A game that takes place during World War II that isn't a first-person shooter? Can they ... can they do that? Yes, actually, they can. And by "they," I am of course referring to Replay Studios and its upcoming stealth game, Velvet Assassin.
If you're unfamiliar with Velvet Assassin, you'll want to read up on Nick's experience with the game. Up until this point, we weren't exactly sure when Velvet Assassin would be released, and we still don't have a specific date, but we do know that it'll be out on Xbox 360 and PC sometime this fall.
I've always opted for the gung-ho strategy over stealth when given the chance to do so, but Velvet Assassin's "Morphine Mode" and the way in which the story is presented through flashbacks are too intriguing for me to not want to try the game.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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Looking forward to it (but not too much, because hype kills.)
Mmmm, nothing finer than a stealth game done right. Any idiot developer can make a game character "sneak" but the key to making a good stealth game is everything else. The lighting, the music, the sounds, the AI reaction, the shadows, etc etc. Everything should be fine tuned with sneaking in mind.
I absolutely hate games that try to force sneaking without putting much thought in to it.
Nice screen shot though.
No need for a name change either...