10:12 PM on 03.13.2007 | Colette Bennett
Common reactions to the mention of a video game concert generally include: "That sounds lame", "Wow, that's dorky" and the ubiquitous "I like games, but not that much." I was always puzzled by these reactions, especially from hardcore gamers. What they don't even realize is the formative power of video game music -- so subtly essential that you don't even notice its presence until a stranger in a public place says to you, "Wow, are you humming the boss theme from Super Metroid?" Ironic, isn't it?
UPDATE: Literally as I posted this, Vertexguy sent us some footage of both his performances from VGL. Hot! Check em out at the end of the jump!
Then of course, there's another core group (mostly pained cosplayers) that truly love game music. By love I mean they watch for new releases, load them onto their iPods and babble to their friends about the third track on disc 5. So where does this leave those of us who just go to events like Video Games Live just to see what its all about? On the final night of GDC, I had the pleasure of finding out firsthand, and let me tell you before you shoot it down -- I saw something truly fantastic.
The show kicked off with a medley of arcade images and themes, getting the crowd reacting right off the bat. Tommy Tallarico came out and got a kid to play Space Invaders using his body for the ship's movement, which was more difficult than it looked at first glance. Engaging the audience with that type of interactive play was awesome, but it wasn't until the orchestra launched into "One Winged Angel" from Final Fantasy 7 that those amazing chills of memory started to hit me. The best part of the music is remembering -- the moments you played those games for the first time, discovered those characters, and lived through the stories told there.
The highlight of the evening for me was not the much anticipated appearance by Koji Kondo (although he was wonderful), but instead seeing pianist Martin Leung perform. He moved so swiftly across the keys, the massive screens we watched appeared to show fast forwarded footage. We were unable to record at the show itself, but you have to check this guy out as watching him actually blew a couple of my brain fuses.
Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team
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Live symphonic orchestra + great video game music + lasers + cosplay + = awesome evening. Oh, and Becky Young is, like, the hottest chick on the planet.
- limited disk space for data
- limited output options
- short time windows to make an interesting loop
- song needs to be engaging enough within that loop so that it doesn't get obnoxious after 2 or 3 repetitions
- song can't be _so_ interesting or weird that it distracts from the gameplay.
I can't remember what else, but listening to the Marble Madness songs (with the sound effects from the game) still gives me some chills.
PetiePalo, try searching for the music of Might and Magic V, or Republic Commando, some of their bg music are really great.
Reminds me of Metal Slug, that had great music too
By the way, people who like vertex guy should do themselves a favour and check out the Kode. They do a pretty rocking rendition of the contra theme too. Snakeman and spring hill zone fucking rule though.
Holy Hell there were a ton of people ther. I met Marty O'Donnell, Tommy and Keith Robinson (from Intellivision) told me where to get some good ribs three blocks down from my college.
In short, Videogames Live kicked ass.