Australia's largest daily paper, the Herald-Sun, has written a charmingly alarming piece that accuses the games industry of being "in denial" over the very real and very serious threat of videogame addiction. Describing so-called game addiction as a "national health problem," the paper claims that the industry has backed away from the subject, while poor victims lose their jobs and marriages over their 10-hour-a-day gaming habits.
"It can be all consuming. I had one patient who was so involved with one game called World of Warcraft and would play it up to eight ten hours a day," claims psychologist William Campos. I wonder if he'd be equally concerned about someone who read books for eight hours a day. Probably not.
The Herald adds:
Games are an easy target, but it is true that the computer and video games industry has, unsurprisingly, backed away from the subject of games addiction. A statement from the Interactive Entertainment Association of Australia shows the industry is in denial.
"Certainly many young people go through periods of intense involvement in computer game play, for example with a new game, but this is not a lasting obsession for the majority,'' it said.
The whole "game addiction" argument is laughable to me, since it fails to take into account the fact that absolutely anything can be "addictive", given the right circumstances and the right people. It takes a certain type of person to be addicted to videogames, especially as there is no chemical dependency at play. People need to be looking at the mentality of the people, not the videogames. Game addiction is a symptom, not a cause, and removing games from the equation won't eliminate the root of a person's problem.
The mainstream media seems to be "in denial" about that concept.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
Likes
PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3
Meet the rest of the team
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
57 comments | showing # 1 to 50
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Me? I'm addicted to being addicted to things.
It's like that lady whos hobby is collecting hobbies.
If I see a "Video Gamer" suck off another person for a used copy of Resistance 2. Then I'll realize that there might be a serious problem in gaming.
I hate how videogames are targeted when many times it's not the games but the stupid people.
The research is their. Just because you haven't read it doesn't mean it's not true.
Next up: Alcohol Addiction - It Might Just Happen One Day!
What I'm missing is where any of this is the videogame industry's problem, just like I missed the part where alcoholism was Budweiser's responsibility. Some people can't take things in moderation like the rest of normal society. In that event, they either need to seek help for themselves, or die being an idiot.
There are certain things about video games that are simply not present in books, to use your example. Books end. Movies end, television shows end. Video games (not all, but some) will reward you for playing hours upon hours in a row. They force you to be competitive and then reward you for being the best. Now, you may draw an analogy between this and sports. But in sports, you can't play a game for 8 hours in a row, you will collapse.
I'm not saying that the possibility for addiction isn't present in all of the above, but I have a hard time believing that you can't see the greater likelihood for addiction in video games.
Look, I'm all for personal responsibility, and I absolutely believe that video games are both used as a scapegoat and misunderstood, but when you absolutely dismiss any criticism leveled at video games without thinking it through, you become just another Jack Thompson. The video game community will only attain true respect when it rises above, instead of engaging in close-minded tit for tat bickering, which it is unfortunately very prone to do.
Yes, people DO get addicited to videogaes, that's a given, hell we've seen that in the poor souls who invest so, so ,so, so much time in a particular game (MMO's come to mind) only to die from thier addiction, (cases have been reprted in China/Japan/Europe), but then again, do the videogame designers force you to play the game? Do they hold a gun to your head?
"What I'm missing is where any of this is the videogame industry's problem, just like I missed the part where alcoholism was Budweiser's responsibility."
Oh hey guy, ever heard of something called prohibition? Yeah, it was where enough people in the United States were convinced that alcohol was bad enough to be made illegal.
Obviously there will never be a "video game prohibition" but if you think that lawmakers, guided by the ignorant general populace can't have a significant effect on the video game community, you are very mistaken.
I still don't see the point where he's ever said that games can't be addictive - there's no "magic" in the games that's anymore "magic" than in heroin, or food. Sure, I can't eat for eight hours straight, as I'd probably want to puke. You couldn't play football for eight hours straight for fatigue's sake. And *I* - a normal person - cannot play eight hours' worth of games in one stretch. My hands would hurt, my eyes would be dry. I HAVE to get up after no more than two or three hours at the same game.
But there ARE some people who will gorge themselves to the point of sickness. Much the same, some people will ignore the body's signs that its tired or overworked, and will play WoW for 8 straight hours. And if you want something that lends itself to addiction - why NOT food? Everyone MUST eat it to stay alive. You deliberately HAVE to put yourself at a continued, daily risk of becoming addicted to eating (if said addiction exists). So, why isn't every fat person with an eating disorder suing every food manufacturer around?
