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Videogame biz 'in denial' over game addiction, allegedly photo

Australia's largest daily paper, the Herald-Sun, has written a charmingly alarming piece that accuses the games industry of being "in denial" over the very real and very serious threat of videogame addiction. Describing so-called game addiction as a "national health problem," the paper claims that the industry has backed away from the subject, while poor victims lose their jobs and marriages over their 10-hour-a-day gaming habits.

"It can be all consuming. I had one patient who was so involved with one game called World of Warcraft and would play it up to eight ten hours a day," claims psychologist William Campos. I wonder if he'd be equally concerned about someone who read books for eight hours a day. Probably not. 

The Herald adds:

Games are an easy target, but it is true that the computer and video games industry has, unsurprisingly, backed away from the subject of games addiction. A statement from the Interactive Entertainment Association of Australia shows the industry is in denial.

"Certainly many young people go through periods of intense involvement in computer game play, for example with a new game, but this is not a lasting obsession for the majority,'' it said.

The whole "game addiction" argument is laughable to me, since it fails to take into account the fact that absolutely anything can be "addictive", given the right circumstances and the right people. It takes a certain type of person to be addicted to videogames, especially as there is no chemical dependency at play. People need to be looking at the mentality of the people, not the videogames. Game addiction is a symptom, not a cause, and removing games from the equation won't eliminate the root of a person's problem.

The mainstream media seems to be "in denial" about that concept.


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58 comments | showing # 51 to 58

RawwrBag's Avatar - Comment posted on 05/21/2009 03:39
RawwrBag
I'm pretty sure World of Warcraft's simple reward for suffering scheme is designed ENTIRELY to keep players coming back for more. And they do. The Scroll of Resurrection (give a player who quit a free 10-day trial) is pretty much like giving your month-sober friend a drink. Video games in general are not the problem, as you mentioned, but some are. There is a pretty strong argument to make for MMO addiction. You pay money and you waste your life, as with any illicit drug.
Rosseh's Avatar - Comment posted on 05/21/2009 04:44
Rosseh
That person is a psychologist, they went to university, got a doctorate. They are responsible for labelling people 'sane' or 'insane.' I'd say we should do something, but what's the point?
Bioautographical's Avatar - Comment posted on 05/21/2009 06:34
Bioautographical
"So would you feel comfortable owning a liquor store next door to a homeless shelter"

If you're homeless, it stands to reason you have no money. I would attempt to but my business where my chances of optimizing traffic were the greatest. So no.

"or a casino fuelled mostly by problem gamblers in a poor area?"

In a poor area? No. If it's a poor area, it stands to reason you have no money. Now, "problem gamblers" in a well-off area? Hell yes. As a business, that's precisely what you want - return customers. And when I know that like, 98% of the population are regular gamblers and only about 2% are "problem gamblers" (if that), that's an evil I'd simply have to take, as a business person. I wouldn't short-change myself financially just because there's a very small fraction of the population who cannot control themselves. It's not my job to put them through rehab. Casinos aren't going to stop existing because people have gambling addictions. Alcohol manufacturers and bar owners aren't going to stop selling alcohol because of alcoholism.

"These are ethical decisions that a business needs to make. They're is money to be made off vulnerable people but would you do it? and should you do it?"

Yes. Like I said, that's all advertising is. As a hungry person, you are vulnerable to hamburger advertisements on television. That's the basis of commerce - there is something one person "needs" (or wants, or craves) which another person has for sale. If a fast food business opens up next to, say, a fitness club or weight loss club . . . why should the fast food business feel compelled to move? You're saying we're obligated to effectively remove temptation before a minority can't control themselves? Not happening.

Or, like Jim said more concisely: Oh well. It's life, man. Some people eat the bear, some people are eaten BY the bear.
Galenmereth's Avatar - Comment posted on 05/21/2009 07:59
Galenmereth
@Bioautographical

Corporations don't use advertising so that they can market their stuff at 99.9% of the populace. Every succesful business person knows that is not a realistic target demographic.

In the same way, certain video games are marketed at certain people. Violent video games are often marketed towards violent people, games for young girls are marketed towards young girls etc. World of Warcraft and most MMO's are marketed towards competetive gamers with a lot of time invested in gaming. Competetive gamers who like statistics are not like that because they were born with that disposition; events in their life have shaped them into these kinds of people, for better or for worse. This is also why games can, and often do, change people's preferences about things in their life, especially games that are played for hours without pause. Taking a break is the responsibility of the gamer, sure, but can you take a break when you're doing a 40 man instance that takes nearly six hours to complete, and if you drop out it means everybody you play with fail?

I had never played any MMO prior to trying out Eve - Online many years ago. I was an fps enthusiast who spent maybe a few hours a week playing competetively online, but that was it. With Eve, I started playing a few hours each day, and after a week it was a lot more. After another week of that I noticed I spent way too little time studying in addition to being wrecked becose of too little sleep, and so I quit. Would I have done the same if it wasn't for my studies and people who told me I looked like shit? I'm not sure.

