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Venetica dev: Support for new IP much harder than it was photo

I've been chatting with Jan Klose, creative directer on the upcoming RPG Venetica. If you don't know about Venetica, I'm not quite surprised. Despite looking really promising, the game has been met with only quiet appreciation from a handful of people. Still, Klose is pleased with the reception it's gotten so far, but admits that it's getting harder and harder for fresh IP to gain traction.

"Of course Venetica does not yet have a huge community compared to established RPG brands," admits Klose. "Still, most people who saw the trailers or even had the chance to play the game are very enthusiastic about it. Although media coverage for this title has not been huge compared to competing titles, we hope that players will become aware of this title and give it a try. I am sure they will be surprised to see what they'll get!

"... We were lucky to sign the contract years before the current crisis, and back then support for a new IP was not an issue. I agree that it would be much harder if we were to try the same this year."

It's a shame that Venetica had to "dodge a bullet" in order to get the green light, and if they'd have been a bit later in signing a contract, it may never have happened. Sadly that's the way things are at the moment. I do think responsibility lies with us gamers as much as publishers, however. We need to show companies that we want fresh games and new possibilities. Unfortunately, "sequel-itis" is something we as a demographic help to popularize.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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27 comments | showing # 1 to 27
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Xzyliac's Avatar - Comment posted on 10/02/2009 10:52
Xzyliac
Wait what platform is this game for? How long has this been around without my noticing? I'm now officially confused.

Info Sterling! Educate the uninformed and ill minded masses!
bigbowser's Avatar - Comment posted on 10/02/2009 10:53
bigbowser
I'm all ears for a new RPG... I'm getting of playing only sequel to other RPG...
Tubatic's Avatar - Comment posted on 10/02/2009 10:54
Tubatic
+1 To a request for education.

Its like trying to get people to realize that Way of the Samurai 3 is coming out on Oct. 13th on 360 and PS3. I've got to believe nobody knows this yet, so i've gotta tell you.

Did you know, btw?
vecha's Avatar - Comment posted on 10/02/2009 10:56
vecha
I haven't heard about this from any news sites....
vecha's Avatar - Comment posted on 10/02/2009 10:57
vecha
Just looked online..seems it only has been rleased in Germany...It was even released on the 360 in Germany....http://en.wikipedia.org/wiki/Venetica

It sounds intriguing...
Takeshi's Avatar - Comment posted on 10/02/2009 10:58
Takeshi
Well it says on the bottom:

"Next page: More Xbox 360 stories"

So I guess it's for the 360.
Xzyliac's Avatar - Comment posted on 10/02/2009 11:01
Xzyliac
@Takeshi
I'm on the mobile site so I don't see that however I did just notice the 360 tag.
Tubatic's Avatar - Comment posted on 10/02/2009 11:03
Tubatic
But is it multiplatform?
wackyman's Avatar - Comment posted on 10/02/2009 11:07
wackyman
PC/360,or so Wikipedia says.
Sean Daisy's Avatar - Comment posted on 10/02/2009 11:09
Sean Daisy
" vecha at 10/02/2009 10:57
Just looked online..seems it only has been rleased in Germany...It was even released on the 360 in Germany....http://en.wikipedia.org/wiki/Venetica

It sounds intriguing..."

^^^This

It's out in Germany, PC release was Sep 4, XBox 360 release was today, rest of world to be announced.
Xzyliac's Avatar - Comment posted on 10/02/2009 11:09
Xzyliac
@Tubatic
No.

I just read the Wiki. The plot is interesting (very comic book like) but there's nothing in there about the gameplay I guess we'll either wait for more of the interview or until Sterling spills the beans.
Sean Daisy's Avatar - Comment posted on 10/02/2009 11:11
Sean Daisy
@Xzyliac
Correction: Yes.
vecha's Avatar - Comment posted on 10/02/2009 11:14
vecha
@captaiinbus depends on if you consider PC/360 multiplatform...some people don't. As silly as that is.
Jim Sterling's Avatar - Comment posted on 10/02/2009 11:20
Jim Sterling
Xzyliac:

There will be a story detailing the gameplay today.
vecha's Avatar - Comment posted on 10/02/2009 11:24
vecha
@ Jim. Awesome.
Xzyliac's Avatar - Comment posted on 10/02/2009 11:25
Xzyliac
@Jim
Cool. I'll be waitin'.
Sean Daisy's Avatar - Comment posted on 10/02/2009 11:29
Sean Daisy
@Xzyliac
Do you consider the 360 and PC to be multiple platforms?
Xzyliac's Avatar - Comment posted on 10/02/2009 11:31
Xzyliac
@CaptainBus
Yeah but being a console gamer I suppose I just miss the PC thing when I see it. My bad.
Hcapt's Avatar - Comment posted on 10/02/2009 12:06
Hcapt
@ Jim - You can't really blame the customer. The customer decides what is worth buying on the basis of the content that the customer wants, and sequels tend to have both familiarity and much of the content that was purchased with the original.

