Quantcast

Video Review: Alan Wake

6:10 PM on 05.05.2010   |   Jim Sterling


Alan Wake is a game with a long, long history. First announced in 2005, this "psychological action thriller" was originally in development for the Xbox 360 and PC. But aside from a few scant details, the game's developer remained strangely silent for the vast majority of its five-year development history. Then it was announced as an Xbox 360 exclusive with mixed reasons provided by Microsoft and developer Remedy. 

Such a storied development history usually bodes ill for the game in question, but Remedy and Microsoft have been consistently confident that Alan Wake will be one of 2010's outstanding titles. We've battled the darkness through all six chapters of this spooky forest-crawler, and we're ready to deliver the final verdict. 

Alan Wake: Bestselling page-turner or trashy erotic novel? Read on for the full review.

[We've moved up our review and added in an epic video review! -R3Y, Video.Destructoid.com]

Alan Wake (Xbox 360)
Developer: Remedy
Publisher: Microsoft Game Studios
Released: May 18, 2010
MSRP: $59.99

Players take on the role of the eponymous Alan Wake, an internationally famous novelist who is suffering from a two-year writer's block. He and his wife Alice (seriously) take a vacation to the Pacific Northwest mountain town of Bright Falls, a quiet yet eccentric place with more than a little Twin Peaks flavor. However, it's not long before things take a turn for the sinister. Alice goes missing, and Alan starts finding manuscript pages for a book he doesn't remember writing, a book that is slowly becoming true and dictating a war between light and dark. 

Alan Wake is split into six chapters, with each one carrying a distinct theme, narrative thread, and self-contained gameplay. Although primarily an aesthetic choice, the decision to split the game into chapters works surprisingly well, helped along by some appropriate (and unexpected) song choices that close each stage of the game and make for quite an unexampled videogame soundtrack. Although most of Alan Wake is spent in the creepy forests of Bright Falls, each chapter still manages to feel different, with an ultimate objective that ties into the larger story. 

Narrative style is certainly Alan Wake's strongest point, and the plot is delivered with undeniable confidence and sleek production values. The story itself can be a little over-the-top in places, and players are expected to just "go" with some of the more extreme concepts and dialog, but ultimately the "80's TV series" feel of Alan Wake is an impressive accomplishment. Even when the game borders on the cheesy and downright silly, a strong sense of character and occasional dash of humor manages to make up for it. By the time the story winds up to its sequel-hungry ending, there ought not be many players left feeling unsatisfied. 

As far as the gameplay itself goes, things are slightly patchy. There's more hit than miss, to be fair, but a few glaring errors snatch Wake away from perfection. Most notably, the combat is quite spotty and relies far too often on ambush attacks and cheap shots to maintain a sense of challenge. The dodge button also seems very unreliable and can often back Wake into a wall or even send him falling from a cliff. The majority of deaths I suffered in Alan Wake came from bad dodges, cheap shots, and falling off of things, none of which felt like my fault. 

It's a shame, because the combat system is very cool in spite of its faults. The enemies, known as the Taken, are human beings possessed by darkness, with light being their principal weakness. While consumed with darkness, they are invincible, so Wake has to expose them to light and make them vulnerable. Shining a torch on them and cranking the beam up (at the cost of rechargeable battery life) is the most common way of doing this, and once the darkness is expelled, Alan can finish them off with one of several standard firearms. There are also "poltergeist items" -- inanimate objects possessed by darkness -- that need to be eradicated with prolonged exposure to light. As the game's "Dark Presence" grows stronger, it possesses cars and combine harvesters, leading to some rather hefty boss fights.

During the course of the game, Alan Wake will stumble upon all sorts of useful weapons, such as flares that keep Taken at bay, flash grenades that can clear the area of foes in a snap, and environmental tools like spotlights and "safe haven" lamps that protect Wake, refill his health, and decimate any Taken chasing him. Spatial awareness, making sure to keep watching your back, and keeping a flare handy is key to victory, and some of the bigger battles can make for tense gaming. The fighting is let down by the lack of an efficient targeting system that leads to Alan occasionally missing shots, and the aforementioned tendency for Taken to land cheap shots and back attacks without sufficient warning, some of which can reduce health by well over halfway. 

