Vib Ribbon was awesome, and is still one of my favorite games in my retro CD-based games collection. No, it doesn't have shaved headed army manz running around in spacesuits with laser guns, but I still love it, and I think I love everyone I've ever met that loves it.
I don't know Robert Böhnke’s yet, but I think I love him too. His homage to the Japanese PlayStation classic game is called Vib Riboff. Clever. It uses HTML5 to make a browser-based videogame out of music. The game pulls from songs stored on SoundCloud. Through software the game hears rhythmic elements in the music and uses them to create obstacles in the track, as you'll see in the above video.
When it's all said and done, any music from SoundCloud will work. People will then be able to turn any song into a game.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
Meet the rest of the team
Guys do note that Vib Ribbon (not sure about this clone) had pretty odd song detection. It felt a lot more random than say - Audiosurf. Not to be down on Vib Ribbon since it's one of my favourite PSone games but in it's original form the engine wasn't super great.
While it probably was revolutionary for it's time, that shit did not work. No matter what songs I tried to play it never felt like it was in sync and I just ended up trying to block out what I was hearing to get past the levels. Still, fucking amazing concept.
It'll be awesome if he can actually pull it off. Not too excited about playing a browser-based rhythm game, however, as my connection can be a bit slooow.
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