Homefront: The Revolution presents a future in which the Greater Korean Republic has successfully invaded the United States. Philadelphia has been lost, and that's where you're living, so naturally it's on you to lead a revolutionary force in the region.
There's a feature that lets you modify weapons on the fly without the use of menus. That looks useful. And I like guerrilla warfare in open-ended games, generally. (Shout out to Red Faction.) But gosh, Homefront. Why did it have to be Homefront again?
Even if it is a different studio -- Crytek UK is developing -- this is going to be a tough sell.
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destructoid's previous coverage: Homefront: The Revolution