As well as combat, very simple platforming and limited QTE-sections will rear their heads. Starting generators by pressing the "A" button in time with a spinning disc is particularly effective, and can be quite scary when you're trying to power a light with an army of Taken on your back. As far as the platforming goes, the game is let down with some very dodgy hit detection that sees Wake struggling to land properly on certain surfaces and sometimes just falling off a ledge. Nearly every jump Wake makes, whether crucial or otherwise, seems to end with him colliding badly and struggling to regain a standing animation. It doesn't have a huge impact on the overall game, but it's a strange quasi-glitch nonetheless.

Remedy certainly scores points for atmosphere, which Alan Wake provides in abundance. The way in which light and dark are contrasted, and the sense that players are always being chased and monitored by a sinister "Dark Presence" that frequently chews up the surrounding forest is magnificent and makes for one of the most memorable and unique experiences to have hit the Xbox 360 in a long time. A huge, huge credit also has to go to the Taken themselves, with their garbled speech patterns and bizarre taunts based on their previous lives as humans (for example, a former park warden screaming about taking care of bears). The Taken make for absurd enemies, yet effective, unnerving, and unforgettable ones as well. 

The game manages to be one of the most visually accomplished 360 games out there. While it's not going to beat out any of the latest PS3 games in terms of raw graphical power, the game has a fantastic and evocative artistic style, and there are some wonderful setpieces and lighting. That said, the torchlight effects can sometimes be a little too overbearing, and can actually make some objects -- like hidden photosensitive messages scattered around the environment -- harder to see as opposed to easier. The sound department is first rate, with quality voice acting, outstanding music, and plenty of spooky sound effects. The facial animations could have used more than a little work, however. 

Alan Wake has some very definite faults, but this is still a superb experience that manages to outweigh all of its problems with some truly unique and special moments, tons of character and a story that manages to be convincingly inventive despite its tendency to veer into somewhat silly territory. Anything it could do to irritate the player is quickly made up for with a consistently striking character, intriguing cutscene, or thrilling stand-off against an encroaching force of possessed and gibbering mountain hicks. Alan Wake wears its own anomalous sense of style with pride and that alone earns enough credit to spend on inefficient dodging or unfair ambush attacks.

In short, it's a must-have Xbox 360 title that provides a freshness and dynamism that horror games have been achingly lacking for the past several years. And it's done all of this without an awkward, unwarranted, ill-fitting sex scene!

Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)










More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

355 comments | showing # 1 to 50
prev
next 50 comments

ArrestedDeveloper's Avatar - Comment posted on 05/05/2010 01:06
ArrestedDeveloper
Today I bought Deadly Premonition and the first thought I had upon leaving the store was "I probably should have put that $20 toward Alan Wake instead." How say you Jim? Does Alan Wake deserve our money more than Deadly Premonition?
Dynomice's Avatar - Comment posted on 05/05/2010 01:09
Dynomice
Somehow managed to avoid hearing much about this game, but your description of the compelling atmosphere has gotten me interested. Thanks for the pre-release review.
Blue Ryd3r's Avatar - Comment posted on 05/05/2010 01:14
Blue Ryd3r
I'm actually surprised this is coming out this month. This always seemed like one of those games that was out in the ether. I'm glad it seems to be good in your opinion. After I finish Deadly Premonitions I'll check this out.
matrixdude171's Avatar - Comment posted on 05/05/2010 01:15
matrixdude171
So it's one of those sequel implied endings huh. What ever happened to the PC version? Yet another game the PC community is completely screwed out of.
Monodi's Avatar - Comment posted on 05/05/2010 01:15
Monodi
Wait so you really use your flashlight as your weapon? I think that's pretty rad! Props to the developers for trying something abstract without prostituting themselves with Hollywood movie trope garbage.
iluvalima's Avatar - Comment posted on 05/05/2010 01:15
iluvalima
How can you review a game that's not even out yet. So called Journalism.
MadridGamer's Avatar - Comment posted on 05/05/2010 01:16
MadridGamer
Jim hates the PS3!! Bias!! Bias!!

