The Wonderful 101 is finally here, and behind the cute Super Sentai veneer is a moderately technical action game. At first, 101 can seem incredibly complicated, foreign, and overwhelming.
But once you start learning how to combo, dodge, and block (the latter two abilities need to be purchased first, funnily enough!), it's not so bad. Just pull yourself together, unite up, and consult the following tips!
The Wonderful 101 can get pretty hectic, and the worst thing you can do is give into it. Don't single out one enemy in a group -- keep your eyes on the big picture. For example, when fighting two tanks, it's really easy to get wrapped up fighting one, and ignore the other, who will most likely nail you with a cannon shot or a revved up charge. Play it safe, slow down, and only take big risks if every enemy is either stunned or vulnerable. Sometimes you just need to exhibit patience in this game to come out on top.
Practice drawing new abilities as soon as you get them. Drawing the triangle for the glider is really hard when you're put on the spot. The gun can also get pretty messy in the heat of battle, and the hammer is pretty poorly designed in general. Even if you have to sit there for five, or ten minutes, make sure you know the unit drawings before you waste time dying in a fight.
After tracing a Unit Morph attack, you can press X to queue the AI to attack on its own. You can even use this in the first few stages before you "learn" this ability.
Buy Unite Guts (blocking) and Spring (dodging) as soon as possible.You can afford them both after the intro level, and they come in handy for every single stage in the game. The Spring unit morph can be used to dodge attacks at the last second as well as rushing enemies down, but sometimes just mashing the Y button is faster. Buying unite morphs unlock more, even though they don't show up yet.
If there's a dial on the map, odds are you need to change to unit hand to grab it and twist it. Sometimes you can just press Y to use the dial without calling on the unit hand ability, but just to be sure you'll want to draw and queue it up.
Combo the unite Rocket and Tombstone abilities for massive combos. The Rocket is a pop-up essentially, allowing you to aerial rave the enemy for a moment, then finish it off with a Tombstone downward finish. Not only does this produce a ton of damage output, but it also will net you a decent amount of points towards a Pure Platinum medal.
You can quickly cancel an undesirable unite morph by pressing Y to dash. For instance, if you have a unit fist ready to go and you're moving too slowly with it, just press Y to change back to your normal state.
You can synthesize Space Peppers, Carrots, and Eggplants found in each stage in the post-mission menu under the "Mixer" option. Just save them at first and blow them all on the last item -- then slowly grab the health items you want to top off your crew during boss battles.
Don't underestimate the sword. You can use the sword morph for most of the game, given the giant reach, damage, and overall usefulness of it. You generally won't score very high rankings wise, but you'll survive.
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