Quantcast
Valve is entering the computer hardware space - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Valve is entering the computer hardware space


4:00 PM on 09.03.2012
Valve is entering the computer hardware space photo



On its job postings page, Valve is looking to bring on an industrial designer. The description for this position says that the company is "hoping to add your expertise in product design and manufacturing, ergonomics, usability, aesthetics, and surfacing to our team."

Things get exciting, quick. "Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We're frustrated by the lack of innovation in the computer hardware space though, so we're jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There's a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked."

To me, this doesn't sound like the so-called "Steam Box," but rather something to do with peripherals. While I have visions of virtual reality, wearable computers, and the like in my head, I think that stuff is probably further out for consumers. Any theories as to what this could be?

Valve 'frustrated by lack of innovation' in PC hardware, 'jumping in' [CVG]

The full listing for posterity:

Industrial Designer

As an Industrial Designer at Valve, you will join a world-class group of electrical, mechanical, software engineers and designers who are busily defining new entertainment experiences through both hardware and software. We’re hoping to add your expertise in product design and manufacturing, ergonomics, usability, aesthetics, and surfacing to our team.

Valve is an entertainment and technology company driven to design and deliver rewarding experiences to customers. We hire generalists who also exhibit deep expertise. Designers at Valve contribute in a wide variety of ways: We define and articulate goals, we design and ship products, we create and implement user studies, we write press releases and blog posts, we manage projects, and much more. We also recruit designers. People like you.

Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.

At Valve, our design process really gets going once products are in customers’ hands. Our best work is the result of an ongoing dialog with customers. Through years of shipping software as a service through Steam, our digital distribution platform, this has become fundamental to the way we create great products. With an engaged community of millions of users, what will you ship? What will you try, and what will you learn through doing so?

Do you prefer to define the work that you pursue, rather than simply following a vision that’s been set for you? If you’re seeking an opportunity to steer product definition, functional exploration and design decision-making, consider joining Valve. We can’t wait to see where you’ll take us.

Requirements:
  • BS/BA/BFA degree (or equivalent) in industrial design (or equivalent)
  • 6+ years of professional experience shipping world-class, high-tech hardware products
  • A thorough understanding of product design principles
  • Highly effective multidisciplinary collaboration skills
  • Personal commitment to quality, attention to detail
  • Confidence with 2D and 3D design visualization tools
  • Effective, articulate design communication and decision-making skills

Please include with your application an online portfolio of work which conveys your capabilities.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

4:00 PM on 12.11.2014
Let's look at some cool behind-the-scenes pictures of Doom

In celebration of Doom's 21st birthday, Brett shared a personal anecdote about how the iconic game came into his life at an early age and refused to leave. He didn't include Doomguy's midriff in the article, much to my chagri...more



7:45 AM on 12.04.2014
2K announces new studio Hangar 13, working on a new game

2K has announced today that they have formed a new game studio called Hangar 13, located at their HQ in Novato, California. It's led by developer Haden Blackman (who began at LucasArts and has worked with DC and Marvel), and ...more



2:00 PM on 11.20.2014
Sakurai: Ridley as a playable Smash Bros. fighter 'wouldn't be Ridley any longer'

Super Smash Bros. fans are all about Ridley, and I get it. The Metroid character would be cool to play as, but it's just not happening. Not this time. Speaking to IGN, director Masahiro Sakurai laid out why: "...if we made Ri...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more