Because it's not practical, and because the problem does not lie with the people who make the product. And what's more, any criticism of gaming's addictive effects have nothing to do with an objective, balanced look at gaming. It's more of the same "demonize games at any cost" BS or, at the very least, many will try to use it that way.
So I'll say the same thing I said when Morgan Spurlock made Supersize Me - too much of a certain thing = bad is NOT a newsflash, it's not groundbreaking, we all know this. Just as I would never support McDonald's ever being forced to alter its menu to "avoid addictive foods", I would never support game developers or publishers making games any differently to avoid people becoming addicted to them. Their problem, no one else's.
What does that have to do with anything? "Oh, they could ban it if they wanted to!" So? They saw what banning shit did for the US. That's why they lifted the ban.
If anything, that is precisely the reason why I will never acknowledge some special ability gaming MIGHT have to addict users - fact is, there's no need to. If Joe Average down the street is a WoW junkie, that is his problem and his problem alone. The only thing I will ever say to the affirmative on the issue is, "Games should be left alone, addicts are responsible for themselves." Just as I do with, say, the War on Drugs. Drugs are long passed needing to be legalized because people need to start having some accountability for their own actions. It's not my job to cry for anyone's life direction, nor is it our government's.
Developers are designing games so they have to be played hours at a time. I think that's really bad and adds to the problem.
The media is completely obliviius about who the avarage gamer actually fucking is...
The problem here - and the issue, as I understand it - is that yes, everything is addictive, but everything is not addictive on the same scale. For instance, find me one person who thinks that Heroin is probably more addictive than food. Highly unlikely. I think the genuine issue here, hidden behind all the bullshit, is that video games are more likely to be addictive than other past times that both children and adults engage in. Yes. You can get addicted to anything, but the point is that video games are more addictive.
Now, what to do with this information? For me, the problem starts when people take it and say "oh well, video games are wholly addictive, and thus must be wholly stopped." That's not productive, that's not going to get anyone anywhere. But the understanding that people can play video games way too much can influence all sorts of people. Maybe a person's friend will say "hey dude, you've been playing that a lot." Maybe video game developers can use this to develop pauses in games. (I'll admit, in Metal Gear Solid 2, when the colonel told me I had been playing too much, I freaked out and put that shit down).
All I'm trying to say is that saying it's absolutely not a problem at all is every bit as foolish as saying that video games are destroying today's youth.
anyway, no they don't.
However, we as gamers are prone to 'get addicted' to certain games.
At the end of the day, YOU, YOURSELF, are ultimately responsible for being addicted or not.Yes, game companies design certain games which can be seen as very addictive (WoW, obviously), but at the end of the day, it's the individual determines how much addicted to a game s/he will get.
Pointing the finger at the industry, whether it be alcohol, drug or game is nonsensical, it's not thier fault people can't control themselves and act in a manner that can be deemed detrimental to thier health, or for them to get addicted.
It's all about will power, this is not a commodity that can be brought, rather we each all have varying levels of willpower and what we can do with it. I think this is what get forgotten when people argue about any addiction. Sure, a company can make a product that you can get addicted to, but it's your lack of willpower that will drive you to getting addicted, not the company itself, not your freinds, but you.
The video game industry MIGHT (I stress that part) be denying that video game addiction exsists, but it's not thier fault weak willed individuals among our kind chose to become immersed, detrimentally, in a game.
Before allocating blame to others, maybe the addicts should allocate the most to themselves, because it's them who chose, ultimately, to be like that.
For normal people, this is true. But that is what makes someone an addict: an inability to say no. If you have ever lived with an alcoholic (or anyone with an addiction problem), you will find that they simply can't cope with not having alcohol in the house. Especially when it comes to substances like heroin which pretty much causes your brain to forget how to produce serotonin (the neurotransmitter in your brain that basically controls pleasure). Quitting is next to impossible because they literally cannot be happy without the drug; they have to survive months of unhappiness while clean before their brain is able to produce serotonin on it's own again.
But this doesn't have to be a reaction to ingested chemicals as some might argue.My step-father happens to have an addiction to collecting comic books an related paraphernalia. You may think I am joking, but I'm not. My mom had to cut up his credit cards because he racked up thousands of dollars in debt because he simply couldn't forgo his monthly comic book pick-ups (which usually run him about $200). There was a point in time when my mother was the only person bringing an income because he would literally spend all of his money on books, comics, and action figures. He still spends most of his pay on those things before he makes it home from work.
