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Valve on how community helps against piracy photo

As you all know by now, Destructoid has been hanging out with Valve, bothering Chet Faliszek and Doug Lombardi with an endless stream of questions. We've had a full interview and some interesting industry tidbits, and we're going to close with a follow up to a discussion we had with Lombardi about used games. Namely, how far a good community goes to tackling the problem of videogame piracy.

"I think community springs up as kind of the reward you get as a developer or publisher for keeping your customers in mind and for providing a level of service, whether it's for new DLC post-launch, or mod tools, or answering emails," explains Lombardi. "You know, Gabe [Newell] tries as hard as he can to answer every email he gets from customers, whether it's just a 'thanks for your mail' or a longer reply. He really does reply to a lot of mail, and if he can't get to it, he makes me and Chet reply to it. We just try and stay in touch with folks and provide a higher level of service.

"... Affinity to a game [and] affinity to a developer comes from keeping them in mind, putting them first, putting yourself in their shoes and saying, 'If I were a customer of Team Fortress or Half-Life, what would I expect from Valve, what would I want from Valve and how much of that can we reasonably do?'"

"I think all of those things, from end to end, are all connected. They're gonna help you find crooks if you get ripped off [the Half-Life source code debacle], they're going to promote your games to their friends and tell them to buy it, they may buy it for their friends for a birthday or Christmas, and chances are if they like your games and a part of your community, they're probably not returning your games or pirating them."

Perhaps Electronic Arts can remember that the next time it bemoans the problem of piracy and used games. It's a simple fact that people don't want to rip off studios they like. A big company like EA and Activision, that flaunts its disregard for the consumer, can't expect sympathy or guilt from the fanbase. Encouraging a community is a very good way of tackling piracy ... although I'm sure having a platform like Steam helps as well.







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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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20 comments | showing # 1 to 20
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RIMoonlight's Avatar - Comment posted on 08/05/2009 14:46
RIMoonlight
*inbeforel4d2idiots*
But yeah, Valve is one of the few groups who understands the community. I'd say they've got the most devoted of all fanbases, but considering the L4D2 controversy...
mario actually's Avatar - Comment posted on 08/05/2009 14:46
mario actually
The guys at valve really seem to be very nice. And I love that they show, how a company can be very succesful without having the mentality to just squeeze money out of ppl. That's how capitalism can actually work.
Overcrowd's Avatar - Comment posted on 08/05/2009 14:47
Overcrowd
"bothering Chest Faliszek..."


Err...
Jim Sterling's Avatar - Comment posted on 08/05/2009 14:55
Jim Sterling
Aurion:

I must have been thinking about bothering Faliszek's chest.
atastysammich's Avatar - Comment posted on 08/05/2009 15:00
atastysammich
I'd batten down her hatches, if you catch my drift.
Coldbrand's Avatar - Comment posted on 08/05/2009 15:29
Coldbrand
The picture isn't loading.
Vedicardi2's Avatar - Comment posted on 08/05/2009 15:34
Vedicardi2
geeeeeeeeeeenius
manasteel88's Avatar - Comment posted on 08/05/2009 15:45
manasteel88
yeah...but people love Nintendo and their getting pirated like crazy. so its a tough call.
-PL-'s Avatar - Comment posted on 08/05/2009 16:01
-PL-
People buy Valve games because you're basically required to in order to play online, and the online aspect of Valve's games have always been top notch. People had to buy HL1 to play counter-strike. People had to buy HL2, well, because HL1 was so awesome and people figured they'd have to buy it anyway to play mods. However, the mods got released as standalone games (TF2, L4D, CS:S) and people bought them to play online. I think strong online play is the key to defeating PC piracy... PC games that get pirated often usually never have any type of good online play.
GoldenGamerXero's Avatar - Comment posted on 08/05/2009 16:43
GoldenGamerXero
There are two rules of gaming:

Learn how to play

DON'T STEAL FROM VALVE!

@manasteel88

Nintendo fans don't count. Nintendo fans are dicks.
Android8675's Avatar - Comment posted on 08/05/2009 16:50
Android8675
@PL: People buy Valve games because you're basically required to in order to play online, and the online aspect of Valve's games have always been top notch.