My point is that games can in many ways "force" you to keep playing and thus change your behavioral pattern, especially if you play with other people. Sure, it's not directly forcing you to do anything, but by incrementally increasing the time it takes to overcome a challenge, together with higher rewards allowing you to beat even greater challenges, and similar simple approaches, they might make you forget the time you're spending playing them. When you spend too much time doing something without taking a break - that be reading, watching television or any other activity that doesn't require you to physically exert yourself - you change your mental state. Video games can, and do, prey on this.

I love games of all kinds and shapes, but I have found that MMO's in my case are not healthy for me, simply because if I play with other people for a long enough time, I start caring about them. This in turn might lead me to engage in acitivites like raids that end up taking too much of my time, and I will thus end up spending more hours in front of the computer than I am comfortable with. To understand this requires a great deal of reflection, though, and you won't easily do that if a game has become a central part of your social daily routine. Understanding this is at the core of creating succesful MMO's, so my conclusion is that - yes, games can be designed to be addictive and yes, that is the responsibility of the developers.
Bioautographical's Avatar - Comment posted on 05/21/2009 09:49
Bioautographical
"Violent video games are often marketed towards violent people,"

HAHAHA. First of all, where is your source for this? Secondly, why is it that, I dunno, the VAST MAJORITY of people who buy and play violent video games aren't out there shooting up people (despite what media sensationalism would have one believe)? Give me a break; 'marketed toward violent people'. I LOVE violent video games, yet I can't watch five minutes of UFC or other MMA matches because there are people actually physically trying to hurt each other. Video games are marketed most often towards specific age groups.

"I had never played any MMO prior to trying out Eve - Online many years ago. I was an fps enthusiast who spent maybe a few hours a week playing competetively online, but that was it. With Eve, I started playing a few hours each day, and after a week it was a lot more. After another week of that I noticed I spent way too little time studying in addition to being wrecked becose of too little sleep, and so I quit. Would I have done the same if it wasn't for my studies and people who told me I looked like shit? I'm not sure."

You've just told me everything I need to know. Your grades suffered (I'm assuming; otherwise, what's the problem?), you played too long, so suddenly, you have an "addiction" and the gaming companies should be held responsible.

My point is, no. Sorry, dude - such is exactly the reason I really don't play MMO's besides a brief, very brief, jaunt into WoW. If something "forces" me to play for six straight hours, I say fuck it and don't bother. I'd criticize the game design by saying, "That's fucking ridiculous", but I'm not going to do it on the grounds that the gaming dev owes the more addictive-natured people in society a break. Six straight hours of gameplay is fucking ridonkulous. If you can handle it without cutting into more important matters in life, I don't see a problem. If you can't, then you don't start a six-hour game when you know you have to leave the house in three hours to do something else of importance. It's called making critical decisions and accepting responsibility for them. There is no "force" involved, other than not wanting to look bad in front of a bunch of geeks and teenagers for having to withdraw from a game because, hey, you actually have a life.
adwhammy's Avatar - Comment posted on 05/21/2009 20:29
adwhammy
@bioautographical

All right fine, go and open up your casino and make money from peoples misery. Also in Australia we have pokies in poor areas in every pub and they are taking what little money people have in those areas.

If you can sleep at night making money like that then good luck to you but don't be surprised if alot of people think you are a huge jerk.
Dsotto's Avatar - Comment posted on 06/20/2009 01:26
Dsotto
What the bloody hell is this? INTELLIGENT conversation regarding video games?! Madness!! Madness I say!! "Video Games are corrupting our youth!" they say? Bull-freaking-shit. You want to know what's corrupting our youth? Porn websites, MySpace, Twitter, Drug Dealers, Divorce, Bad Parenting, the Public School System, and the odd stray dog. Video Games are not creating next month's serial killers. If not, they are preventing them! Seriously, everyone, yes EVERYONE, has always had a little guilty thought about oh... wanting to join the Army and shooting people, or... stealing cars. Hell, there's even the odd guy who wishes to look like a skimpy female running around stabbing 4 eyed blobs through the chest. Be glad they are experiencing these curiosities in a fake, virtual world. Not in real life. Video Games aren't the problem.
mario actually's Avatar - Comment posted on 06/23/2009 11:49
mario actually
Sorry, but I think there is actually some merit to the "game-addiction" arguments.
No doubt, that a lot of things can be addictive and no doubt, a lot of them are far worse in their consequences.
But I know, just from my experience, that there were times, where I was in a condition, that I myself would describe as game-addicted. I don't just mean having a really cool game and wasting a lot of time with it, that's allright and nothing bad at all. But there were times, when I was like 14 or 15, where my brother and I both were completely going insane over it. We were actually behaving like Junkies. We got really aggressive, when the other would block the PC with a game, we couldn't play together and when we were disturbed by our parents we would get really pissed off.
The reason I think, this was more than just fun: I remeber when some day at that time, our PC (yeah, only one... and a fuckin Intel 486 with 2MB Ram) broke down... I was so fucking enraged, but could not get the money together to get it fixed. ... Then after a few days, I felt really really liberated. It was like a big weight had been lifted of me.

Anybody had any similar experience?
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