There are simply some people who are predisposed to addiction because they are not as good at controlling their impulses. That's why people struggle with problems such as gambling addiction.
So on those points I do agree.
But well, OF COURSE the industry would be in denial about a problem like this. What industry would want to admit that the product they profit from can be potentially addictive, and in turn, harmful to their customers. Just like fast food chains will never say "If you eat our food a lot, you'll probably get fat." It's just bad business.
Yeah, they lifted the ban, after 13 years. The fact remains that ignorant public opinion has the ability to significantly effect your gaming and my gaming, despite the fact that they do not game.
So what I'm arguing for is a reasoned response to this sort of thing, instead of just saying oh, no, video games are no more addictive than reading a book. Bullshit! Do you really believe that?
Most of the comments indicate in themselves that many gamers are indeed in denial over the effect videogames have on them. The argument that "No-one directly forces you to be a drug addict, you take the drugs and get into that state by your own free will" is ignorant, for example; it is looking at things in an all to simplistic manner. While trying out a drug is an act of free will entirely, the impact it can have on you differ severely from person to person. At this point somebody would probably like to cut me off at the pass and say "yeah, well, it still isn't the fault of the drug that you get addicted to it; it's your own disposition and the fact that you chose to try it at all". Such argumentation is ridiculous. Not to be rude, but it's not about forcing you to play the games or not; it's about consciously designing games so that the people who play them will be hooked on the experience enough to keep playing them for hours.
I doubt such design decisions are conscious in each and every game, but the gaming industry gets inspired by the best of the best in the business. The best MMO's are the ones with a loyal player base that span several years and generate a steady revenue for the developers, and to do this you have to design the game world in such a way that people stay in it. I work with graphic design myself, and I know how much even a simple poster can affect people if you know your target audience well enough.
The argument here isn't whether getting addicted to games is forced upon you or not. It's simply that video game addiction is a reality, and we better be willing to discuss it like adults if we want to be taken serious about our hobby...
No one said "It's not a problem"; they DID say that the argument being presented is foolish, and redundant. YOU are making the argument that some people are more apt to be addicted to certain things than others. Well, yeah. A chubby bookworm is going to find McD's more addictive than heroin. Johnny Rebel, however, might just as well hate McD's but love heroin. Different people are different.
And that's where my argument is - different things are differently addictive for different people. Some people ARE addicted to videogames. This is true, we know this. No one is denying this.
What I have a problem with is the next question - "Well, what do we do about it?" What do you mean, what do we do about it? Nothing. If you must, set up some private treatment centers for people with various addictions and give them the option to go. Should games developers do anything differently? No. Should the government try to impose some kind of law attempting to rectify the problem? Absolutely not. As far as I see, this is a non-issue beyond the point of acknowledging that people can get addicted to something, which, like I said, is a no-brainer.
Suggesting that the games industry should take it on as some sort of issue they need to address is ludicrous. What should they do? Apologize for their products? Pay for peoples' treatment? STOP making games? Get outta here. None of the above is their responsibility nor does any consumer have some right to those particular actions.
So you're saying you don't think video games can appeal to archetypal dispositions that will affect the majority of its targeted audience?
Regards to what we should do about it, I agree with you, and there really isn't much that can be done; games need to sell as long as they need to be funded, and for games to sell they need to offer something gamers want. For some, that is the addictive elements they get high on in their own ways.
Sure, they *appeal* to different cross-sections. Those who become addicted, however, most likely fit a pretty standard profile. I'm not saying EVERYONE with a certain addiction is the same, but you'll often find many common threads - poor impulse control, overactive need to "escape reality", etc. When it comes to those kinds of people, I have no doubt that they have been and always will be addicts waiting to happen, it just takes *something* that appeals to them and salves that need, and bam, you have an addict. Whether it's games, drugs, alcohol, sex, gambling, whatever. The object is not the point. The kind of person they are IS the point; in my opinion, the games are incidental. If it wasn't WoW, it'd have been Everquest; if not that, Ragnarok; and so on ad infinitum.
Now, tell me what those game developers/publishers could have done differently. Made their games "less fun"? Make the story "less compelling"? Make the characters not as customizable or the world not as immersive? No. There's nothing they COULD have done. Just like there's nothing Trent Reznor could have done to keep some nutty fan from being psychotically attached to him. Just like Bjork couldn't have done anything to keep her sociopathic stalker from trying to send her acid bombs or from killing himself.
