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Valve wonders if the Wii could handle Left 4 Dead gameplay photo

High Voltage's The Grinder has effectively been labeled as "Left 4 Dead on the Wii," focusing as it does on co-op undead shooting action. High Voltage definitely wants to bring that kind of game to the white waggle box, but when we asked the Left 4 Dead developer how it felt about The Grinder, we were met with what can best be described as hopeful skepticism.

"I'm very interested in social gaming. Left 4 Dead is social gaming," explains writer Chet Faliszek. "One of the reasons why we're on Steam and Xbox Live is because those platforms deliver that, they deliver hooking up with your friends. I have no idea how you'd do that on the Wii. I mean, I can be sitting there, watching Netflix on my 360, I see a popup saying that someone online who I know is playing Left 4 Dead, and I can go join them. How am I doing that on the Wii?

"Left 4 Dead couldn't have existed ten years ago without the technology to hook you up with your friends as easily as we do now. Even QuakeWorld, when that first came out it was this huge thing because you could hook up with any stranger, but it still didn't let you connect to your friends and there was a lot of work on that and on Steam, we had a lot of iterations of friends lists because it's not an easy problem to solve, there are a lot of things to want to do right.

"I don't know if those other platforms are doing that yet, so when I see a game coming out like that on the Wii, I just wonder, 'how's that gonna work?' Best of luck to them, that's totally cool and if it's a cool game I'll definitely buy it and figure it out, but I don't know how that works. I think it's hard to discount how powerful the Xbox Live community and Steam community are."

It will indeed be interesting to see how well The Grinder fares on Wii. The Wii's interface may be able to handle the gameplay aspect of a co-op shooter, but the social aspect is indeed a crucial part of Left 4 Dead, and if you can't easily hook up with friends, there won't be much point at all. We'll have to see how it goes.








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27 comments | showing # 1 to 27
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Arkhon's Avatar - Comment posted on 07/30/2009 13:49
Arkhon
Wow, Chet really seems to have a lot to say today.
Excel-2011's Avatar - Comment posted on 07/30/2009 14:02
Excel-2011
Is "hooking up with your friends" as easy on the PS3 as it is on Steam and the 360?
Kyle MacGregor's Avatar - Comment posted on 07/30/2009 14:04
Kyle MacGregor
I thought he was going to deride the game as a copycat or the Wii as a system that can't handle a similar experience. However, from what I have seen of The Grinder it looks pretty impressive.

He's right about the Wii. The friend codes make it extremely difficult to be as social as you could be. I'm sure the online can handle it, High Voltage has proven they can do great online with the Conduit, however I feel like Nintendo's social system is holding them back.

I would love to use my Wii speak more often in the Conduit but I haven't made many successful additions to my friends list as none of my Wii owning friends really enjoy FPS and the Dtoiders playing don't seem terribly interested. While the random pairings are fine, I would like to be able to communicate with my teammates. I suppose I could be more proactive about it and search people out, but should I have to try so hard? Nintendo is putting up barriers.

Hopefully it will be better with the Grinder. I have no doubt it will be a good game, but the social aspects are worrying.
PEICanada7's Avatar - Comment posted on 07/30/2009 14:09
PEICanada7
Wait! Is he actually saying that Steam is the same, or as good as XBL? I use both, and Steam is good, but its not the same, or as good as XBL. Its not even close. I just don't feel as connected to people on my Steam friends list as I do on my XBL friends list. Its just not the same!
Harris Hatsworth's Avatar - Comment posted on 07/30/2009 14:25
Harris Hatsworth
Holy lots of double entendres Batman!
WhiteX's Avatar - Comment posted on 07/30/2009 14:26
WhiteX
Wii can´t have nice things, now can Wii?
Maurice Tan's Avatar - Comment posted on 07/30/2009 14:30
Maurice Tan
I'll take socially raping random XBL kids who ask us "how do you become the Witch?" over any other social engagement :)

They shouldn't be playing that game anyway..
Reveille's Avatar - Comment posted on 07/30/2009 14:36
Reveille
That's a good attitude I would like to see from other developers because to me that says that they are really open to bringing different gamers the same experience across platforms. Valve's good, but they can't make shit up for the Wii if there's absolutely no support for essential features in the tech sense and the social sense.

