https://docs.google.com/viewer?url=http://cdn.flamehaus.com/Valve_Handbook_LowRes.pdf&pli=1
When the Portal 2 ARG was going on I had already pre-purchased Portal 2. Anyone who got the golden potato via completing all of the in-game tasks for the Potato sack was going to receive the "Valve Complete Pack" now, I had figured that this would NOT include Portal 2 as MOST companies doing promotions like "33% off all Assassin's creed titles* (tiny print: does not include the assassin's creed game that came out 2 weeks ago).
However after I received the Valve Complete Pack, which was ACTUALLY COMPLETE! And had Portal 2 included. I sent off a ticket to steam informing them that I had thought the Valve Complete Pack would not include Portal 2 and I would like to know if I could get a refund on my purchase of Portal 2.
I received an email informing me I'd be credited the money back about a week later. It took another week before the money was credited back to my account. BUT THEY LET ME KEEP BOTH COPIES OF PORTAL 2 FOR FREE.
Another friend of mine had trouble when bought a 4pack of a game and the 3 extra copies never showed up. THEY GAVE HIM THE 3 COPIES HE BOUGHT + 3 MORE FREE
I say that just to give myself a reality check, because honestly that's an amazing employee manual and a great overall philosophy.
Steam. Steam is a PC game delivery platform, and/or a DRM platform depending on who you ask. Not to be smartass about it, I just mention it before someone comes and "corrects" me on that point.
Point being, I don't think it means what you think it means.
rock block soundtrack will ensure that you’ll never be able to relieve
yourself again unless someone hums “Rock You like a Hurricane.”"
Oh, this shit is great.
@Tristix:
It would be wrong to say Steam *is* DRM. More like it *includes* DRM as part of a suite of features that most of us find convenient and valuable. Of course, there are some people who just want obsess over the DRM aspect. But they can do that while I enjoy the convenience of being able to log into my Steam account from any PC and play my games. Such terrible, limiting DRM!
Forget autonomy in the workplace being frightening. For people like me, it's impossible.
Forget autonomy in the workplace being frightening. For people like me, it's impossible.
brb killing myself
Yeah, it's getting old. And I kinda worded that wrong, I meant to agree with you not correct you or something.
"Gabe Newell: Of all the people at this company who aren’t your boss,
Gabe is the MOST not your boss, if you get what we’re saying."
Also, Gabe Newell being "the MOST not your boss". Classic
But I think what sticks with me most is the two top diagrams for how their flat model works. 1) Gabe and everyone else. 2) Everyone else and Chet Faliszek. TAKE THAT CHET. ...wait, why are you railing on Chet? Oh well.
I also loved that the glossary basically revealed that half of Valve watch My Little Pony. Dear god.
There's a reason the "D" word always follows the "S" word. I view it the exact opposite -- Steam is DRM with a service built into IT.
That being said, this article is about Valve. And as a company, Valve is awesome. This definitely seems like the dream of anyone who's ever considered getting into game development. Or hell, even writing, with a handbook like this one.
Company vaccation tho... FUCK YOU VALVE! FUCK YOU!!! T_T
"We gave you a job making video games. You should worship us now. Get to work on (insert title of inane licensed children's game or cover-based shooter)."
The one drawback to this structure is that it would be almost impossible to terminate anyone without paying severance unless there was extremely clear just cause factors involved (theft, destruction of property, etc). The other drawback is that with most peer based review systems, popularity often overshadows actual contribution or skill. People that are liked are often rated more highly than those that are are productive. Still, those that are liked AND are productive will usually come out on top in this review process which means that people are rewarded not just for their contribution and skills, but for their ability to work with others and share their knowledge.
Again - truly fascinating stuff and a huge step away from the current trend of ISO certification job requirements that include huge lists of meeting targets and micromanagement. ISO certification has never been good from an HR perspective because people spend too much time doing paperwork to prove they are doing their jobs... rather than just doing their jobs.
God bless you, Valve. If every software outfit operated in this fashion, you'd see a lot more productive employees making better product.
The part about excessive overtime being a prime indicator of doing it wrong is by far the most astute observation on the way employees are asked to sacrifice their lives...and for what, exactly? Look at how well that mindset works, and then look at how Valve proves time and time again how the "business as usual" ethos is plain wrong. This spits in the face of every other software company on Earth, entertainment or otherwise. And they're right.
Something tells me that an ex-employee's severance pay is nothing more than the thousand dollars of pocket change Gabe Newell happens to have on him at the time. :-P (No saying it still sucks to pay out like that, but look who it is.)

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