Some people are weak-willed and look for things within which to lose themselves. IF the games industry is going to address the issue, that's precisely HOW they should address it - "Addiction exists, and no pasttime - from eating to drugs to games to sex - is exempt. We advise those with a problem to seek help. Thank you."
Beyond that, what is there to acknowledge?
"I wish I knew how to quit you."
So, no, there's probably nothing you can do. But this is an issue that effects the entire industry. So, if slapping warning labels on boxes saying "do not play for more than 8 hours in a row" will save them from from a company-bankrupting billion dollar lawsuit ten years from now, should they do it? Yeah they probably should. I, for one, would like them to, because I want to play Diablo 5: Lord of Geriatrics or whatever ignorant name they've come up with 20 years from now.
I'd just hope they'd do it as a courtesy to consumers and a way to cover their ass, and not as a way of conceding that "videogames are horrendously addictive". I already think the punitive measures taken against the tobacco industry are heinous and unwarranted, and I would not want to see the same happen to games, especially where extra "sin taxes" are piled on because the industry caved to some public demand that we all acknowledge the evil addictive nature of games. I'm not willing to let the public off the hook like that, and I don't think anyone else should be either.
If a good game comes out I can get in addict mode and then I get nothing productive done but stuff I like that much fortunately does not come out that often.
VGs are addictive(more than books) but it is the parents, individuals, whoever's responsibility to not let it get out of hand.
So what does that leave us? If we as gamers care about our hobbies (and just this series of messages I think confirms that we do), we can either denounce articles like this wholesale, which gets us nowhere, or we can provide reasoned responses, which at least shows there are people who care enough to fight for this thing they're passionate about.
Otherwise, our opponents will treat us exactly how we're acting: like children.
This is why we don't like junk food marketed directly to kids, or alcohol/cigarettes marketed to teens.
Don't forget it is a business so questions like, how can we keep more people playing longer may result in some uethical game design choices from the developer making a game more addictive than it should be to take advantage of people with addicitve personalities.
Truth is, I know people who play WoW and FAR, far more of them are reasonable about their playing habits than the one or two who play it excessively. It's not the advertising industry's job to attempt to market JUST to those without an addictive personality. Such a thing would be impossible. Besides, if it weren't for advertising in general, sites like Destructoid and others you enjoy for free wouldn't exist.
Just, man - we've blamed devs, we've blamed publishers, we've blamed the advertising industry. Can we please start assigning responsibility to the people who deserve it - i.e., the parents who don't monitor their kids' gaming and eating habits, and the adults who have no self-control? Most of what I absolutely abhor about society these days is how we pathologically cannot STAND to take the blame for anything we ourselves do, instead trying our damnedest to put it on others.
If WOW is affecting your life YOU need to stop playing and take responsibility.
Also
As a company it is THEIR responsibility to ensure that they are not taking advantage of these vulnerable people who are always going to exist.
What I want to know is, where has this ever been a company's responsibility? Please explain how a company - that is, by all common rationale, not in direct touch with 99.9% of the populace to whom it markets its products - is supposed to take on that kind of responsibility? It can't. And not only is it impossible, it's absurd.
It's there doing what it's meant to do: make products people enjoy, earn profit, make more products people enjoy. What we're meant to do as people is live and see to our own rational self-interest. That means, if you find something is sapping your will to do anything else in life BUT that thing, it's on your shoulders alone to take the proper steps and seek help. No one else is as indebted to the public's general safety and wellbeing as much as the public itself. Handle your life and stop expecting others to do it for you.
After so much bullshit in the past, it's easy to dismiss any news story on suspected negative effects of gaming as pure sensationalism. But after reading the actual article, I don't get that impression. What I see is a report about concerned medical professionals, nothing about banning games, nothing about censorship, and nothing about turning kids into "killing machines."
Gamers are already seen as being a collection of immature nobodies. Being overly defensive, reactionary, and quite frankly, inflammatory does not help the community or the industry.
So would you feel comfortable owning a liquor store next door to a homeless shelter, or a casino fuelled mostly by problem gamblers in a poor area?
These are ethical decisions that a business needs to make. They're is money to be made off vulnerable people but would you do it? and should you do it?
Obviously the case of MMO's is not as obvious as this but if research (unbiased) shows they are more harmful than good it needs to be looked at.
Oh well.
The Herald Sun, Like the Courier Mail, needs stories like this. These two newspapers fan the flames of sensationalism, filling their pages with nonsense and going off on every little thing like it's the end of the world. Pay no attention to the Herald Sun.