If someone else like High Voltage manages to get a good thing going, then it will be good to see Valve or Epic take notice for the future. It's all about working with what you got.
FistfulOAwesome's Avatar - Comment posted on 07/30/2009 14:40
FistfulOAwesome
Has everybody forgotten how we played multi-player before online made it's way into our consoles? Split-Screen.

If the online is truly necessary, High-Voltage already has some great workarounds for friend codes on The Conduit, so I assume they'll do better for The Grinder.
Kyle MacGregor's Avatar - Comment posted on 07/30/2009 15:02
Kyle MacGregor
Also, does anyone else always think of Brad Nicholson first whenever Valve's Chet is mentioned?
Dan CiTi's Avatar - Comment posted on 07/30/2009 15:09
Dan CiTi
I just want Valve to do one of their games on the Wii, I don't really care the specific franchise as long it is up to par with their other products and works well with the Wii.
strangerdanger's Avatar - Comment posted on 07/30/2009 15:11
strangerdanger
Maybe you could, I don't know, call your friends to see if they want to play? Or perhaps plan to play at a predetermined time?
Daxelman's Avatar - Comment posted on 07/30/2009 15:13
Daxelman
@Cad: Yes.
-PL-'s Avatar - Comment posted on 07/30/2009 15:15
-PL-
Replace the zombies with crates, and they could probably pull it off.
Darren Nakamura's Avatar - Comment posted on 07/30/2009 16:31
Darren Nakamura
It would probably have to go like our Wii FNF, which is something like:

Get people to commit to it a few days in advance
Connect to Skype so we can talk to each other
Exchange Friend Codes so we can play with each other
Play for a half hour or so before being disconnected from Nintendo Wi-Fi
Quit and play on the 360 or PS3

In short, he's totally right. The barriers that you have to bypass just to play a game with your friends on the Wii make it such a pain. These days, I sign onto my 360 or PS3 without even knowing what I want to play. I see what my friends are up to, and see if I can get in on their game. You just can't do that on the Wii.
Conan-san's Avatar - Comment posted on 07/30/2009 17:00
Conan-san
What needs to be done is what's been noted before: Make the Console codes the only friend codes that need to be attached.

But this is Nitendo, the "We don't want to bother releaseing Earthbound for the VC and we'll hide behind sample copyright to do so, here have some shit C64 game instead" Nintendo so what they'll do is have you have to input five friend codes instead.

The service might be free, but christ I'd rather pay my fiver.
Holyetheline's Avatar - Comment posted on 07/30/2009 17:34
Holyetheline
@The-Excel

I am wondering the same thing...
Arugala9's Avatar - Comment posted on 07/30/2009 18:31
Arugala9
@Cad
Yes, I've been thinking Brad Nicholson all day because of these interviews.
Mousse420's Avatar - Comment posted on 07/30/2009 19:38
Mousse420
Left 4 Dead sucks ass anyway
CocoJambo's Avatar - Comment posted on 07/30/2009 19:56
CocoJambo
As a Nintendo fanboy, I totally agree with him, Nintendo doesn't really realise the point of an online community.

The friend codes would actually be quite ingenious if it were ONE per console not one per game, it would allow for you to change the nickname and people wouldn't create 10 accounts just for shit and giggles.