As customers, we show publishers and developers exactly how to make a new IP successful, and it is up to the developers and publishers to make games we want to buy. For some reason though, publishers and developers lack the imagination to follow the lead we send them on. We bought Mario because it was the best platformer, with the content of Alice in Wonderland that we could relate to. We bought Tetris because of it's inherently addictive gameplay and because of it's distinct Russianness - There was very little coming out of russia at the time. Heck, Pokemon is entirely based on the desire to be a pokemon trainer; I would venture to say it is largly in the theater of the mind, rather than any graphical capabilities that push the series. I would go so far as to say that every single milestone title presented us with content we could relate to and wanted to see, along with gameplay innovations to an old genre (or in some cases, a new genre made very well) that makes the new game overall better than the previous iterations. This goes for Wii Sports, Nintendogs, and Brain Age as well where the content is sports, dogs, and the desire to make yourself smarter.

I can read a book if I want an original story, so the only new IP I have any interest in must not just be different, but better than(, simpler to understand often,) and more enjoyable than what already exists and have content I wish to purchase. It's a high wall, but there's no reason to make a new IP if there's already an old IP that does what you're doing in a more enjoyable fashion.
fulldamage's Avatar - Comment posted on 10/02/2009 12:24
fulldamage
@Tubatic: What? I did not know that at all -- thanks! (Of course, I actually can't afford it now - but at least I know it's coming...)
Sordid State of Eclairs's Avatar - Comment posted on 10/02/2009 12:44
Sordid State of Eclairs
@Hcapt

I see where you're coming from, but I don't really think that's what Jim was mentioning.

Never in a million years did I think this would happen, but I agree with Jim that sometimes we are as buyers at fault. Sure, sometimes the games just slip through the cracks of the monolithic releases that come out.

I think we also have a tendency to gloss over them ourselves from time to time on our way to the next big thing. So you get reactions like today, where even I was like "huh? I've never even heard of this!"

It doesn't make us sh*theads, it just means we can't bitch about lack of originality in gaming if we ourselves aren't supporting it, causing the industry to not want to take the risk in creating something new.

Maybe 20 years ago there was more room for error on a new IP and there isn't now because we're all jaded. Maybe it was bound to happen anyway. At any rate... sorry if there were any holes in my theory or interpretation. I had 10 minutes to get to work when I wrote this :D
BGFUSAB's Avatar - Comment posted on 10/02/2009 13:04
BGFUSAB
Well it sounds pretty interesting, I'll definitely keep an eye on this.
Hcapt's Avatar - Comment posted on 10/02/2009 13:50
Hcapt
@ Sordid State of Affairs -
Remember your place. You and everyone who buys games are above the industry, and the industry exists to serve you and sell you stuff. If a good game slips through the cracks, it is either the publisher's fualt for failing to market his game properly or the designer's fault for failing to make a game you would want to play more than a major title. Your job is only to buy what you want to spend money on, and their job is to sell you stuff you will buy.

It is really annoying me how the industry blames the customer for having poor taste. Take Okami. Industry websites have always been annoyed that Okami wasn't more successful. But the title doesn't give customers content they are interested in. Most Americans find the Japanese folklore quirky and uninteresting and the style quirky and unappealing. Who wants to be a landscaping dog in feudal Japan? Okami's failure is entirely because of it's failure to deliver content people wanted to buy, and thus it was in no way the customers fault that the developer gave them something they did not want.

At least with a major IP, you know you're getting something you want.
Gigantorama's Avatar - Comment posted on 10/02/2009 14:34
Gigantorama
Honestly, I think that introducing new IPs is hard enough, but introducing new RPG IPs must be hell. I mean, with the shift in RPGs has moved away from the traditional, surely away from the JRPG, and now here in the West it's being dominated by familiar names: BioWare, Bethesda, Obsidian, etc. I really hope they do well and that we'll see a change in this behavior, but honestly I'm not holding my breath.

Check out my gaming blog! http://gaminggoodies.blogspot.com/
dj-anon's Avatar - Comment posted on 10/02/2009 14:45
dj-anon
Jim, as long as you at Destructiod bring updates of these games when a demo or the full game is released, with just a short article or a full review, I'm sure many of us will give these games a chance. We'd all be doing our part.
wanderingpixel's Avatar - Comment posted on 10/02/2009 17:55
wanderingpixel
I never heard of it until now, but after checking out your preview from a few months ago I'm very excited. What platforms is it going to be released on.
Ubersuntzu's Avatar - Comment posted on 10/02/2009 19:10
Ubersuntzu
@Jim

Thanks for giving this game some real coverage today. I was starting to worry that outside of Europe it would have no media footprints at all.
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