I'd argue that pirates don't care too much about online play, I think the average is for every 1 online player there are 10 offline?

Offering Online play that requires authentication is one way to combat the problem, but it's barely a deterrant anymore. (or even in the past) Fact is if someone really doesn't want to play the game, there is a way.

I like the Gabe tries to answer his emails. I can't imagine how many he gets per day. I think it goes a long way to talking about what's on Valve's mind and acknowledging what's on their customers minds. I mean that's HUGE.

I'm on Twitter and lately EA has been putting their PR people into pseudo twitter accounts for their new games so they can answer questions and talk about what's going on. It seems a bit faked here and there, but it's something that says they want to know what you think, here's someone who's paid to listen. Unfortunately you rarely get answers to directed twitters, which is a shame.
aZZmodan's Avatar - Comment posted on 08/05/2009 17:06
aZZmodan
Oooofff... One more time, and maybe they'll eventually get it... Piracy doesn't kill games. Good games kill piracy... Make a good game and it'll sell ... How do you think Blizzard got here...?
goodgamer77's Avatar - Comment posted on 08/05/2009 19:04
goodgamer77
@aZZmodan: You could attribute much of Blizzard's solid gold swimming pools to the fact that you can't pirate their game. Overall though, Valve is awesome and deserve every cent they make.
aZZmodan's Avatar - Comment posted on 08/05/2009 21:01
aZZmodan
@goodgamer77: WOW aside, you can pirate their games just fine... Online play is still a issue though, but no such thing for single player.
runtheplacered's Avatar - Comment posted on 08/05/2009 22:00
runtheplacered
@ goodgamer77

That's not accurate, at all. You can pirate WoW. They're called private servers. They exist and are used all the time.

@ aZZmodan

Same goes for you. You can pirate any online game so long as people have private servers up for them.

I kinda thought this was common knowledge.
Satsumomo's Avatar - Comment posted on 08/06/2009 00:50
Satsumomo
Yeah but WoW private servers play like ASS and have 100 players on at most at any given time.

Some games, like GRID and Demigod allow pirates to play online though.
aZZmodan's Avatar - Comment posted on 08/06/2009 05:33
aZZmodan
Private servers really are sub-par, there's no contest. We're talking about single player because it's the exact same experience. You're playing the same game, you just do it for free. Not so for private servers. Anyway, forget about Blizzard. There are many, many examples of good games having good sales.
runtheplacered's Avatar - Comment posted on 08/06/2009 10:04
runtheplacered
"Private servers really are sub-par, there's no contest."

How is say.. a COD4 private server subpar? It still ranks you up, you're playing with the same amount of people, and I can't think of anything that's different.

@Satsumomo,

"Some games, like GRID and Demigod allow pirates to play online though."

That's why I said any online game. Because... I meant any of them.
-PL-'s Avatar - Comment posted on 08/06/2009 11:05
-PL-
You are not playing with the same amount of people on a COD4 private server. There are WAY WAY WAY more people playing official servers. I know it sounds superficial, but ranking on a private server means nothing, because there are way less people to compare ranking to. Not only that, private servers are usually much more of a pain in the ass to connect to, as a lot of the time they're not detectable through ingame server browsers. There is also a lot smaller selection of servers to play on in general. I'm not saying that this stops people from pirating games, but it's definitely a deterrent.
runtheplacered's Avatar - Comment posted on 08/06/2009 13:23
runtheplacered
way way way way more people? a server holds.. what.. 32 people generally? When I meant ranking, what I meant was the CoD4 method of unlocking weapons as you "rank" up (private, Sgt, colonel, LT, etc). I really don't care about ranking on a global scale, so that never even crossed my mind, I must admit.

But, the one argument against private servers that does hold up across the board, no matter who you are hasn't even been mentioned, yet. Hackers. It's extremely easy to hack on a private server. That's the main reason I wouldn't play on them, assuming I had no morals and played on private servers to begin with.
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