Quantcast
Very Quick Tips: OlliOlli - Destructoid

DestructoidJapanatorTomopopFlixist



OlliOlli  




Very Quick Tips: OlliOlli photo
Very Quick Tips: OlliOlli

9:00 AM on 01.21.2014

Prepare to bail..a lot


OlliOlli is a very, very interesting game. It explains exactly what you have to do outright at the start, and even then, I had trouble. That's because I basically had to re-learn everything I knew about skateboarding games.

Without grasping certain concepts, OlliOlli can be pretty brutal, so here's a bit of help.

General tips:

  • The first thing you need to remember is that momentum is king. If you're constantly finding yourself slowing down on rails (and thus, falling and ending a run) or losing speed, it's because you're not kicking off enough. Press X occasionally to keep your speed, and remember that there are two "tick levels" that deplete as time goes on -- so to max it out, kick twice.
  • The second big concept is pressing "X" right before you land. It's very, very easy to forget, and can result in a "sloppy" finish to a trick. You'll need to press it literally right as you're landing, but if you can't get the timing down, try it early so you at least don't get a poor landing.
  • Likewise, pressing a d-pad direction before you land a grind results in a "perfect" grind. The game teaches you that you can press down to grind, but you can actually press the d-pad in any direction to try out other rail tricks.
  • In the later levels, you'll want to hold a grind at the end, then leap off. Often times the end of rails or objects have trash heap hazards, and you'll need air to clear them. Busting combos on shorter rails with hazards is a risk-reward process.
  • Although the game doesn't tell you outright, you can let go of the d-pad while grinding to do another trick, then land another perfect grind and repeat the process. It's risky, but it's a rewarding way to grab massive combos.
  • While momentum and speed are crucial to your success, you can take it easy every so often to grab the objectives in a level. Most of them are score-based or not reliant on how fast you finish a level, so take your time to slowly grab lots of combos, then speed up after a bunch of rails have passed you by.







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
OlliOlli



6:45 PM on 04.14.2014
Radicool skateboard game OlliOlli coming to PS3, PS4, PC in July

OlliOlli is a super fun little Vita game, but a lot of people won't buy a Vita because "it doesn't have any games" and they like to be wrong about things. If you're one of those people (or you don't have a Vita for a reasona...more



11:30 AM on 03.24.2014
PS Vita's OlliOlli coming to PS3, PS4, and Steam

Roll7's wonderful skateboarding game OlliOlli felt like a perfect match for PlayStation Vita ever since I first got my hands on it, but the more the merrier. If you were hoping for this to be ported elsewhere, prepare to cele...more



10:00 AM on 01.25.2014
Why OlliOlli passed on iOS to become a PS Vita exclusive

Hot new PlayStation Vita exclusive OlliOlli was once on the verge on making a run at the App Store. That didn't happen, obviously, but developer Roll7 had a working prototype for its skating game designed solely around t...more



8:00 AM on 01.21.2014
Review: OlliOlli

I was always a fan of skateboarding games. From Skate or Die to the Tony Hawk series, and most everything in between, I've played and enjoyed my fair share, some more than others. And while the heyday has passed, I still occa...more



3:30 PM on 01.09.2014
Skateboarding title OlliOlli hits PS Vita this month

We've talked about Roll7's OlliOlli on a few occasions and since I can only say "It's going to be cool" so many times before feeling self-conscious, I'm looking forward to PlayStation Vita owners finally getting the opportun...more



5:00 PM on 10.24.2013
OlliOlli is the Vita's next great skateboarding game

I quite liked what I played of OlliOlli at E3. There's been a noticeable lack of skateboarding games and, although this obviously isn't on the same level as big-budget simulations like Skate, it's got a lot of heart and the ...more



12:30 PM on 06.14.2013
One more try! OlliOlli does 2D skateboarding well

There came a point at which skateboarding games as a whole became too complex for me to handle. Or maybe I just lost "the touch." At any rate, it was a nice confidence boost to check out OlliOlli, a side-scrolling title for ...more




Indie

6:30 PM on 04.15.2014
Krautscape redefines tactical racing, jumps off cliff

Everyone's favorite cuddle bunny, Jonathan Holmes, got a chance to check out Krautscape at the Midnight City booth at PAX East this past weekend. King Friday gives the low-down as to how this game is "tactical racing re...more



5:00 PM on 04.15.2014
Ackk Studios is going all out for its next RPG, Y2K

I knew to expect interesting things from Ackk Studios after the flawed but compelling Two Brothers. Even then, I wasn't mentally prepared for the team's newest game, Y2K. I came in knowing little about the turn-based RPG oth...more



4:30 PM on 04.15.2014
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime ...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more