he's sayin their overused because every other game has used them along with games that don't even need them. Back on topic one thing i hate in ALL video games fake difficulty E.G stupidly unfair bosses
This.
Some games just don't need them. And you know, women can be attractive without looking like porn actresses.
Alex Vance. Jade.
Slow motion was really overused after Max Payne, but again - most games nowadays use it only when appropriate.
Time traveling or some time manipulation seems to be a growing trend, but it didn't became annoying yet.
Over-the-shoulder view and regenerating health, if talking about mechanics, are overused as well. Oh, and using cover. It looked great and stylish only in Wanted anyway. And QTE, how could i forget it.
And standard-looking fantasy. The problem of most RPG's out there.
And just because you find her more attractive than clearly better looking girls doesn't mean other people agree with you.
That's why I always carry a shotgun.
(no but srsly zombies suck)
....i resent that.......