I wish Nintendo would realise this, maybe if in the next E3 some one would go to Miyamoto or Iwata and told them how shit their are with this, they might not care but they also have a huge ego.
trsspidey's Avatar - Comment posted on 07/30/2009 19:57
trsspidey
@-PL-

Replace yourself with a moron and I won't notice a difference.
mrsatan's Avatar - Comment posted on 07/30/2009 20:19
mrsatan
@PEIcanada7 You make me laugh! Steam absolutely destroys OWNS XBL. It's not even a comparison.
Mr Jonson's Avatar - Comment posted on 07/30/2009 20:36
Mr Jonson
Most quality Wii online games have their own friends list and let you match up with your friends or join the matches they're playing online. Some let you invite friends from your Wii address book, so that you don't have to deal with any extra friend codes. All of these features are on The Conduit, so you'll see them on their future games. Sure, it's no xbox live, but it's still pretty straightforward to hook up with friends.

That being said, because of its design the Wii is not capable of ever having a system with an unified friend list like xbox live. But individual games can still have a competent community system. kinda.
WarZombie's Avatar - Comment posted on 07/30/2009 22:39
WarZombie
You can't blame the guy for being right. Look, I'm not going to beat around the bush here: I don't own a Wii, but I don't have to own one to know that Nintendo sucks at online. I would imagine typing friend codes for each game would get really annoying really quickly. Simply put: I would rather pay for a service that is great (XBL) than have a free service that sucks (Nintendo's online service). Hell, Steam is probably a million times better than WiFi-Connect, and Valve doesn't even print money a quarter as fast as Nintendo does. I'm not knocking the Wii (I would LOVE to own one), but let's be honest here:

There is absolutely no excuse for an online service to suck as much as Nintendo's does (From what I've read and heard, mostly negative stuff, even Wii owners admit it). For Nintendo to continue this shit is just straight up ignorant and negligent on their part. I want a Wii, but definitely not for it's online capabilities. However, I do commend the efforts of those developers that try to make it work on the console (Like High Voltage).
Rammstein's Avatar - Comment posted on 07/31/2009 02:45
Rammstein
Wow, this is the first I've heard of "The Grinder." Good that High Voltage is getting more work! I loved The Conduit and while it wasn't the best FPS of all time (Half-Life series), it was still a fun and new Wii experience. Here's hoping it comes out with all the fixes they learned from making The Conduit and apply it to The Grinder. My Wii cant wait.

I wonder if 4 years from now the only use my Wii gets is from High Voltage games.. Lord knows Nintendo is content never releasing anything new again, but rather just sitting on their Cash Mountain™.
Vanor's Avatar - Comment posted on 07/31/2009 12:18
Vanor
I miss when people played two player games in the same room, on the same console, with the same game. I know that online gaming has its perks, but I miss just being able to plop down in the same room as your buddy and all you need to join in on the fun was another controller.
GohanGVO's Avatar - Comment posted on 07/31/2009 13:55
GohanGVO
I believe the problem is that Nintendo never really intended for online to be a primary focus. At best, it is supplementary; at worst, lip service.

It took years for the company to implement a voice service, and when it came out it was essentially "broken." To this day, there are less than a handful of games that support Wii Speak.

It took years for the company to implement a "comprehensive" online-enabled game, and I am not talking about Smash Bros. I am referring to Mario Kart Wii. Though it is not perfect, it is certainly a step up from the norm.

It took years for the company to allow SDHC cards to be recognized in order to make up for the lack of on-board storage. Realistically, that should have been supported from day one.

When you combine Nintendo's molasses-like "advances" with the mind-boggling Friend Codes system, all of these factors point to the company being fiscally conservative to the point of frustration and disappointment.

Taking that a step further, Nintendo's philosophy of leaving EVERYTHING in the hands of third-parties leads to very few giving a damn. Having to develop your own back end to support online play is manpower, time and money better spent on another project or two.

The bottom line is that Nintendo is content with focusing on social gaming. Just look at the majority of products they are putting out and how they are advertised - Wii Music, Mario Kart, Wii Fit, etc. Anything beyond that, from Nintendo's point of view, is an excess "treat."
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