Just kidding, great review Jim
WarZombie's Avatar - Comment posted on 05/05/2010 01:16
WarZombie
Sweet, but I'm getting it later. Too many other great games out and more on the way. At least it's finally releasing, should please the patient fans who've waited this long.
BestyHammar's Avatar - Comment posted on 05/05/2010 01:18
BestyHammar
We all know you wish you were playing MORE Deadly Premonition while you were reviewing this Jim. Solid review though, thanks, I cannot wait to get this.
vodshuggah's Avatar - Comment posted on 05/05/2010 01:19
vodshuggah
I'm so stoked for this game, it's gonna be a long two weeks
Hamza CTZ Aziz's Avatar - Comment posted on 05/05/2010 01:20
Hamza CTZ Aziz
iluvalima: Seriously? We got copies early. That's a thing that happens when you work in the industry. P.S. We're a blog. There's a difference, champ.
Dr Milkdad's Avatar - Comment posted on 05/05/2010 01:21
Dr Milkdad
I see a biker with a toy hammer and Alan Wake is looking at something else. Why isn't he looking at that? It's awesome. Now we have a mystery on our hands... what is Alan looking at that is more awesome than that? To find out, I must buy this game and unravel the mystery.

Also, if I shine the flashlight at the biker, will he attack me with the toy hammer? If this answer is yes, I'll preorder the game tomorrow and declare Alan Wake to be the game of the decade.
KwikPwn's Avatar - Comment posted on 05/05/2010 01:22
KwikPwn
Awesome, can't wait!
shinobiflip's Avatar - Comment posted on 05/05/2010 01:22
shinobiflip
no more pc means ill never get to play this gem
Vargas's Avatar - Comment posted on 05/05/2010 01:25
Vargas
"And it's done all of this without an awkward, unwarranted, ill-fitting sex scene!"

Ooh, Heavy Rain burn! I like it.

Good review, Jim. Makes me feel even more frustrated for not owning a 360. But I will buy one eventually, hopefully.
Mr Andy Dixon's Avatar - Comment posted on 05/05/2010 01:26
Mr Andy Dixon
Very glad to hear it turned out well! Can't wait to try it out.

PS - did they let you keep that cool orange jacket and headlamp?
runtheplacered's Avatar - Comment posted on 05/05/2010 01:27
runtheplacered
For those that game on PC's.. according to this:
http://www.computerandvideogames.com/article.php?id=241518

A PC version is altogether possible someday in the future. And I certainly don't see why not.
LK Tien's Avatar - Comment posted on 05/05/2010 01:28
LK Tien
soo.... how many hours does it put in? it's an important factor in deciding vs Red Dead for a budget purchase :}
LK Tien's Avatar - Comment posted on 05/05/2010 01:28
LK Tien
soo.... how many hours does it put in? it's an important factor in deciding vs Red Dead for a budget purchase :}
garison's Avatar - Comment posted on 05/05/2010 01:32
garison
YAAAAAAAAAAY!
pedrovay2003's Avatar - Comment posted on 05/05/2010 01:32
pedrovay2003
This is the ONLY 360 game I'm looking forward to -- I'm glad to see it did as well as I hoped it would. Time to get my brother's 360 out.
Halidar's Avatar - Comment posted on 05/05/2010 01:35
Halidar
I'm glad that this turned out well. Hopefully I'll enjoy it as much when I pick it up.
Mockingbird's Avatar - Comment posted on 05/05/2010 01:39
Mockingbird
Was not expecting this good of a review.
Volomon's Avatar - Comment posted on 05/05/2010 01:41
Volomon
@iluvalima Look at the brains on you.
Chris Carter's Avatar - Comment posted on 05/05/2010 01:43
Chris Carter
Can I get some info on the replay value?

How long is a typical completion? Is there a super hard difficulty to replay it with? Any extras?
Mockingbird's Avatar - Comment posted on 05/05/2010 01:44
Mockingbird
"While it's not reaching the peak of the PS3's capabilities..."

