I was under the impression that most professional level productivity programs had DRM already.
Garry's Mod is going to do this with Gmod... mods? Yeah, they're going to put mods up on Workshop with version 13, at least from what I've heard. Which should come out... hopefully this year?
Nothing I use on a daily basis does. Everything I use keys of of license file or at worst a one-time activation. I'm thinking of all the things I use needing a running copy of Steam as a prerequisite. Everything from my SDKs (Android, Java, Blackberry, etc.), IDEs (Visual Studio, Eclipse), basic word processing and text viewing (Office suite, Ultraedit), source control tools (Perforce, CVS), to random other tools (Cygwin, SSH client, etc) use licensing and have no DRM. My MSDN subscription might exempt me from typical activation, but it still doesn't require a 3rd party app to be running.
Steam is just as bad as any DRM that has ever existed.
So you can't buy any of the games on steam on gog.com or other websites or a retail store? And the fire from a matchstick is just as bad as a forest fire? Well ill be damned. The more you know I guess.
Steam isn't a monopoly. Steam isn't as bad as any DRM that's ever existed either but whatever, I remember the days of Starforce physically ruining your DvD drive, bad times.
Thankfully it's up on Netflix now so I watched it last night. Loved it.
That's because at 75% off, games are finally lowered to what they're worth if they have DRM in them.
Am i missing something here? I have no problems with Steam as a DRM, its a damn side better then whatever crap ubisoft used.
The stuff people waste their time complaining about these days...
The answer to both of your examples is "Yes."
Case in point, Dark Souls. I imported the physical PC copy from Europe -- paying more than the cost of the game on Steam, mind you -- because the version of Games for Windows - LIVE that it uses NEVER requires an Internet connection for offline single player, which is why I bought it, and will eventually be the way EVERYONE plays it after the servers aren't supported anymore. Why would I add an extra layer of DRM that requires me to ask permission to play what I paid for every time I install it?
And that's a GAME, let alone other software that already has its own DRM in it, and now possibly Steam on top of it. I don't hate Steam -- It's a great platform, and the DRM is optional. I hate the companies that actually USE that option.

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