You might want to fix that Jimothy.
Tyler Walker's Avatar - Comment posted on 05/05/2010 01:45
Tyler Walker
Hamza SMASH TROLL
Reginald's Avatar - Comment posted on 05/05/2010 01:48
Reginald
holy shit, this is out ? I need to steal a 360 from somewhere, pronto !
Atlas's Avatar - Comment posted on 05/05/2010 01:48
Atlas
The review set me up for a 6. You make it sound like a mediocre game and then at the end blast out that the game is superb and is 9.
D-503's Avatar - Comment posted on 05/05/2010 01:50
D-503
STRAW DOGS!!!
BadStar's Avatar - Comment posted on 05/05/2010 01:50
BadStar
Suck it, Heavy Rain!

I really dig your reviewing style, Jim. No bullshit and straight to the point.
almightyred's Avatar - Comment posted on 05/05/2010 01:51
almightyred
I can't wait for this to come out.
Jabberwalk's Avatar - Comment posted on 05/05/2010 02:13
Jabberwalk
@ArrestedDeveloper

Oh I think Deadly Premonition is just too good to miss. Alan Wake sounds like an amazing game, but I haven't heard anyone talk about cryptic messages hidden in Wake's morning coffee yet, and that pushes DP just slightly ahead of AW I'm afraid.
bluexy's Avatar - Comment posted on 05/05/2010 02:18
bluexy
Good review, Jim! Still waiting on my review copy to arrive... -.-
Hasney's Avatar - Comment posted on 05/05/2010 02:19
Hasney
Isn't this technically a first episode, with DLC to come?

I'll wait until all the DLC is out and grab it, game will probably be cheaper by then.
Rammstein's Avatar - Comment posted on 05/05/2010 02:21
Rammstein
@1251: GTFO of my Dtoid. YOU are the cancer.

@Jim: Awesome review. Lack of multiplayer has (sadly) become a deterrent nowadays due to wanting more bang-for-buck but this has me rethinking that strategy. I came for the review and I stayed for the JIM STERLINGTOID!
RichardBlaine's Avatar - Comment posted on 05/05/2010 02:24
RichardBlaine
Wow. Was not expecting that score based on the tone of the earlier paragraphs. Happy to hear it's a fun game, though. Hooray for good games.
Azzurus's Avatar - Comment posted on 05/05/2010 02:25
Azzurus
@1251
Are.. are you a real person? Or are you just the personification of everything wrong with the internet?
Please, I must know.
mrfrostynova's Avatar - Comment posted on 05/05/2010 02:26
mrfrostynova
Good to hear it met expectations
brundlefly's Avatar - Comment posted on 05/05/2010 02:27
brundlefly
UH OH he mentioned the PS3. Everybody lose their shit in 3..2..
Lazerface84's Avatar - Comment posted on 05/05/2010 02:36
Lazerface84
Tyler Walker sucks
Analoge's Avatar - Comment posted on 05/05/2010 02:39
Analoge
Great review, Jim.

I had a good feeling about this game.
Azzurus's Avatar - Comment posted on 05/05/2010 02:39
Azzurus
@1251
I'm sorry she hurt you.
EggmaniMN's Avatar - Comment posted on 05/05/2010 02:40
EggmaniMN
And now we've got the revenge review against Heavy Rain. The circle is complete. I expect the "Alan Wake is blatantly better than Heavy Rain" article in a couple of days.
BxB402's Avatar - Comment posted on 05/05/2010 02:43
BxB402
1251 has his head up his ass. Great review!
Jarmel's Avatar - Comment posted on 05/05/2010 02:44
Jarmel
I'm mostly focused on the narrative as it sounds slightly cheesy but the game overall looks fantastic and I'm down with playing it.
Brian Keljore's Avatar - Comment posted on 05/05/2010 02:47
Brian Keljore
After reviewing the comment history of Mr. 1251, I can confidently say that his words hold no merit.

Excellent review, Jim. I had no interest in this game but now I might give it a try.
JoeCamNet's Avatar - Comment posted on 05/05/2010 02:53
JoeCamNet
@1251 OH MY GOD JUST SHUT YOUR WHORE MOUTH...

Awesome review! Glad I have this paid in full already!
bottled dark's Avatar - Comment posted on 05/05/2010 02:53
bottled dark
i clicked looking for controversy.
i found a good looking game.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!